GCPP:Proposal-Wireback
Puzzle Codename: Wireback
Contact | |
Username: | acer567 |
Additional contact info: | jwidm1@eq.edu.au |
Project forum thread: | acer567-i need help uploading images! |
Game concept
This Puzzle is a concept weaving where the player shall use the arrow keys or mouse to control patches of cloth to a place within the bottom playing area to line up 3 pieces in a row vertical/horizontal/diagonally while other pieces of cloth fall downwards to a finish line(?)/border of playing area which a computer controlled shuttle (which i think is one of the names for the little wood thing the string is attached to) which fuses all touching fall pieces and playing pieces to successfully weave cloth. Any non-connecting pieces will immediately fall as far as possible to the bottom of the screen. Pieces can only be moved side to side.
Objective
Create lines of at least 3 pieces using controlling devices (ie mouse, keyboard) to successfully weave cloth.
Gameplay
The puzzle shall start upon entry and the player shall immediately begin gameplay the player shall use the arrow keys or mouse to control patches of cloth to a place within the bottom playing area to line up 3 pieces in a row vertical/horizontal/diagonally while other pieces of cloth fall downwards to a finish line(?)/border of playing area which a computer controlled shuttle (which i think is one of the names for the little wood thing the string is attached to) which fuses all touching fall pieces and playing pieces to successfully weave cloth. Any non-connecting pieces will immediately fall as far as possible to the bottom of the screen. Pieces can only be moved side to side. Fused cloth will move as one. Pieces can not be moved upward.
Scoring
How many lines of patches has been made and a rows of more than 3 will have a higher score, a special patch of cloth/ thread will have a higher score factor and lines cascading down or combinations (ie 3x4 or a line of 3 is made and any pieces that fall to make a line of 3) vs. taking a long time to make a line and moving many pieces to make a line and clumsy use of special threads/patches of cloth.
Variability
Special threads and patches. (ie. black/gold thread/patches.)
End criteria
Once a meter on the side has met its end. Which is a thread that shortens every time a line of pieces has been made.
Difficulty scaling
The speed of the loom and number of falling patches shall increase as the players skill does additionally, a special thread/patches will/may have increased speed.
Crafting type
Weaving.
Known problems
none at current.
Notes
I think the given description is a bit hazy but is ma best.
Images
a common piece 50x50
<broken image link>
playing screen
<broken image link>
one with a “detailed” description
<broken image link>