GCPP:Proposal-Weaver
Puzzle Codename: Weaver
Contact | |
Username: | S_shutters |
Additional contact info: | steve_shutters@yahoo.com |
Project forum thread: | Forum Thread |
Game concept
Make patches of cloth by sliding multicolored interwoven threads around.
Objective
Match up adjacent colors of thread intersections to produce a patch of cloth. Fill up entire sheet with these patches before the whole sheet scrolls away from you..
Gameplay
My vision for the weaving puzzle would be to base it heavily on the "Chuzzle Deluxe" game. But with some major gameplay modifications.
First, instead of rows and colums of colored chuzzles to slide up and down and back and forth, we will have a grid of interwoven threads that can individually be grabbed and slid around in a similar fasion.
Like in chuzzle, when you let go of an individual row or column, if no match is made, the row or colum will spring back to it's original position. We will call that the "relaxed" position.
Now, each INTERSECTION of the woven threads will be a different color (at the relaxed) position and the threads will "fade-into" different colors at each other intersection. In other words, each individual string will have a short section of blue fading into green or red, which fades into other colors all along it's length. However, at each place where a thread crosses over or under a perpendicular thread it will be the same exact color. But this is only true in the "relaxed" position.
To play, the idea is to grab an individual thread with the cursor and slide it either up, down, back or forth through the other threads until one of individual sections of colored thread becomes adjacent to a group (3 or more) of intersections that are the same color.
Like in chuzzle, the colors will wrap-around to the other side of the puzzle as the piece is pulled to and fro.
Here is where gameplay becomes way different than in Chuzzle:
In chuzzle, the matching chuzzles will glow and vibrate when a group of 3 or more is detected by the computer. You then release them and those chuzzles pop and new ones will drop vertically into place, and possibly pop again in a chain reaction.
In this version of weaving, that does not happen. Here, when a group of matching intersections is detected, the strings could vibrate and/or glow around the intersections, but when you release the thread, a small rough patch of white cloth will appear in the backgroud behind the intersections that matched. The larger the piece that is created will determine the bonuses involved.
After a match is made and a patch of cloth is produced, the strings that formed each intersection will trigger an animation. They will slide rapidly in each direction and slow and settle forming new intersecting colors. New replacement colors are determined partially at random, partially dependant on the colorings of the perpendicular threads that were not affected. It is possible to get lucky and have this start a chain reaction if the new intersections form groups of 3 or more.
Note, once a piece of cloth is produced under an intersection, that particular place on the grid will not produce any new cloth, untill the cloth underneath the puzzle is moved away.
As the puzzle progresses the small patches cloth underneath will start to form a large sheet across the grid. When the top row of cloth (underneath the top horizontal thread) becomes fully created, the underlying sheet of cloth will scroll up and away behind the puzzle row by row until the top row contains a missing piece.
Scoring
Scoring is based on the size and shape of patches created. There is a minimum of 3 small patches produced by clearing the intersectins of threads. odd shaped clusters of 5 squares and 2x2 patches and bigger would score higher as well as any chain reactions produced. Bonuses may also be earned through clearing knots or special thread sections.
Variability
Any number of rows and colums of thread can be used as well as the number of colors. Occasionally "Knots" may show up in a thread making it impossible to move that particular thread until that intersection of the puzzle is cleared. Special thread sections can beused for bonuses.
End criteria
Successfully produce 12 full rows of cloth without missing patches.
Difficulty scaling
Novice players can begin with fewer thread colors.
Crafting type
Weaving.
Known problems
Need to decide whether a time limit should be implemented before the underlying sheet moves. Some sort of time-based consequence should be added. Game would make more "sense" if no missing patches could progrss off the game board thereby always producing full sheets of product.
Notes
Images
coming soon (hopefully)