GCPP:Proposal-Sardine

From YPPedia

Puzzle Codename: Sardine

Contact
Username: Tirix
Additional contact info: On Cobalt as Rakham, PM are welcome!
Project forum thread: Coming soon



Game concept

A piece dropping puzzle where the player can move the obstacles.

Objective

Make the pieces fall in a given order into the oven.

Gameplay

GCPP-Sardine-Start.png

The puzzle panel is split in three parts: to the top is the puzzle, where the player can interact. The middle part shows the last pieces that dropped off at the bottom of the board. At the very bottom scrolls the list of pieces that the player has to make falling.

On the top panel, random pieces fall continuously, only being blocked by obstacles. The player can drag some obstacles using the mouse (in the same way as distilling). Moving an obstacle over an existing piece will push it. Moving an obstacle with pieces on top of it will make them move as well [moving mechanics to be refined / better described]

The pieces have to fall in the same order as indicated by the bottom scrolling line. On this line line, for each piece, a colour (+ visual indicator for color-blind player) gives a hint on how much time the piece will give bonus points. Once the expected piece has falled, the line will scroll to the next one.

Pieces are of five types:
  • iron
  • fire
  • wood
  • blow
  • water
  • hammer

In addition,

  • moveable blocks (in blue below)
  • unmoveable stones (in red below)

The pieces could look like this:

GCPP-Sardine-Tiles.PNG

The rightmost image is the cursor that shows the piece currently under the player's mouse.

As the game progresses, the pieces that have to be placed correspond to the step in forming the sword : wood is piled up, iron ore is added, the fire is set, and air is blown into the oven. Finally, the sword is hammered in its final shape and tremped in water. The apprearance of the pieces will rougthly follow this order, giving the player a hint on what will be awaited.


Scoring

Each time the expected piece is falling, a certain number or points is awarded depending on the time remaining for this piece factor.

Variability

To be completed.

End criteria

The puzzle ends when the scrolling sequence, corresponding to the ironmongering process, ends.

Difficulty scaling

The difficulty can be scaled setting the number of obstacles, and the part that is moveable. The time given for each piece is also a factor.

Crafting type

Ironmongering

Known problems

To be completed.

Notes

Images

A possible starting position.
The player drags a block down: the "blow" piece follows.
By dragging further, the block is placed in order to receive the second "blow" piece.
Another block is moved. The "blow" and "fire" pieces on the top also move.
The empty space left is filled up by the other pieces falling. New pieces fall from the top.
Now the last block holding the 2x combo is retracted.
The pieces are falling and will be scored.