GCPP:Proposal-Rasbora

From YPPedia

Puzzle Codename: Rasbora

Contact
Username: Jzasia
Additional contact info: On Midnight as Tula, jzasia@aol.com, jzasia on AIM
Project forum thread: http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=91568



Game concept

A furnishing puzzle loosely based on the card game blackjack.

Objective

Use the pieces (boards) provided to reach an exact number (for example, 21).

Gameplay

The game board consists of # columns. Each column has a space at the top for a number, and a space at the bottom for a total. Below the columns is a space for the game to deal boards for the player to use (explained below) and on the left side of the playing area is a wooden beam used for keeping track of completed columns.

When play begins, numbers (between 19 and 30) will appear at the top of each column and a board will appear at the bottom of the screen with a number carved on it (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, wild - which can equal 0 or 11). The player must move the board to one of the columns. The goal is to match the number at the top of the column with the sum of the boards placed in the column, without going over (Furnishing is, after all, very exact).

GCPP-Rasbora-gameboard.JPG A general idea of the board (only hopefully a lot prettier)

Scoring

There are three ways of scoring:
1. Reaching the exact number at the top of the column. If the player goes over, the amount the player goes over affects his total score.
2. Consecutive exact numbers
3. Scoring bonuses

  • All the wood used in a single column is the same (oak or cherry or plywood)
  • A total of only 2 pieces of wood were used.
  • 7 or pieces of wood were used.

Variability

1. While the concept centers around the number 21, the actual goal numbers can vary for each column.
2. The number of completed columns need to finish can increase as the player goes from novice to apprentice, etc.
3. To add to degree of difficulty, different types of wood could be used for each plank (oak - light, cherry - dark, plywood - speckled?) , and so columns made entirely from the same kind of wood would score higher than those made from different types of wood. This could be a level of difficulty added as the player gets more skilled.

End criteria

For each completed column, a notch is carved into a wooden beam on the left left side of the screen. When the player has completed enough columns, the game is done.

Difficulty scaling

1. The number of columns needed to finish.
2. The number of wood types used.

Crafting type

Furnishing

Known problems

Notes

While math is a fairly universal language, there are no puzzles involving numbers yet on YPP.

Images