GCPP:Proposal-Mariggle
Play now at http://www.alpha-slash.com/ypp/mariggle.asp (At the bottom of the page, try entering 7-3-3-1 for tile frequencies.)
Puzzle Codename: Mariggle
Contact | |
Username: | DreadedChris |
Additional contact info: | |
Project forum thread: | http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=91221 |
Game concept
Dropped blocks with simple shapes to make complex shapes
Objective
Clear a certain value of complex shapes to complete game
Gameplay
Fundamentally, it is a falling blocks puzzle, except we allow the user to rotate and position the piece at the top of the screen before pressing the 'drop' key, giving a time-relaxed turn-based feel to the game as is appropriate for crafting puzzles.
There are four block shapes, - T + and L which when dropped form line drawings of furniture. Having achieved a furniture, those blocks are then cleared from the screen and any blocks they hold up fall.
A new pirate playing Mariggle might begin by building a Crate with 4 'L' pieces.
Keyboard controls are 'a' and 's' to rotate left and right, left arrow and right arrow to move position left and right, and spacebar to drop. Mouse controls are wheel to rotate, left-click to drop, mouse-movement left and right to position piece.The piece is positioned in the distinct area at the top of the screen and then dropped into the playing field.
The playing field will be 5 wide by 11 high, with the twelfth row being the positioning area.
The 'Drill' special piece clears the column where it drops.
The 'Prybar' special piece clears out a 3x3 area centered on the piece it first hits.
Scoring
More complex pieces of furniture are worth more points, with a base score of 2 points per tile involved in making the piece. When a cascade causes a second clear, that clear is worth (base score + (base score * 0.5 * cascade level)) ; so a double is worth 1.5 times what a single clear is, and a triple is worth twice what a single is. There is a penalty of -1 points per drop to encourage efficiency.
A wooden crate:
A table:
A small chest:
A large chest:
A chair:
A bed:
A wardrobe:
A fancy wardrobe:
Variability
End criteria
The game ends after 20 clears.
Difficulty scaling
The game pieces can be introduced in order, with more possible furniture completions with each piece. The 'L' piece can make a crate, then add '-' to make wardrobes and chests, and then 'T' to make tables and chairs, and finally '+' to make all the possible furniture.
Crafting type
Furnishing
Known problems
Notes
The example graphics are to demonstrate gameplay. The real graphics should perhaps show carved wood shapes, and enclosed spaces could be filled with wood paneling.
Images