GCPP:Proposal-Hadroom

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Puzzle Codename: Hadroom

Contact
Username: BehindCurtai
Additional contact info: Forums, email, etc.
Project forum thread: Current thread, Old thread



Game concept

A CCG (customizable, not collectable, card game); the customizable pieces (cards, tiles, whatever) are used to weave cloth for weaving

Objective

Place your cards to move your thread over the board, to place finished cloth. You can use "safe" cards that put down small finished pieces in one move, or you can place longer, unfinished threads. Your main opposition is a semi-randomly moving pair of scissors that will cut unfinished thread runs. When a thread run is completed over several plays, you collect points for this larger section of cloth.

If you have trouble visualizing this, think of a turn-based "Qix".

Gameplay

Section one: Selecting cloth/threading/sewing patterns (your customizable deck). Section two: A hand of cards is given to you, along with a hand of color selections. At higher difficulty levels, you get more color selections. A given set of cloth must use only a single color; if you run out of color selections of that color before you finish that thread run, you have to leave that thread run unfinished (and at risk of the scissors) until you get more of that color.

The board is a large square on which thread runs and small "one-turn" finished boxes of cloth are placed.

Just like in Qix, finished boxes restrict the scissors. Unlike Qix, this is turn based, rather than arcade/time reaction based.


Scoring

Based on the size of the cloth you weave, and the number of turns it took.

Variability

Choice of sewing patterns. How you block the scissors into a limited area. Etc.

End criteria

When enough of the cloth has been finished, the game ends.

Difficulty scaling

Game/"Star level" determined: Number of different colors you have (beginners might have 2 colors; advanced might have 6 colors). Number of color tiles and pattern cards in your "hand". The more of these, the easier it is to plan a longer multi-move operation; the fewer of these, the more important your deck choice (for pattern cards), and difficulty level (for color tiles)

Crafting type

Intended for weaving.

Known problems

Might be difficult for people to understand; perhaps the earliest level should have a pre-determined, fixed pattern card set.

Notes

TBD

Images

none yet.