GCPP:Proposal-Grunion

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I am no longer working on this proposal


Puzzle Codename: Grunion

Contact
Username: Adamp456
Additional contact info: Adamp on Hunter
Project forum thread: Click Here



Game concept

Grunion is a twist to shipwrightery with 2 players and several new features.

Objective

The objective is to clear the patterns available at the bottom of the board. If clears are made in succesion (e.g. Foundation, Flooring, Etc.), more points are added.

Gameplay

Revamped Edition
The game of Grunion has 2 players, the architect, and the builder. Each does its own part of the game. Choosing your job is determined when the puzzle begins.

Architect
The architect's job is straightforward. They must "plan" buildings that the builder could "build" or clear. Architectry is like swordfighting, a pair of pieces falls on a board that is 6 blocks wide, and pieces are rotatable. There are 5 pieces, 3 which are the basics. The basics are Stone, Wood, and Cloth. The patterns the builder must build are made of these pieces. There are 2 special pieces, Diamond, and fire. Diamond acts like a wildcard for the builder, and adds extra points for clears. Fire, comes in a pair, and when it falls down, destroys everything it touches and removes some points, but can sometimes be useful. In summary, an architect must plan patterns in a swordfighting-like interface, that the builder can clear.

Builder
The builder's job is also simple. A builder must select a pattern from his board, and "build" or clear by matching this pattern with an architect's "plans". These patterns are cleared similar to shipwrightery. The clears then cause gravity pull down all of the pieces to the ground. In addition to making these clears fastly, the builder must try to build in succession. Each pattern will have a number next to it. The builder trys to clear in order, to get combos like bingos and vegases. The game will start with numbers 1-4, and when one is used, 5 will appear, another used, 6, and so on. It is also okay if they start with 2, and go to 3, 4, etc., but the max combo of Vegas6 won't be reached. After a builder has made 12 clears, the game ends. In summary, the builder trys to make clears using patterns, and the architect's plans

Overall
Basically, this is how the game goes. Good cooperation skills are required for Grunion. If you're wondering how great combos can be made, this is an example. Before a builder makes their first clear in a game, an architect builds a large chain of clears, and then the builder clears them. This can be sometimes difficult with only seeing some of the patterns, and this adds to the fun of the game.


Scoring

Basic scoring is when clears are made. The amount of time betwen clears will affect the score. For additional points when patterns are cleared in succesive order. Additional points are added when a clear includes a diamond. Depending on which combo the diamond is cleared with (double, triple, bingo) the score will go up. The time limit for scoring begins after the first clear. Before the first clear, points are lost every 20 seconds.

Complex Scoring System
Before the first clear is made, points are added to the removal queue which is explained later. Every 20 seconds before the first clear, 7 points are added. After the first clear which adds 15 points to the final score, the scoring system works like this(This score is not shown in the game, and is just programmed to figure out the duty report score (Incredible, Excellent, etc.)).

Time Between Clears
Supreme <15 Seconds - 50 points
Awesome <25 Seconds - 45 points
Great <30 Seconds - 40 points
Good <35 Seconds - 30 points
Okay <40 Seconds - 25 points
Poor <50 Seconds - 15 points
Booched >50 Seconds - 5 points

Succesion Clears
Double - 20 points
Triple - 40 points
Bingo - 45 points
Donkey - 50 points
Vegas - 60 points
Vegas X - 60 points + (Vegas number * 10)

Clears with diamonds
z = Score for clear

1 Diamond - z*1.3
2 Diamonds - z*1.9
3 Diamonds - z*2.5
4 Diamonds - z*3.1
Additonal Diamonds. 3.1 + (.6 * Number of additional diamonds)

Special
Use of fire - 5 points added to Removal queue.
Architect booching(filling board) - 20 points added to removal queue.

Removal Queue
At the end of a game, the total of the removal queue is subtracted from the score, thus creating the final score.

Variability

Diamond pieces aren't only a wild card, but add extra points, depending on which succesive number it is on.

End criteria

The game ends when 12 clears are made with the patterns. A small screen near the patterns will have a block tower build up throughout the game indicating the state of the game.

Difficulty scaling

As a standing gets higher, the number next to the pattern may disappear, and some of the patterns will have more difficult pieces to plan. Easy has easy to plan patterns, and numbers next to pattern names. Medium contains semi-easy to plan patterns, and subsitutes for numbers will be placed next to patterns, (ABCD, I II III IV, etc.). Difficult has tough patterns to make, and there are no numbers next to patterns. The diffiulty setting is detrmined by averaging the two standings of players together, and the average determines difficulty; Able -Respected is Easy, Master-Renowned is Medium, and Grand Master-Ultimate is Hard.

Crafting type

Construction.

Known problems

The communication in this game would be difficult for the architect.

Notes

This is only an earlt draft for the proposal, and it is still being worked on. Also, the difficulty determines how much standing will be raised (or lowered), along with the standing of the player.

Images

Images in developement

GCPP-Grunion-Board.gif

This is image is very roughed out, and is just trying to show board layout. The pattern placing works like shipwrightery.