GCPP:Proposal-Cod
Puzzle Codename: Cod
Contact | |
Username: | Minimoses |
Additional contact info: | Drake@ADIFlag.com |
Project forum thread: | Forum Thread |
Game concept
Aim and click on the moving stock on a production line to accurately fill the crates of cargo ready to be shipped on the navy, in the most accurate and fastest time possible.
Objective
The Objective of this game is to fill the crates/mixers at the bottom conveyor belt using the stock that moves on the ‘production’ lines at the top. The faster you can produce goods, the quicker the belts move and the more complicated the orders become.
Gameplay
Production Line
There are two channels along the top of the screen resulting in 2 production lines. These operate in opposite directions. Each line contains crane arms that carry stock along the top at varying speeds. As you progress in skill, more arms are added to the lines at varying speeds. Bonus items also run along this line to aid your puzzle. By using your mouse, you click on that item and it drops towards the Cargo line. The gravitational fall of each item varies depending on speed and size of produce, therefore decreasing the accuracy skill, and increasing difficulty.
Cargo Line
Here will be 3 cargo boxes where the stock needs to complete in order for that box to move forward. Incorrect placement of items will affect the game-flow, and as the gamer’s skill increases, in Ultimate standing, the cargo line also moves.
Scoring
This is a time v skill based game. The quicker you complete a crate, the quicker you load the progress bar. Any incorrect tokens placed in that crate will remove that crate from the game, slowing you down. The higher your skill and the quicker you load the ship, the better you will score.
<< The scoring mechanisms are a little vague, and need more technical knowledge >>
Variability
This is a game for greenies to elite. The best players will be able to fill the crates while the cargo conveyor is moving, and while the 2 production lines are moving at the same time as several cranes arms of goods pass through. Whereas the least puzzler can still fulfil the same objective and enjoyment
End criteria
There is a progress bar on the right of the screen that fills up with every correctly completed storage unit. Once the bar is full it is the end of the game, the scores are added and compared to time, and this creates your puzzle score
Difficulty scaling
Crafting type
Known problems
Notes
Images
NB: These are remoted on Imageshack until i have them approved. These are just my sketches, if there is an artist who can do a better job, or improve, Please join this game :)
Original Sketch:
http://img183.imageshack.us/img183/4848/originalsketchuu6.gif
Art Example A: