GCPP:Proposal-Chub

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Puzzle Codename: Chub

Contact
Username: Alsogould
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Game concept

Had an idea for Tailoring puzzle. A grid of cut fabric pieces. pant leg halves (P) sleeves (S) shirt front/back (T) in Blue, Yellow, Red, and White (or more?). Two halves go together. Bonus points awarded for two full legs (4= pants) and for complete shirts (2sleeves + 2Top) in the same colour. Pairs do not have to be the same colour, but points are only scored for those which are.

Objective

to score the most points by making complete outfits and clearing the board

Gameplay

Select a piece and pair with one of the 4 adjacent pieces. After every pair is removed the board condenses (v,>) until all pieces are removed or no pairs can be made.

GCPPChubExample1-alsogould.jpg Now select a piece, and options are shown. GCPPChubExample02-alsogould.jpg The pair is moved to the score area GCPPChubExample03-alsogould.jpg The board pieces slide GCPPChubExample04-alsogould.jpg A second selection is made GCPPChubExample05-alsogould.jpg A third GCPPChubExample07-alsogould.jpg Several pairs later, the first shirts are completed and columns condensed GCPPChubExample11-alsogould.jpg The final score GCPPChubExample13-alsogould.jpg
Now we add a second colour. the emblem can be used a colour blindness guide. GCPPChubExample14-alsogould.jpg Skill and strategy enter where more than one choice is available. GCPPChubExample15-alsogould.jpg Sometimes it becomes necessary to take discoloured pairs in order to clear more of the board, or match up perfect pairs. GCPPChubExample18-alsogould.jpg GCPPChubExample21-alsogould.jpg More often in multi-colour games the board cannot be completely cleared. GCPPChubExample23-alsogould.jpg An Example of a three colour board GCPPChubExample24-alsogould.jpg Some possible wild cards for any shape and any piece of a given colour GCPPChubExample25-alsogould.jpg


Scoring

Would need to playtest more for scoring. Started with 1 for each matching pair, 3 for pair of pants, 3 for a shirt, and 10 for clearing the board. Perhaps an escalation (double - 1, triple - 2, bingo - 4, etc.) for pieces of the same type.

Variability

wild pieces?

End criteria

When all pieces are removed or no adjacent pairs remain to be played.

Difficulty scaling

Easiest: one colour, second colour soon after, third at master??

Crafting type

Tailoring

Known problems

no sense of scaling. I just had this idea so I'm kinda throwing this together to get it down. The scoring maybe very out of whack. Maybe shirts are so hard they need to be worth more points, for example. Also I currently have no variability.

Notes

Images