GCPP:Proposal-Angler

From YPPedia

Puzzle Codename: Angler

Contact
Username: Kurisukun Kurisukun
Additional contact info: Kurisukun@gmail.com ; Kurisu on the Viridian ocean
Project forum thread: Puzzle Codename: Angler



Game concept

An Artistic based puzzle in which you shape iron into objects. Based loosly off of Carp and Shipwright.

Objective

To shape the pieces of iron into the designated templates. The ultimate goal is to form all of them correctly in the least amount of time.

Gameplay

The Screen layout would have 2 forages, one at the left of the screen, and one at the Right. At the top and bottomn of the screen would be 2 Anvils. 12 lumps of iron would be arranged in a circle of this screen. They would be in varying sizes and Shapes, and none of them would be even closly related to any geometric figure other than, MAYBE, polygon. The 2 lumps on the upper and lower are's of the circle would be resting on the Anvil, and would have been enlarged to two-three times the size of the other lumps. This allows for greater accuracy. the two pieces on the left and right sides of the screen would be in the furnace. At the bottomn of the screen, Similer to shipwrightery, there would be several Templates of varying complexity. Some being swordlike in their longness and pointyness, and others being round for cannonballs, or some even being other things an Iron Mongery would produce, Like Braces and Cannons and other things that are... well... Iron. When the mouse is rolled over the anvil area, it would turn into a hammer looking icon. Clicking on either of the anvils will cause a Tick to occur. Like a Fill in Alchemy. Depending on where the click took place on the Anvil, the piece of Iron in question will be changed. All other peices would then either Heat up, or cool down. Heated up pieces (those in the furnace) will become more maleable, and easier to change should they be brought to the Anvil. Cooled down pieces will be harder to change, with repeated clicks doing little-nothing to affect them. Think of it like being on a scale of 1-10. Each turn in the furnace adding 2, and each turn out subtracting 1. When the iron has a full 10 heat scale, the changes when struck will be great. However, when the scale is 1, absolutly nothing will happen to the iron in quesiton. Be Warned though!!! If the Iron gets too hot, it will melt, rendering that furnace useless for 1 tick, as well as forcing a new piece of iron to be brought into play. As for where the click is placed, well... Any click placed outside of the piece of iron will hammer that peice inwards, making the iron piece smaller on the side on which it was clicked, creating a flat. If the click was placed inwards, the closest edge to the click would expand some, creating a bludge. By Buldging out the iron where it needs to be, and then hammering those buldges flat, it's possible to obtain any shape with any piece of iron. However, depending on the look of the iron pieces you get when the board starts, some may be easier to work to certain templates than others. When a piece of iron on the anvil matches up with the template on the right, it the needs to be heated up to a certian point. about 6 or 7 on the heat scale. The template can then be dragged over the Iron piece and it will be filled. The lump of iron will then be replaced with a new one, and the template taken away or replaced depending on the difficulty level. Gameplay will then continue untill all templates are filled. Templates can be dragged over a piece of iron at any time so long as they are the correct heat, even if they look NOTHING like what they're supposed to.


Scoring

Everytime a template is completed, it would be scored on accuracy. A perfect match would recieve a 10, whereas a match that's in the basic right shape a 0. If the piece is so out of shape that it doesn't even resemble the template, it's possible to lose points. For every Click/Hammerstroke/Tick that goes by, a small point deduction would be in place, encouraging efficiency. Melting a piece of iron would be a fairly Large point deduction. Filling multiple templates without putting in any clicks (hard to do since the iron has to be very hot) is worth BIG bonus points, and Filling multiple "Masterpiece" perfect templates in a row (with ticks inbetween or not) is also worth bonus points.

Variability

The different iron shapes in the beggining will see to it that no 2 games are alike. Bonus peices include: Coal- Takes the place of a lump of iron. When put into a forage, the next piece to be in that forage will be heated to max temp. Steel- Sometimes a piece of high-quality steel will make it's way onto the board. This is highly maleable even at low temperatures, But is easier to melt.

End criteria

Once all templates are Filled, the game ends.

Difficulty scaling

At higher levels, Iron temperatures may be lower, as well as more complicated templates (instead of simple round cannonballs, there could be sword tangs or other things)

Crafting type

This is best suited for Iron Mongering.

Known problems

The puzzle itself may be too difficult for some people in that it's artistic in nature.

Notes

Images

None yet, I'm not very artistic