GCPP:Proposal-Jollytail

From YPPedia

Puzzle Codename: Jollytail

Contact
Username: Scromlette
Additional contact info: Scromlette of Cobalt ocean, Scromlette213@yahoo.com, scromlette213 Y!IM and xxLoveMeKnotsxx on AIM.
Project forum thread: Jollytail Discussion Thread



Game concept

Very similar to Pogo.com's ZUMA

Objective

The objective of the game is to blast enough color balls to obtain your thread before the color balls reach the center of the board("the black hole")

Gameplay

At the upper right hand of the board is a bucket in which colored balls (each with its unique item of clothing : blue/hat, red/pants, orange/shoe, pink/shirt, etc..) come out of. They follow down a spiral "clothes" line moving towards a black hole ("garbage bin") just off center of the board.

In the immediate center of the board is your work table which displays a color ball. The player must shoot this ball into other colored balls of the same color, with the goal of matching 4+ balls of the same color. When the player makes a 4+ color connection, the balls disappear from the board. This is quite good, since the intention is to keep the color balls from going to the "garbage bin".

On the left side of the screen there will be a display for each colorball. This diaplay shows how far you are from getting the necessary amount of each colored ball. (For basic the amount needed would be 25 balls for each color with a mx of 4 different colors on the board, for skilled it would be fifty with a max of 4 colors on the board and for expert it would be 100 with a max of 5 colors on the board.) Once each colorball display is completely filled the game is over and the worker is paid for their service.

The game can be booched if a player fails to fill his colorball displays before he/she lets the colorballs reach the "garbage bin".


Scoring

Basic Labor - There is a maximum of 4 unique colored balls on this level. The player will need to reach 25 balls destroyed per each color on the board. (4 colors * 25 = 100) Skilled labor - There is a maximum of 4 unique colored balls on this level. The player will need to reach 50 balls destroyed per each color on the board. (4 colors * 75 = 300) Expert Labor - There is a maximum of 6 unique colored balls on this level. The player will need to reach 100 balls destroyed per each color on the board. (5 colors * 100 = 500)

Larger chains means incereased score. Multiple chain bonus result in 3x score multiplyer for that particular colorburst.

Variability

All colorballs are randomized, so no particular pattern is made through repeated gameplay.

End criteria

When the player has successfully reached their colorball quota, or if the player lets the colorballs reach the "garbage bin".

Difficulty scaling

The amount of colorballs necessary to end the game will increase with skill, also the number to unique colored balls will increase.

Crafting type

Tailoring, could be used for weavery.

Known problems

None.

Notes

One of the big differences between this game and ZUMA is that there is no time limit. The second thing is that you must reach a quota for each color, whereas in ZUMA it dosn't matter which color you use.

Also, ZUMA will give bonus balls to make the colorballs move a certian way (slow, fast, backwards, explode). Here there are no special given bonus balls.

Images