Difference between revisions of "GCPP:Proposal-Bream"

From YPPedia
(Storyboard)
(Storyboard--improved images; removed notes about slant, images show it better)
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==Storyboard==
 
==Storyboard==
[[Image:GCPP-Bream-FullScreenSketch1.jpg|left]]
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[[Image:GCPP-Bream-SamplePattern0.jpg]]
This is approximately what the full screen would look like.  Arrow buttons on the left will rotate the cards clockwise or counter-clockwise, the weft button at the bottom of the screen advances the weave by one column, patterns in the box at the bottom of the screen can be drag-and-dropped onto the weave to match patterns.
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[[Image:GCPP-Bream-SamplePattern1.jpg]]
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[[Image:GCPP-Bream-SamplePattern2.jpg]]
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[[Image:GCPP-Bream-SamplePattern3.jpg]]
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[[Image:GCPP-Bream-SamplePattern4.jpg]]
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This is approximately what the full screen would look like.  Arrow buttons on the left will rotate the cards clockwise or counter-clockwise, the weave button at the bottom of the screen advances the weave by one column, patterns in the box at the bottom of the screen can be drag-and-dropped onto the weave to match patterns.
  
 
|scoring = Similar to Shipwrightery.  Scores are earned for each pattern matched, combos awarded for multiple patterns matched before advancing the weft.
 
|scoring = Similar to Shipwrightery.  Scores are earned for each pattern matched, combos awarded for multiple patterns matched before advancing the weft.
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|known problems =  
 
|known problems =  
  
|notes = The slant of the threads is interesting and adds complexity to patterns, but it might make the game too complicated.  Real card weaving tablets can be threaded to produce either a rightward or leftward slant upon turning the card clockwise.
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|notes =  
 
 
 
|images = <gallery>
 
|images = <gallery>
Image:GCPP-Bream-TabletSketch.jpg|A sketch of what the stack of weaving tablets might look like.  There would be more than three in the actual game.  I'm thinking around 9-12 tablets at any one time.
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Image:GCPP-Bream-TabletSketch.jpg|A sketch of what the stack of weaving tablets might look like.
 
Image:GCPP-Bream-CounterClockwiseSketch.jpg|The resulting weave if all three tablets were turned counter-clockwise three times.
 
Image:GCPP-Bream-CounterClockwiseSketch.jpg|The resulting weave if all three tablets were turned counter-clockwise three times.
 
Image:GCPP-Bream-ClockwiseSketch.jpg|The resulting weave if all three tablets were rotated clockwise three times. (note the threads slant the opposite way)
 
Image:GCPP-Bream-ClockwiseSketch.jpg|The resulting weave if all three tablets were rotated clockwise three times. (note the threads slant the opposite way)

Revision as of 21:20, 21 April 2007

Puzzle Codename: Bream

Contact
Username: Ghadhean
Additional contact info: Ghadhean on Cobalt; ghadhean2 at yahoo.com
Project forum thread: Discussion



Game concept

A pattern building puzzle based on the technique of card weaving.

Objective

Rotate weaving tablets to weave target patterns.

Gameplay

On the left of the screen is a column of weaving tablets. The four corners of each tablet are colored to indicate the color of thread in each hole. The bulk of the screen represents the woven pattern as it is completed. Individual cards can be rotated forward or back (right or left) before laying down the weft (adding one column of weaving). At the bottom of the screen are sample patterns to be matched.

A pattern is matched by dragging the sample pattern over the portion of the weave that matches it. The colors used in the patterns are variables (the green portions of a sample pattern can be matched by yellow in the weave but no two colors in the sample can be matched by the same color in the weave). The rows of weaving that held the pattern and the tablets for those rows are removed, the rows above drop down, and new cards of random colors drop down from the top.

Storyboard

GCPP-Bream-SamplePattern0.jpg GCPP-Bream-SamplePattern1.jpg GCPP-Bream-SamplePattern2.jpg GCPP-Bream-SamplePattern3.jpg GCPP-Bream-SamplePattern4.jpg

This is approximately what the full screen would look like. Arrow buttons on the left will rotate the cards clockwise or counter-clockwise, the weave button at the bottom of the screen advances the weave by one column, patterns in the box at the bottom of the screen can be drag-and-dropped onto the weave to match patterns.


Scoring

Similar to Shipwrightery. Scores are earned for each pattern matched, combos awarded for multiple patterns matched before advancing the weft.

Variability

Special tablets with 'wild' colors that automatically change to fit the pattern. The ability to remove a row.

End criteria

When the required number of patterns have been matched, the session is over.

Difficulty scaling

The number of colors used will increase. Patterns of increasing size or complexity.

Crafting type

Weavery.

Known problems

Notes

Images