Difference between revisions of "Booty ramp"

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'''Booty ramp''' is the increase in [[booty]] from each successive [[Brigand|brigand/barbarian]] during [[pillage|pillaging]].
 
'''Booty ramp''' is the increase in [[booty]] from each successive [[Brigand|brigand/barbarian]] during [[pillage|pillaging]].
  
=Affecting Factors=
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==Affecting factors==
  
 
The factors known to affect how steep the booty ramp is are:
 
The factors known to affect how steep the booty ramp is are:
 
* [[Puzzle standing]] in [[piracy skills|piracy puzzles]] of the crew aboard
 
* [[Puzzle standing]] in [[piracy skills|piracy puzzles]] of the crew aboard
* The [[crew rank]] of the brigand/barbarian you fight (sailor -> imperial)
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* The [[crew rank]] of the brigand/barbarian ship that players fought against in the last battle (sailor -> imperial)
 
* The route difficulty
 
* The route difficulty
 
* Number of pirates aboard (note this does not signify those who hold the rank of [[pirate]])
 
* Number of pirates aboard (note this does not signify those who hold the rank of [[pirate]])
 
* Crew changes
 
* Crew changes
* Amount of [[Pieces of Eight|PoE]] in the booty chest that has been won from brigands
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* Amount of [[Pieces of Eight]] in the booty chest that has been won from brigands
 
* How decisive the win was in the last battle
 
* How decisive the win was in the last battle
* The vessel configuration and your duty report in [[Navigation]]
+
* The vessel configuration and the last duty report in [[Navigation]] (if any)
 
* Luck
 
* Luck
* Size of the ship you are fighting
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* Size of the opponent's ship
 
 
  
 
Note: [[duty report]]s have '''no''' effect on the booty payout.  It is worthwhile to note that each of these factors have their own caveats.
 
Note: [[duty report]]s have '''no''' effect on the booty payout.  It is worthwhile to note that each of these factors have their own caveats.
  
==Standing==
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===Standing===
  
Once again, this does NOT refer to your duty report.  It refers to your skill in puzzling, specifically the piracy puzzles. Load up a [[sloop]] with a crew of six that are renowned in every piracy stat, and you will get less booty than if you load up a sloop with a crew of six that are grand-master or legendary in every piracy skill. It's also worth noting that this factor is weighted towards [[Swordfight]] and [[Rumble]] stats, meaning the ability of your crew in melee is more important individually than their ability to perform, say, [[Carpentry]].
+
Once again, this does '''not''' refer to the duty report.  It refers to each player's skill in puzzling, specifically the piracy puzzles. A [[sloop]] with a crew of six that are renowned in every piracy stat would weigh less towards the booty ramp than if all six crew members were are grand-master or legendary in every piracy skill. The [[Swordfight]] and [[Rumble]] rankings are given a heavier weighting towards this factor than those of other puzzles, meaning the ability of the crew in melee is more important individually than their ability to perform, say, [[Carpentry]].
  
==Enemy Crew Rank==
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===Enemy crew rank===
  
Just as expected, the harder a brigand/barbarian is, the more money you'll make from them.  This also accounts for the difficulty of the ship itself -- clearly a [[longship]] will net more booty (on average) than a [[cutter]].
+
As one would expect, the harder a brigand/barbarian is, the more money on average they will pay out in booty when defeated.  This also accounts for the type of ship itself; clearly a [[longship]] will net more booty (on average) than a [[cutter]].
  
==[[Route color|Route Difficulty]]==
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===Route difficulty===
  
Different routes spawn harder or easier brigands/barbarians naturally.  These are referred to on a color chart, ranging from blue to red.  The further towards the "Hot" spectrum (yellow, orange, red), the harder the spawned brigands will be.  The further towards the "Cold" spectrum (blue, teal, green), the easier they'll be.  Take a look at some of the YPPedia maps below for route difficulty
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Different routes spawn harder or easier brigands/barbarians naturally.  These are shaded on [[Yer known world]] from light to dark.  The darker the shade of the league points, the harder the spawned brigands will be.  The lighter the shade of the league points, the easier they'll be.  Take a look at some of the YPPedia maps below for route difficulty.
  
*[[Template:Map:Midnight_Ocean|Midnight Ocean Map]]
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*[[Template:Map:Cerulean_Ocean|Cerulean Ocean Map]]
*[[Template:Map:Cobalt_Ocean|Cobalt Ocean Map]]
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*[[Template:Map:Emerald_Ocean|Emerald Ocean Map]]
*[[Template:Map:Sage_Ocean|Sage Ocean Map]]
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*[[Template:Map:Meridian_Ocean|Meridian Ocean Map]]
*[[Template:Map:Hunter_Ocean|Hunter Ocean Map]]
 
*[[Template:Map:Viridian_Ocean|Viridian Ocean Map]]
 
*[[Template:Map:Opal_Ocean|Opal Ocean Map]]
 
*[[Template:Map:Malachite_Ocean|Malachite Ocean Map]]
 
*[[Template:Map:Jade_Ocean|Jade Ocean Map]]
 
  
==Number of Crewmates==
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===Number of crewmates===
  
Once more this does not mean that it accounts for how many people in your [[crew]] are aboard, but simply how many people are aboard your vessel.  As one might assume, more is better in this case, which is Puzzle Pirates's way of counter-balancing the fact that you'll have to spread the booty more ways.  [[Greenie]]s are included, but [[swabbie]]s are not.
+
This does not mean that it accounts for how many people in the [[crew]] are aboard, but simply how many people are aboard that vessel.  As one might assume, more is better in this case, which is Puzzle Pirates's way of counter-balancing the fact that the booty will have to be split between more people.  [[Greenie]]s are included in the count, but [[swabbie]]s are not.
  
==Crew changes==
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===Crew changes===
  
The might of your vessel is recalculated each time a pirate hops on or off the vessel.  A side effect of the recalculations is that the vessel loses part of the booty ramp gained in the earlier part of the voyage.  OOO has confirmed that crew changes were not intended to have this effect on the booty ramp.  Generally, a crew change of one on a sloop or two to three on a war brig will produce a noticeable effect on the booty ramp.
+
The might of the vessel is recalculated each time a pirate hops on or off the vessel.  A side effect of the recalculations is that the vessel loses part of the booty ramp gained in the earlier part of the voyage.  OOO has confirmed that crew changes were not intended to have this effect on the booty ramp.  Generally, a crew change of one on a sloop or two to three on a war brig will produce a noticeable effect on the booty ramp.
  
The effect of crew changes can be partly reduced by having the pirates on your ship for the last battle stay until you see your next target spawn, then switching out the leaving pirate for the one taking their place.
+
The effect of crew changes can be partly reduced by having the pirates remain aboard until the next target [[ship spawn]] is sighted, and then by switching out the leaving pirate for the one taking their place.
  
==Amount of Booty in Chest==
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===Amount of booty in chest===
  
The more money you have in the chest already, the more you stand to lose should the brigand/barbarian defeat you. With that in mind, the higher the risk the higher the reward, and the more money you have in the chest the higher the Booty Ramp will go. Worth noting is that you cannot merely dump a bunch of money into the chest to jump start your booty ramp -- it must be previously-won poe.
+
The more money there is in the chest already, the more the ship stands to lose should it be defeated in battle. With this in mind, the higher the risk, the higher the reward, and the more money there is in the chest the higher the Booty Ramp will go. Note that only PoE that has been won will count towards the booty total; pirates cannot simply place PoE in the booty to jump-start the Booty Ramp.
  
 
It is not known whether this factor survived the most recent iteration of game design changes.
 
It is not known whether this factor survived the most recent iteration of game design changes.
  
==Decisive Victory==
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===Decisive victory===
  
This is also fairly intuitive.  If your last battle was a clear victory (losing only one or two crew members in the melee on a [[war brig]] or otherwise completely rolling over your opponents), then the next spawn will be tougher to try to gauge how powerful your crew is.  Likewise, a resounding loss, such as losing all your crew without killing a bot, will drop the booty ramp significantly, and barely winning -- dropping to 2 or 3 pirates left by the time you beat them -- keeps the ramp roughly static.
+
This is also fairly intuitive.  If the last battle was a clear victory (losing only one or two crew members in the melee on a [[war brig]] or otherwise completely defeating the opponents), then the next spawn will be tougher to try to gauge how powerful the player ship's crew is.  Likewise, a resounding loss, such as losing all crew aboard without killing an opponent, will drop the booty ramp significantly. Barely winning, for instance dropping to 2 or 3 pirates left standing at the end of the melee, keeps the ramp roughly static.
  
==Duty Navigation==
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===Duty navigation===
 
[[Image:ConfigureVoyage.png|right|thumb|The Configure Voyage menu.]]
 
[[Image:ConfigureVoyage.png|right|thumb|The Configure Voyage menu.]]
As explained on the [[Navigation]] page, when pillaging the score you get for Duty Navigation hones your brigand spawn to closer to the range you selected in your Configure Voyage menu.  The better you do, the closer to your selected spawn it will come. That said, it's in your best interest on a ship that has a talented dnavver to have them Navigate, so that not only will you get more spawns and thus more battles and thus more money, but also that your brigands will spawn to the right level of difficulty, hard enough for you to beat for maximum payout, but not so hard that you'll lose and drop your existing Booty Ramp.  The voyage will have the highest income if you set the Configure Voyage slider to the hardest difficulty that your crew can reliably beat.  Note that the Configure Voyage slider works best when the difficulty selected is similar to the difficulty of the route you are sailing.  Selecting a very hard setting while sailing a very easy route has the unintended effect of reducing the number of spawns received.
+
As explained on the [[Navigation]] page, when pillaging, the score obtained for Duty Navigation causes the ship spawn to be closer to the range that was specified in the [[Configure voyage]] menu.  The better a navigator performs, the closer the actual ship spawn will be to the desired one. As navigation also increases the frequency of ship spawns, it can often be in the pillagers' best interests to have a talented navigator.  The voyage will have the highest income if the Configure Voyage slider is set to the hardest difficulty that the crew can reliably beat.  Note that the Configure Voyage slider works best when the difficulty selected is similar to the difficulty of the route along which the ship is sailing.  Selecting a very hard setting while sailing a very easy route has the unintended effect of reducing the number of spawns received.
  
==Luck==
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===Luck===
  
Like it or not, this is all connected to the universal random number generator we call luck.  There are some brigands that will net you far more than you think you'll get, and many (more) that will get you less than you feel you deserve. This is intended only to categorize the ways you ''can'' effect the booty ramp, but you must also understand that some things cannot be affected.
+
Like it or not, this is all connected to the universal random number generator known as luck.  There are some brigands that will net a player ship far more than expected, and others that will net much less than expected. This is the one factor which cannot be controlled or affected in any way by players.
  
==Size of the Opponent's Ship==
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===Size of the opponent's ship===
  
 
With the release of new ship types of varying difficulties to fight, a modifier to payout was added to account for the added difficulty of fighting certain ship types.  The full details of the modifier are not yet known.
 
With the release of new ship types of varying difficulties to fight, a modifier to payout was added to account for the added difficulty of fighting certain ship types.  The full details of the modifier are not yet known.
  
=External Links=
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==External links==
 
* [http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=98278#1495170 Sweetness's post on the forums]
 
* [http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=98278#1495170 Sweetness's post on the forums]
 
* [http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=553456#553456 Nemo's post regarding the March 30, 2006 Release]
 
* [http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=553456#553456 Nemo's post regarding the March 30, 2006 Release]
  
=Historical Notes=
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==Historical notes==
* Prior to [[Release_2006-03-30|March 30, 2006]], greenies were not counted in how many crew members you had.
+
* Prior to [[Release_2006-03-30|March 30, 2006]], greenies were not counted in the number of crew aboard.
 
* The old Sea Battle stat of each person aboard used to weigh in to booty ramp
 
* The old Sea Battle stat of each person aboard used to weigh in to booty ramp
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 17:24, 9 January 2014

Booty ramp is the increase in booty from each successive brigand/barbarian during pillaging.

Affecting factors

The factors known to affect how steep the booty ramp is are:

  • Puzzle standing in piracy puzzles of the crew aboard
  • The crew rank of the brigand/barbarian ship that players fought against in the last battle (sailor -> imperial)
  • The route difficulty
  • Number of pirates aboard (note this does not signify those who hold the rank of pirate)
  • Crew changes
  • Amount of Pieces of Eight in the booty chest that has been won from brigands
  • How decisive the win was in the last battle
  • The vessel configuration and the last duty report in Navigation (if any)
  • Luck
  • Size of the opponent's ship

Note: duty reports have no effect on the booty payout. It is worthwhile to note that each of these factors have their own caveats.

Standing

Once again, this does not refer to the duty report. It refers to each player's skill in puzzling, specifically the piracy puzzles. A sloop with a crew of six that are renowned in every piracy stat would weigh less towards the booty ramp than if all six crew members were are grand-master or legendary in every piracy skill. The Swordfight and Rumble rankings are given a heavier weighting towards this factor than those of other puzzles, meaning the ability of the crew in melee is more important individually than their ability to perform, say, Carpentry.

Enemy crew rank

As one would expect, the harder a brigand/barbarian is, the more money on average they will pay out in booty when defeated. This also accounts for the type of ship itself; clearly a longship will net more booty (on average) than a cutter.

Route difficulty

Different routes spawn harder or easier brigands/barbarians naturally. These are shaded on Yer known world from light to dark. The darker the shade of the league points, the harder the spawned brigands will be. The lighter the shade of the league points, the easier they'll be. Take a look at some of the YPPedia maps below for route difficulty.

Number of crewmates

This does not mean that it accounts for how many people in the crew are aboard, but simply how many people are aboard that vessel. As one might assume, more is better in this case, which is Puzzle Pirates's way of counter-balancing the fact that the booty will have to be split between more people. Greenies are included in the count, but swabbies are not.

Crew changes

The might of the vessel is recalculated each time a pirate hops on or off the vessel. A side effect of the recalculations is that the vessel loses part of the booty ramp gained in the earlier part of the voyage. OOO has confirmed that crew changes were not intended to have this effect on the booty ramp. Generally, a crew change of one on a sloop or two to three on a war brig will produce a noticeable effect on the booty ramp.

The effect of crew changes can be partly reduced by having the pirates remain aboard until the next target ship spawn is sighted, and then by switching out the leaving pirate for the one taking their place.

Amount of booty in chest

The more money there is in the chest already, the more the ship stands to lose should it be defeated in battle. With this in mind, the higher the risk, the higher the reward, and the more money there is in the chest the higher the Booty Ramp will go. Note that only PoE that has been won will count towards the booty total; pirates cannot simply place PoE in the booty to jump-start the Booty Ramp.

It is not known whether this factor survived the most recent iteration of game design changes.

Decisive victory

This is also fairly intuitive. If the last battle was a clear victory (losing only one or two crew members in the melee on a war brig or otherwise completely defeating the opponents), then the next spawn will be tougher to try to gauge how powerful the player ship's crew is. Likewise, a resounding loss, such as losing all crew aboard without killing an opponent, will drop the booty ramp significantly. Barely winning, for instance dropping to 2 or 3 pirates left standing at the end of the melee, keeps the ramp roughly static.

Duty navigation

The Configure Voyage menu.

As explained on the Navigation page, when pillaging, the score obtained for Duty Navigation causes the ship spawn to be closer to the range that was specified in the Configure voyage menu. The better a navigator performs, the closer the actual ship spawn will be to the desired one. As navigation also increases the frequency of ship spawns, it can often be in the pillagers' best interests to have a talented navigator. The voyage will have the highest income if the Configure Voyage slider is set to the hardest difficulty that the crew can reliably beat. Note that the Configure Voyage slider works best when the difficulty selected is similar to the difficulty of the route along which the ship is sailing. Selecting a very hard setting while sailing a very easy route has the unintended effect of reducing the number of spawns received.

Luck

Like it or not, this is all connected to the universal random number generator known as luck. There are some brigands that will net a player ship far more than expected, and others that will net much less than expected. This is the one factor which cannot be controlled or affected in any way by players.

Size of the opponent's ship

With the release of new ship types of varying difficulties to fight, a modifier to payout was added to account for the added difficulty of fighting certain ship types. The full details of the modifier are not yet known.

External links

Historical notes

  • Prior to March 30, 2006, greenies were not counted in the number of crew aboard.
  • The old Sea Battle stat of each person aboard used to weigh in to booty ramp