Ships (Idea Links)

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(Redirected from Call all hands (Idea Links))

Contents

YPPedia links

/invite onto

Add more commands to the popup menus for the vessel occupancy list

Plank

Armory

Auto

Officer

Plank lazers

Take helm when a solo player with the prerequisites to navigate is on board

Target option should not select ships from own crew

Unlock on deport and lock on port if locked

Balance of merchant and war ship classes

Boarding

Popup message

Deed holder can add to the locked ship message

Queue

Replace pillagers who leave in battle

Via /board <name> command

Booty

Change options of call all hands function

Chart

League points

More distinct color/shape for memorized

Routes not using

Locator

Organizing charts on table

To where your ship started from

Commanding officer

Set/temporarily promote pirate

Sets restock percentage rather than having to use crew-wide amount

Commission date and place

Confirm leaving

Customization

Duty stations

Sails

Colored

Cutters

A bright future

Brigand brigs attack them; "useless" for pillaging

Deeds

/vwho shows ship's owner

Copies

Determine owner of ships belonging to crews in a flag

Shared

With flag officers

Display

Name on hull

Number of pirates on board along with max capacity

Duty

Puzzles

Display radar while puzzling

Report

In chat log

Indicators next to pirate names in vessel tab

Overall voyage statistics

Stations

Allow more than one pirate to use the hold for Treasure Hauling

Crow's nest

Icon
Merge with duty navigation
Restrict to officers only

Customization

For duty puzzle variation
Placement
Visually distinguishing customized ships

Executive officer

Occupied shown in a different shade

Order

Lazing pirates to
Off
Show puzzle standings in popup menu

Pirates lazing with paused puzzles get shown as such

Automatically remove them from a station after some time

Reserving

Spreading loadable cannons between gunning pirates

Time after boarding fight for pirate to regain before others jump in

Whisking to

The next available empty station of a particular type
Click link to take you there when ordered to a station

Emergency port

Floating

Eliminate double float exploit

Fore and aft cannons

Friend or foe identifier improvement

Furniture

Helping to prevent spying

Disable viewing of charted course

Inject delay into chat

Limit information such as hold contents according to crew rank

Hiring jobbers

Auto-hire

Black list

Flagmates versus non-flagmates

Notices

Block using DND

Criteria

Only visible to pirates fulfilling

Disappear when offer accepted or rejected

Minimum number of pirates on a ship before they can be posted

Officer who set the hiring jobber option receives them

Option for officer only or ship-wide notices

Pausing current puzzle allows "full screen" display of jobber's info page

Quick applicant stats view

Rating applicants

Reason for rejection

Toggle receiving

Option should switch back on after someone leaves a full ship

Kill markings

League tracker shows nearby ships and their might

Lock the parlor tables

Logs

Ability of deed holder to access without being an officer

Downloading to a file

History of blockades fought in, ships sunk and islands visited

Which Ocean Master renamed

Which officer gave the deport command

Master at Arms

Ordering someone to this position grants them the ability to plank and order pirates to duty stations

Position to control teaming during brawls

Merchant ships as mobile shoppes

Modify call all hands button

Moorage fees for idle ships

More cargo loaded reduces top speed

Navigation check box to indicate which pirate takes over for battle nav

New types

  • http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=14542
  • The Man Behind the Curtain gives a good summary of the attributes to consider when proposing a new ship design (as opposed to a limited edition appearance variant of a base class)
  • Pictures of the ship are optional, more useful are the following details:
    • Purpose
    • Commodities and labor required for construction (also doubloons for doubloon oceans)
    • Hold volume and weight capacity
    • Max crew and swabbies
    • Number and type of stations
    • Number of moves in sea battle
    • Size of cannons and single/double broadside capability
    • Max damage capacity (Swordfight/Rumble, sinking)
    • Minimum crew for influence in blockades and diameter
    • Max swabbies and cost per league for swabbie transportation
  • Different classes of existing ships would only differ in appearance (so pictures wouldn't be optional), commodities and labor required for construction and doubloons for doubloon oceans

Barque

Brigantine

Caraque/Caravelle/Carraca/Carrack/Nao/Nef

Carrying other ships to launch in sea battle

Corvette

Clipper

Drakkar

Fire weapon armed

Flagship for blockades

Fluyt

Galley (ramming)

Galliot

Hammerhead

Houseboat

Interceptor

Knarr

Korean turtle ship

Larger than grand frigates

Limited edition

4th of July

Dhow

March

Imperial class

Sloop
Sloop or cutter

Man-o-war

Schooner

Merchant

War

Ship of the line

Smaller than a sloop

Trireme

War galleon

Yawl (Sailing)

New voyage types

Brigand King hunt

Dedicated PvP

Payment of pirates by duty report performance

Noticeboard editing by deed holder

Non-officer

Only requires rank and not subscription or badge

Officers can identify players with two or more clients

Owner can scuttle

Paint

Color visible in sea battle

Custom designs on hull

Free form on deck

More places

Entire hull

Unpaintable portions

Name

Passengers

Permission to board

Deed holder permitted to board locked ships; others require an invite

Hiring jobbers enables ship as a whisking target on log on

Option to prevent new boarders

Public noticeboard

Readable by jobbers

Optional plank reason

Races

In battle-nav

Renaming

Using champagne made at Distilleries

Restrictions

Saved speeches

Sea anchor

Set as home

Shipbreaking

Show percentages for speed, damage and bilge

Smaller ships should be slower than larger ones

Swabbie transport

Easier disembarking from ship at current island

More even and persistent distribution of swabbies to stations

Swabbies

Getting in the way of pirates attempting to board

Hiring custom named

Pay PoE for

Additional

Skilled

Personal/virtual pirates

Swivel guns

Throwing parties aboard

Towing

Transfers

Destination ship, shoppe or stall lists

Drop down

Memory

Or trading while at sea

Triple shot for grand frigates

Unlocking locked belonging to dormant pirates

Whistle command

Xebecs

Change to use large rather than medium cannonballs