From YPPedia

Should probably mention the new stuff that happens when ramming (ships turn, but I'm not certain of the exact information on this). --Thunderbird 01:29, 7 July 2006 (PDT)

Rock collisions vs. Ship collisions

Note that while I'm certain the numbers are correct for ship vs. wall/rock collisions, there appears to be a more complex equation for ship vs. ship collisions. I've certainly seen different damage than what "should" have been taken based on these calculations, particularly when ships were of significantly different sizes (war brig vs. grand frig, for example).

I plan to do some PVP testing of ship v. ship damage soon, and try to come up with some solid numbers for that, which is why I changed the order of the description, expecting to need to change the ship v. ship description. --Blackfletch 10:24, 17 July 2006 (PDT)

I've always thought it to be a ram with anything = .5 damage. --Sagacious (talk) 11:56, 17 July 2006 (PDT)
Since that's the case for sloops, and close enough for cutters, that's how most people think of bumps. But it's definitely not the case for larger ships. --Blackfletch 16:24, 17 July 2006 (PDT)

Just did a little testing. Sloop vs. Merch Brig and War Frig vs. Grand Frig. All collisions were one ship T-boning the other, and in all cases damage came out as predicted. Got hit by brigands while waiting for weary to wear off and got frustrated before going to test multi-move collisions. --Blackfletch 20:47, 19 July 2006 (PDT)

Thanks for testing this. I know it can be a bit time-consuming. --Barrister 22:37, 19 July 2006 (PDT)

Just updated this page, the ship page, and the sea battle page based on the information in . Is there any way to interlink these pages so that the information is displayed between them? I kinda made my best guesses what to put where, so please feel free to update if things should be moved around. The raw data, however, I'm quite confident in. --Blackfletch 15:14, 27 July 2006 (PDT)

These three pages should probably include the same damage templates, aye. Unfortunately, I have to run to Thursday Movie Night - just thought I'd agree with you on my way out the door! --AtteSmythe 15:16, 27 July 2006 (PDT)
Put the ram info on one template page (Template:Ram info?), and use {{ram info}} to make the stuff on the template load on the page. I hope that is what you were asking :-) --Sagacious (talk) 15:20, 27 July 2006 (PDT)

Longship ram damage

I don't think the numbers that are in there are correct; the rock damage is more than the ship damage, which is inconsistent. --Fossaman 04:51, 29 February 2008 (PDT)

The numbers are correct. Longship rock damage follows the same formula as all other ships, namely one twelfth full SF damage. And the ram damage has been tested and equals .5 just like all the small class ships, even though it is medium class. --millerhall1 01:17, 27 May 2008 (PDT)

fanchuan rock damage

Tested this a while ago (the fanchuan didn't enjoy it) it conforms to the 3-block rule. Since fanchuan max damage has been posted up, I'll go ahead and fill in the last row. --Therobotdude 06:18, 17 August 2013 (PDT)

Ramming Speed Maneuver

When a sloop rams a bigger ship with the maneuver, for example, a Grand Frigate. Does the sloop recieve full damage as if it was ramming a Grand Frigate? or does the damage stay as a normal sloop ram? is there a predefined ram damage size? (Does it always ram with X power) or does it accomodate to a certain ship's size? --Prory 11:28, 29 April 2014 (PDT)

That is probably a good question for the forums. Chupchup 10:43, 1 May 2014 (PDT)