A radial puzzle for YPP Ironworking - color mixing, filling, semi-controlled timer; a mix concept of YPP's navigation and alchemistry puzzles with a twist.
Based on board game: Time Agent. Tiles are preset with color paths, and hidden. Tiles are exposed, rotated into place, and you try to connect paths from top to bottom.
A tactical pathfinding game with a self-determined length. The player picks a heading, speed and position, fires the piece into the course and watch what happens.
A play off the concept of a rubix cube where the user attempts to create specific stacks of pieces by rotating pieces horizontally and vertically on a single plain.
Move from square to square in a 6x6 grid, “hammering” each one as you visit. The rules for how you move depend upon which symbol is on the square you just hammered.
First, arrange the wood pieces that come sliding from the conveyor belt. Then, nail together three pieces of identically colored wood to create furniture pieces!
A "Lights-Out" inspired puzzle with a triangular grid and 3 stages that the "light" cycles through. Various irregular shaped pieces are chosen and placed in order to trigger the "light".
A pattern filling puzzle for the Tayloring crafting jobs. It is similar to Carpentry puzzle, but involves geometric shapes based on triangles and squares. Players place cloth patches into patterns to create clothes for the order rack, while trying to avoid orders being canceled and cloth patches being wasted.
A more strategic and complex version of RocketMania without the time pressure. This sample puzzle proposal is how the Alchemistry puzzle would look in proposal form.