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GCPP:Proposal Summaries

From YPPedia

Contents

Achilli

Pull the needle down into a sliding hole by pressing spacebar on the right moment.




Anchovy

A radial puzzle for YPP Ironworking - color mixing, filling, semi-controlled timer; a mix concept of YPP's navigation and alchemistry puzzles with a twist.




Angler

A number of metal pieces are heated, then beaten into shape.




Arlequin

Based on board game: Time Agent. Tiles are preset with color paths, and hidden. Tiles are exposed, rotated into place, and you try to connect paths from top to bottom.




Arowana

A tactical pathfinding game with a self-determined length. The player picks a heading, speed and position, fires the piece into the course and watch what happens.




Balda

Like Tetris, only with pentominoes.




Barbel

Arkanoid with combos meets Space invaders, or Rumble meets Alchemistry! Dye sections of cloth by bouncing drops off a paddle.




Bass

Like Destruct-o-match or Cube Buster, clicking on a block eliminates all adjacent blocks of the same color..




Bluegill

Shoot the Stripes (like in rumble) on the nearest layer of a spinning circle.




Cod

Aim and click to make moving stock accurately fall into crates, in the most accurate and fastest time possible.




Dusky

A blacksmithing puzzle loosely based on the blacksmithing method used in the game, A Tale In The Desert.




Flounder

Tug on and twist interwoven strings to creates patches and bolts of cloth.
A prototype is available for this proposal.
Check it out and contribute to the design!




Furn

Two puzzles in one : simultaneouly use a lathe to carve a log into a furnishing piece and assemble furniture from a conveyor belt.




Grouper

A puzzle game with circular movement which emulates a hammer forcing metal particles toward a center point.




Grunion

A twist to shipwrightery with 2 players and several new features.




Haddock

A puzzle that mimicks the weaving process, by pushing threads on a weaving board.
A game gardens puzzle is available for this proposal.
Play it and help as a tester!







Hadroom

A turned-based Qix, played with a hand of preselected cards.




Halibut

Colors and clothing pieces move on two different layers. Group up 4 identical panels to score.
A game gardens puzzle is available for this proposal.
Play it and help as a tester!







Hoki

A scribing puzzle whereby spaces on the board are filled by pieces being pushed inwards from the edge of the board.




Jutjaw

A play off the concept of a rubix cube where the user attempts to create specific stacks of pieces by rotating pieces horizontally and vertically on a single plain.




Knightfish

Move from square to square in a 6x6 grid, “hammering” each one as you visit. The rules for how you move depend upon which symbol is on the square you just hammered.
A game gardens puzzle is available for this proposal.
Play it and help as a tester!







Lamprey

Like Hashi-o-Kakero, but the puzzle moves as time goes on. Each knot has to be connected a given number of times.




Loosejaw

First, arrange the wood pieces that come sliding from the conveyor belt. Then, nail together three pieces of identically colored wood to create furniture pieces!




Mako

A "Lights-Out" inspired puzzle with a triangular grid and 3 stages that the "light" cycles through. Various irregular shaped pieces are chosen and placed in order to trigger the "light".




Manta

Quench or stoke sections of metal to change its temperature, and form uniform patterns.




Mummichog

A variation of Memory that does not necessarily have a perfect solution. This puzzle is published as puzzle programming example.
A game gardens puzzle is available for this proposal.
Play it and help as a tester!







Neverbite

A pattern-matching block-dropping game, with 6 different vats.




Pickerel

A math-type weaving puzzle: Build lengths of cloth from available threads, wasting as little as possible, under no time pressure.
A prototype is available for this proposal.
Check it out and contribute to the design!




Pike

A variant of Minesweeper involving memory.




Platy

Inspired of Tantrix : Complete loops of "thread" by rotating hexagonal pieces.




Puffer

Rotate blocks of metal, to move them into a given place.




Quillback

A slight spin off of Quickflashgames' "Quickstack"




Redband

A twist on the sword fighting puzzle, scoring like Tetris™, but turned 45°.




Salmon

A pattern filling puzzle for the Tayloring crafting jobs. It is similar to Carpentry puzzle, but involves geometric shapes based on triangles and squares. Players place cloth patches into patterns to create clothes for the order rack, while trying to avoid orders being canceled and cloth patches being wasted.




Sardine

A piece dropping puzzle where the player can move the obstacles.




Shark

A more strategic and complex version of RocketMania without the time pressure. This sample puzzle proposal is how the Alchemistry puzzle would look in proposal form.




Sild

Match the pattern by destroying or adding blocks to the columns.




Silverside

A rotating matching puzzle.




Switchtail

Swap pieces of metal on and off a network of wheels to heat them, work them or satisfy orders.




Tench

Arrange commodities on the conveyor belts to match given recipes.




Tiddler

Cut out pieces of cloth along triangular blocks, matching the size of the piece to the number on it.




Trout

Idea coming from Popcap's "Atomica"




Tuna

A 2-part puzzle. The first part is a cross between alchemistry and Pipeline. The second part is a color/shape change puzzle.





Whitling

Tetris, with a few added factors, such as a twist on the grain bonus from carp.





Wrasse

Use the arrow keys and spacebar to control a thread that moves/scrurries to a destination.





Yellowcheek

Stitch paths between two points by rotating beads on a diagonal grid.
A prototype is available for this proposal.
Check it out and contribute to the design!



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