Achillea Tempest
From YPPedia
| Achillea Tempest at a Glance | |
|---|---|
| Hunter Ocean | |
| Captain | Dimephal |
| Senior Officer(s) | Gurusan |
| Politics | Oligarchic |
| Shares | Even |
| Flag Affiliation | Wicked Peace |
| Founded | 24 April, 2006 |
| Last updated on 19 June, 2008 | |
Achillea Tempest is a crew that sails the Hunter Ocean. The crew currently flies the flag of Wicked Peace.
Contents |
History
Achillea Tempest was founded on 24 April, 2006.
Public Statement
Achillea
n: any of several plants of the genus Achillea native to Europe and having small white flowers in flat-topped flower heads(Yarrow)
Tem·pest
A violent windstorm, frequently accompanied by rain, snow, or hail. Furious agitation, commotion, or tumult; an uproar: “The tempest in my mind/Doth from my senses take all feeling” (Shakespeare).
Crew Articles
Rules for Pirates
- DO NOT LEAVE THE SHIP IN THE MIDDLE OF BATTLE. PAY CUT.
- Basic Navy Missions Note: by taking one of the following missions and then canceling it once aboard, you can practice any of the other duty stations above, without restrictions. All of these missions contribute to player rating and experience in the specific puzzle and pay a wage relative to the player's performance.
- Go bilging with the navy. Go carpenting with the navy. Go sailing with the navy. Go gunning on a voyage. (Requires above three to be at Narrow or higher)
- Advanced Navy Missions Note: A pirate must have at least broad experience in bilge, sail, carp, and gunnery for all advanced navy missions except defeating brigands. All of these missions contribute to player rating and experience in the specific puzzle and pay a wage relative to the player's performance.
- Go navigating with the navy. (Requires a pirate badge on doubloon oceans.) Go bilging, sailing, carpenting, or gunning with the navy. Go defeating brigands with the navy. (Requires narrow experience in navigation, a pirate badge on doubloon oceans.)
Rules For Officers
- Never withdraw from a ship's coffers unless you are the ship's deed holder.
- Never leave a vessel abandoned in the middle of the ocean or on a unihabited island.
- Always restock any vessel you take out after you port. The current minimum is 30 units of rum and 50 small cannon balls.
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