Template:Grand Crafting Puzzle Project/Proposal
Usage
These usage notes will not be included in articles bearing this template.
This template is to be used for submissions in the Grand Crafting Puzzle Project. To use this template, follow the directions below.
First, copy the following template code onto your proposal page:
{{Grand Crafting Puzzle Project
|codename =
|username =
|extra contact =
|game concept =
|objective =
|gameplay =
|scoring =
|variability =
|end criteria =
|difficulty scaling =
|crafting type =
|known problems =
|notes =
|images =
|discussion =
}}
Then, fill in the information specific to your puzzle proposal.
The specifics shown in the table below were used to fill in the sample proposal, found at GCPP:Proposal-Shark.
Field Name variable name | Field Description | Example Content |
Project Code Name
| Pick a fishname from this list that no one else has used yet. You should use this name to name your page, as well. | Shark |
Submitters Name
| Provide your forum/wiki registration name so you can easily be contacted | jasandrea |
Additional Contact Info
| Pirate names, email, etc. | On Midnight as Jacquilynne, jacquilynne@canada.com, AIM as jacquilynne |
Game Concept
| Short description of your Game Concept - keep it to a few sentences. Think of it as your elevator pitch. | A more strategic and complex version of RocketMania without the time pressure. |
Objective
| What's the goal of the game? | Create paths to fill targets with the correct colours. The essential goal is to create efficient paths from the pieces provided. |
Gameplay
| Describe the game play, including what the player is initially faced with when the game starts, and how they manipulate it to get a result. | At the top of the screen are source vats with three colours. At the bottom of the screen are targets, which contain variable numbers of layers. Each layer is randomly one of 6 colours ( the three source colours, plus the three possible secondary colours from blending the source colours ). In between are a number of random lengths of pipe offering various angles of connection and bridges.
The player must create pipe paths that connect the source colours to targets with appropriately coloured layers. The pipes rotate in a hexagonal space so may connect in 6 directions. Paths may cross each other using some pipe shapes. Other shapes will allow two source colours to blend to create the complex colours, or a single path to split to create sub-paths. Other shapes may consist of two distinct sections of pipe that neither cross nor join. Pipe shapes may have 2, 3, 4, 5 or all 6 points of connection available. Each session will consist of a number of rounds - players will have a limited number of turns of the pipe pieces to create their paths, and then will have to pour the colours to fill the bottles. If they exceed the limit, their highest value bottles will break, and they'll get more turns added to the round. At the end of the round, targets which are connected to the appropriate colour will be partially filled and the top layer will disappear. Targets which are connected to the wrong colour will shatter. Targets which are not connected to any colour will be unchanged. All the pieces used to create paths will disappear and be replaced by new, randomly generated path pieces for the next round. Once all levels in a target have been filled with colour, it will be scored and replaced with a brand new bottle with all its layers left to be filled. |
Scoring Factors
| At a high level, how will the player score 'points'? | Completely filling bottles with all the appropriate colours provides a score per bottle. Bottle scores vary based on number of layers in the bottle and whether they're complex vs. simply colours, value of pours used to fill the bottles (which vary based on how many different layers of different colours are filled within a single pour), and any bonuses that may have been poured into the bottle. |
Variability Factors
| What bonus pieces or changing circumstances will a player experience? | Specific bonus pieces will offer small bonuses, the ability to fill multiple layers of the same colour on the same pour, or the ability to create a universal colour source for the next round. |
End Criteria
| Crafting puzzles involve discrete sessions. What will end a session in your game? | When the player has fully filled the required number of bottles (which changes with difficulty level), the session is over. |
Difficulty Scaling
| How will the puzzle get harder for those with higher skills? | Bottles will get more different coloured layers and take more pours to fill completely. The number of filled bottles per round will decrease so there is less opportunity for scoring. |
Crafting Type
| What shoppe type do you think your puzzle corresponds to? If it's appropriate for more than one, or any, that's okay. | Apothecary. Could also be used for distilling. |
Known Problems
| Enumerate any issues or areas of difficulty with your idea. Pretending there are none doesn't increase your credibility. | With no time limit on the puzzle, people can potentially play forever without finishing a game. |
Notes
|
Additional notes you'd like to add about the game. | |
Images
| Additional images if they're not included in the previous sections. These don't need to be anything approaching final art. Hand drawn sketches are fine - just any visuals you might need to explain the idea. Images should be uploaded under the name GCPP-fishname-filename, replacing fishname with your project codename and filename with the name of your file. | |
Discussion
| A link to the discussion thread. When you are ready to publicize your proposal make a new thread in the Crafting Puzzle Project Forumand add a link here. |
To create additional sections, simply add an appropriate heading. To modify things within the template (such as the order of sections), you will need to substitute the template into your project page by changing the first line to:
{{subst:Grand Crafting Puzzle Project
then saving the page. This will not change how the page appears, but will make the underlying code more malleable (and for some more confusing).