Talk:Colonization

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This page migrated from Wikicities (now Wikia) in July, 2005. The following contributors agreed to relicense their material here:
  • Barrister
  • Guppymomma
  • Yaten

Bulldozing commods note

It appears that the iris root on Sake can be built over, Avernus checked that on Cobalt just a bit ago (didn't actually place the shoppe, but the building outline was blue). --Thunderbird 16:34, 19 December 2005 (PST)

Construction Limit

There is a limit on the number of structures, this I know. Is it two at a time, or two per week? Cheers.--Redbeardsage 01:08, 22 February 2006 (PST)

Last I heard, only two construction sites can be up at one time (there are no other coded restrictions that I'm aware of). Though there is an OM rule of only two shoppes being constructed on an island per week. --Thunderbird 01:14, 22 February 2006 (PST)

Greenie Spawn

Having a navy does not appear to be a requirement to get greenies to spawn. Fintan (Cobalt) does not have a navy, but it does spawn greenies. --Moushtie

greenie All the needed information for a greenie spawn point is there. --32083 16:17, 1 April 2006 (PST)

Napi Peak (Cobalt) doesn't have a navy yet (no Palace), and that's where the greenie spawn there is currently aimed (as of this writing anyway). --Thunderbird 18:15, 7 June 2006 (PDT)

Palace upgrade

The palace upgrade appears to require a bank now. At least this is what I was told. It does seem to be a rather useless requirement, given that the bank has no function right now (even on doubloon oceans, the doubloon exchange is accessible without needing a bank). --Thunderbird 13:43, 20 April 2006 (PDT)

It's probably not been changed because rumour has it Cleaver has a plan for banks in the blue yonder future... --Sagacious 13:55, 20 April 2006 (PDT)

Island opennings?

I've ran into a prince who was admiring a potential island to be colonized, upon informing him that only certain islands can be opened at certain times, we both looked up evidence to back up our views of colonization. This was the first page we found but had no information of such 'opennings' or how it's possible. Be good to link to this ancient thread that's updated monthly if not weekly on island opennings; http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=7469

Perhaps someone wishes to explain how colonization of an island works from beginning to end of blockade? I've not became royalty to tell how this works.

Buildings near the dock

That's how it used to be, but they probably don't tend to do much customization involving Nemo these days. We did it early on. I can't recall if it was on Tinga or Zeta though. Perhaps it should just be put in a historical notes section. --Guppymomma 19:00, 11 July 2007 (PDT)

There's a reference to Nemo bein' needed to break the dock arrow limit fer placin' buildin's here. Guppy's right about bein' historical though, maybe this one and the one on Nemo's page can both be wiped? --Vurogj 06:56, 29 August 2007 (PDT)