Ahoy! Good work so far, but you're missing an entire category of collisions: when tides and winds move one ship into another. For example, just this week, I was in a sloop facing the direction of travel for some wind. At the end of the wind, a sloop was broadside to me. I let the wind carry me down without using movement tokens. My sloop pushed him one space away. I don't fully understand these mechanics, but I think this has some differences than token-only collisions. --Barrister 12:21, 22 February 2007 (PST)
- Working on adding it now. --C squared01 06:12, 23 February 2007 (PST)
In my experience, the damage meter goes up the same amount on both ships, however the SF damage is affected according to the Ship#Ram_Damage section. -- Thefirstdude 14:42, 22 February 2007 (PST)
- You may actually be correct -- I did it again but grappled, and the sloop had 6 blocks of damage while the MBrig had 1. I've removed the strong implication that things need more research. --C squared01 06:12, 23 February 2007 (PST)
- After further consideration, I realized my "damage" content, although it came with a really pretty image, was not really encyclopedic at all, and I removed it. --C squared01 10:55, 23 February 2007 (PST)
Where do you want this page moved to now? Ram page, or a new page? --Whitemonkey (t/c) 03:39, 2 March 2007 (PST)
- I think we're all set, but everyone can feel free to do with this article as they please now. I no longer consider it to be "mine." :P --C squared01 20:08, 2 March 2007 (PST)
Was on a pillage earlier today where I piloted a Baghlah against an enemy Merchant Galleon. Both of us faced the same square, caddy-corner.
MG turned into me
I moved forward one square (to where he would have been had he moved forward as in
, except that we were caddy-corner not opposite each other)
However, instead of the result as in the above image, the MG moved one space forward and rotated to the left, nose to nose with me. Have the collision mechanics changed? I was under the impression that even my sloop against their GF I would move in front to counter their turn.