Ice Ocean changelog/2016-2

From YPPedia
This page archives the changelog for the Ice Ocean for the second half of 2016. The complete changelog can be viewed at Ice Ocean changelog.

Release 2016-09-24

  • Fix for bug that would sometimes cause all Lavish Lockers in the booty division to only give pieces of eight, and no trinkets or items.
    • Individual lockers will still occasionally award poe, this is intended.

Release 2016-09-21

  • Reworked the booty division system for Lavish Lockers to be more balanced and fair:
    • Behind the scenes, players will be awarded a set number of "pillage points" for each melee they participated in during the pillage. Players with the most points earned will be given first priority for being awarded lockers in the booty division.
    • When a player wins a locker in the booty division, some of their pillage points will be deducted.
    • In the event that two players have the same number of pillage points, whoever has won the least number of Lavish Lockers so far in the booty division will be given priority.
    • If multiple players have the same number of pillage points, and have earned the same number of Lavish Lockers in the current booty division, then the locker will be awarded to one of those players randomly.

Release 2016-09-20

  • Adding a new hat design in the Trading Post in exchange for trinkets won from Greedy Brigands.
  • Bugfix for Rumble: bruised pieces will no longer have an outline revealing their color when targeting greedy brigands

Release 2016-09-14

  • Adding two new furniture items that can be won directly from Lavish Lockers (rather than designs)
  • Adding a chance of Silver chromas from Lavish Lockers
  • Increasing the bonus to Greedy Brigand spawns for jobbing greenies
  • Rebalancing some of the reward chances from Lavish Lockers

Release 2016-09-06

  • Making the distribution of Lavish Lockers during divvy more balanced.
  • Fix for disappearing pirate faces during Sword Fight and Rumble.
  • Updating animations for the new pet.

Release 2016-09-03

  • Adding chance of winning a new pet from Greedy brigand/barbarian Lavish Lockers
  • Fixing colors of new familiar when worn by female pirates
  • More balancing to chances of Lavish Lockers in Sword Fight and Rumble

Release 2016-08-26

  • Adding a rare new familiar from Greedy brigand/barbarian Lavish Lockers
  • Adjusting chances of Lavish Lockers in Sword Fight and Rumble to make them more balanced
  • Adding chance of PoE from Lavish Lockers

Release 2016-08-25

  • Greedy Brigands and Barbarians will now drop "Lavish Lockers" during the melee fights. These will usually contain special trinkets that can be exchanged at the Trading Post for new items.
  • Added a "Greedy Purse" in the "Artifacts" section of the trading post. This purse can be opened to obtain pieces of eight in exchange for the Greedy trinkets.
  • Added two new furniture designs to the Trading Post:
    • Fine Bludgeon Trunk: stores up to 40 bludgeons
    • Jeweled Sword Rack: stores up to 40 swords
  • Added a new set of trophies that can be earned by fighting Greedy brigands and barbarians.

2016-08-11

  • Fixing disconnect bug when fighting Greedy Barbarians
  • Adding additional trophies for Greedy Barbarians
  • Making Merchant Expeditions more common

2016-08-10

  • Adding Greedy Barbarians
    • As with the Greedy Brigands, each Greedy Barbarian will be vulnerable to one particular color. These color pieces will look different on your Rumble board while you have a Greedy Barbarian targeted. When you destroy pieces of that color, you will have a chance of stealing treasure. The more pieces of that color that you destroy at once, the greater your chances of taking treasure.
  • Taking treasure from Greedy Brigands will now be easier than before.
  • Added a new set of trophies based on attacking Greedy Brigands.

2016-08-08

  • Adding the first set of ship-wide trophies for taking treasure from Greedy Brigands.

2016-08-05 - Greedy Brigands

  • While vessels are configured for pillaging, they will have a chance of encountering a new "greedy" variety of brigands during sword fights. These brigands are identifiable by their extravagant jewelry that they collect and hoard for themselves, such as gold eyepatches and flashy necklaces.
    • You can read more about the ongoing development of this feature on the Game Design Forum.
  • During the sword fight, if you have a greedy brigand targeted, your puzzle board will highlight a specific color of fused blocks on your board. You can destroy these blocks for a chance of knocking treasure from their clutches. The larger the fused block you destroy, the better your chance.
    • Greedy brigands will have a special color mini-board next to their face icon. The color of this board indicates the color of strikes that they are weak to. For example, if their mini board is yellow, then you should focus on destroying yellow fused blocks.
    • If your strike is successful, a message will appear in chat notifying your ship.
    • Once a greedy brigand no longer has any treasure available to steal, their mini board will switch back to the normal background color.
  • There are 3 things that will increase the number of greedy brigands players encounter:
    • The number of battles won during your pillage
    • The current difficulty of your Booty Ramp.
    • Bringing greenies along will also increase the number of Greedy Brigands
  • Greedy brigands are not more skilled than regular brigands, so there is no negative aspect of encountering them, they are purely a bonus
  • This is an initial test version, so some features are not implemented yet:
    • Greedy barbarians will eventually be added, but for now, players may wish to avoid barbarian encounters to save time
    • There will be many new treasure rewards, but for now on Ice, Greedy Brigands will grant a random Sea Monster treasure chest
    • Trophies are not currently enabled
  • Your feedback in the Ice forum would be greatly appreciated! Especially:
    • Did you encounter too many or too few Greedy Brigands during your pillage?
    • Did you find it too hard or too easy to steal treasure?
    • Did you have any problems finding who to target during the sword fight, or knowing which color piece to focus on?
  • Thank you Ice Breakers!