Release/latest

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2026-10-08

Pirates At Auction

From the Release Notes:

Small Patch

  • Auction house no longer eats entire stacks of items.
  • Purser Pete now respects CI activities and pauses them only at appropriate times. He will also hold the timer so you do not lose foraging time.
  • Scores are now more reliably frozen during a check.
  • Puzzle backdrops should no longer cause lag.

2026-10-08

Pirates At Auction

From the Release Notes:

Auction House

The Auction House is open! Buy and sell items with any pirate on yer ocean at fixed prices, whether or not they're online. Find it at the Palace.

  • Ye can find the Auction House in various palaces.
    • Cerulean: Alpha Island and Dragon's Nest
    • Meridian: Dragon's Nest and Saltstraum Rock
    • Emerald: Admiral Island, Greenwich Island and Quetzal Island
  • Search everything for sale by name or category, filter by colour, and sort by price, newest or soonest to expire. Buy now pays the asking price on the spot; there's no timed bidding.
  • To sell, drag an item from yer Booty into the Sell tab (or Shift-click it), set yer price and post. Recent sales suggest a price. Stacks are priced per piece and potions per swig.
  • Can't find what ye want? Post a buy offer for the item, in exact colours or any colour. Yer PoE is held until the offer is filled, withdrawn or expires.
  • Offers match automatically. A new sell offer is filled at once by the best buy offer at or above its price, and a new buy offer by the cheapest matching item at or below its price, even if the other pirate is offline. Ye can also fill a buy offer yerself with Sell to this offer.
  • Posting an offer needs a free slot. Slots cost 5 doubloons (5,000 PoE on Cerulean), and are reused as yer offers finish. Browsing, buying and filling other pirates' offers need no slot.
  • There's no listing fee. When an item sells, the house keeps 2% of the price (at least 100 PoE) from the seller's proceeds, and the confirmation shows exactly what ye'll take home. Ye can also promote a sell offer on the Front Page for 7 days for 500 PoE.
  • Offers last 30 days. Renew or withdraw them from My Offers, or correct a price within 10 minutes of posting. When an offer expires, its item or PoE comes back to ye automatically, even if ye're offline.
  • Listed items are safe. They wait in a new Auctioned section of yer Booty and don't age while listed. As with a rack, listing costs a day of wear unless the item comes back the same day; clothing and familiars don't age at all.
  • Ye can list a ship that's in port with an empty hold. Other pirates' furniture, pets and wrapped gifts go back to their owners first, and ye decide whether yer own furniture sells with her. The listing names the furniture included, and buyers can Visit to look around. A listed ship can't set sail.
  • Sales appear in Ahoy!, even if they happened while ye were offline, with the price, the fee and what ye received. The History tab covers yer last 30 days, and the Front Page shows promoted offers and recent sales.
  • Names stay private. Listings and sales don't show who the seller or buyer is.
  • The following can't be sold: building deeds, wrapped gifts, anything ye're wearing or using, and items that age every day, such as wayfinders, compasses and expedition maps. Deeds and portraits can be sold but not asked for in buy offers.
  • Greenies can browse, but can't trade or buy slots until they're no longer greenies.

Purser Pete: The Purser's Tally

Purser Pete has taken to checking crew manifests to tally up those who are flesh and blood pirates. Now and then he calls for a tally: ye are shown a single picture with a question above it, and ye click what it asks ye for. If ye make a mistake, clear yer marks and place them again before answering.

  • A tally may be taken before a battle is joined, before a crew goes ashore on an expedition, or in a lull a minute or so into play after a skirmish break.
  • The whole crew is tallied at once, so nobody is singled out.
  • Each type of tally has a tutorial ye will have to complete one time before taking a station on a ship.
  • Pete requires an answer for all members of the crew. Until ye finish, Pete will stand between ye and a duty station.
  • Pete may slip ye something for yer trouble. Pirates aren’t guaranteed to earn something if they answer correctly, but it will help. There are no penalties for answering incorrectly at the moment, either for distracted humans or more clanky pirates.
  • Any trinkets you do earn can be traded for items at the Trading Post. The items ye can acquire are TBA and may change as time goes on.

Real blockade spectating

  • Any pirate on an island under blockade can now watch it, with no ship needed. Go to Notice Board → Blockades and use the "Watch from the shore" section. "Stop watching" puts ye back on the island, and boarding a ship, entering a building or the round ending also ends the watch.
  • A "Board only" checkbox hides the sidebar and chat band so the blockade has the whole window.
  • The header shows each team in its own colour with its flag and score, and marks teams that are present but not contesting as "(not contending)". It also shows the turn and the seconds to the next one, the time left in a break, and a warning before the blockade restarts. When the round is played out the header says so, and then ye are put back ashore.
  • Spectators get a chat of their own (Spectators mode, or /shore). The ships in the fight never hear it, while watchers still hear the battle chat.
  • Spectator Shout Outs are on the Ahoy! tab: Bravo!, Bingo, Booched, etc are available. Click one, then click the board to place it. A second mark of yers on the same square replaces the first. "Don't show shout outs" turns them off for ye.
  • Options → Graphics → Blockade view sets the size a blockade opens at: Standard, Large (2x) or Huge (3x). Blockades remember their own zoom, separate from sea battles.

Login Screen Changes

  • A new login frame, gilded, fits the window from 100% to 200% and refits once ye stop resizing. A larger frame shows more of yer accounts rather than larger ones.
  • The account list has a Find field and a Recent / A-Z sort. Ctrl-click an account (command-click on a Mac) to pin it to the top. Accounts can be given a nickname, set in Options → General. Pins and nicknames are kept on that computer only. Double-click an account or press Enter to log on.
  • The ocean picker is now one list, with yer current ocean first.
  • "Pick yer pirate" fits a whole row of pirates even in the smallest frame.
  • The back arrow on the check-your-email page returns ye to entering yer email.

QOL: Portraits setup dialog

  • Added a filter for minimum pirates.
  • Portraits are now sorted by size, then name.
  • The dialog now shows a thumbnail of the selected background.

QOL: Booty, inventory and furniture

  • Chromas now stack, up to 20.
  • Greatly improved loading of large amounts of inventory.
  • The Sunshine panel's booty content now expands when the panel is expanded.
  • Booty search now matches colours and takes multiple terms separated by commas.
  • Added new categories for chroma and designs. Pets have been moved.
  • Trinkets are now sorted into more categories.
  • The Trading Post now fetches from open categories first.
  • For pets, "trash" now reads "release".
  • Openable items, potions and sealed deeds can no longer be trashed.
  • The storage dialog now shows how full it is.
  • A preview is now shown while customising Collection cases.

QOL:Gameplay and UI

  • Added puzzle backdrops and a consistent frame.
  • Added a search field and archipelago filter to Yer vessels.
  • Added employed-at icons.
  • Fixed the duty performance log in expos. It now covers labor and names its source.
  • "Bosses" now get purple names.
  • Tidied up the puzzle tutorial.
  • The intro mission arrow now points at the right tab.
  • Updated the New Pirate Help links.
  • Familiars on the pirate page now show colours on hover.
  • Pets in the Trading Post now show colours on hover.
  • A party now ends when its building changes hands, instead of staying on the notice board under the old owner's name.

Puzzle size and the game window

  • Puzzle Size replaces the Display size panel and has one selector. Sizes too large for yer screen are greyed out, and the window resizes to match as ye choose. A preview shows the puzzle at that size with room for the Ahoy! panel beside it.
  • The window remembers its size for each account on this computer, so pirates running several accounts no longer find them all opening at the same size. If ye would rather they all matched, tick "Lock all accounts on this machine to this resolution" in Options.
  • Options' size list shows the window's actual size, and picking a size resizes the window at once.
  • Ctrl+O opens Options from anywhere, in case yer scaling settings leave ye marooned.
  • A puzzle too big for the window now grows the window to show the whole board, as far as the screen allows. The grown size isn't remembered, so the game opens at yer usual size next time.
  • When a new puzzle size is waiting on a restart, the Puzzle Size panel, Options and the first puzzle ye open all say which size ye're actually playing at until ye restart.
  • In small windows, dialogs such as Options now scroll sideways as well as down instead of being cut off at the edges.
  • With HD art on, each screen size is listed once in Options instead of twice.

Art and interface

  • Art that has no proper double-size version is scaled more crisply, so puzzle pieces and icons keep their sharp edges. Swords, inventory icons and pirate faces now scale with the rest of the interface.
  • With HD art on, Swordfight now uses its redrawn artwork as standard; it no longer needs the Alternate puzzle art option.
  • Fixed inconsistent click and scaling arithmetic across several puzzles.
  • Fixed island map category labels wrapping when hovered, and the window shifting about while logging on.
  • Clicking the bird view of the island from the notice board returns ye to the island the same way, whether ye had just logged on or opened the board afterwards.

Bug fixes

  • Fixed "invisible" pets.
  • Fixed the navigation puzzle sometimes having no targets.
  • In Patching, tiles placed off the board now snap back.
  • Fixed a Shipwrightery tile getting stuck behind another.
  • Fixed the Alchemistry piece under the mouse not rotating.
  • Fixed carpentry textures, Pufferfish and Haul chests at certain sizes.
  • Fixed another case of the Minimap getting stuck.
  • A shoppe or building changing hands, such as when a blockade hands over an island, now shows its new owner and managers straight away.
  • Event blockades no longer require a vessel's voyage type to be set to "Blockade".
  • Fixed links not opening in the default browser on Linux.
  • Fixed the client hanging when ye try to quit.

2026-09-25

Display Size Update

From the Release Notes:
  • Automatically chosen display settings:
    • Your game window size and puzzle scale will be adjusted once based on your monitor's resolution.
    • "Lock panel sizes" will be turned off so you can adjust your panel layout after the resize.
  • Review your settings with the Display Size preview:
    • After logging into your account, but before choosing a pirate, the Display Size preview will automatically appear. This is a one-time set-up process that will help make sure people are using the best options for their system.
    • You can preview and adjust the game window size and puzzle scale, then click "Apply" to save your choices.
    • Changes to puzzle scale made in the preview require a client restart before they take effect in-game.
    • The automatic adjustment and preview happen only once for your saved client preferences, across all production oceans. Switching oceans will not reset your choices or show the preview again.

2026-09-15

Blockade Changes and Other Fixes

From the Release Notes:
  • Vessels now enforce the same boarding restrictions for joining during a break as they do when entering from the start.
  • You can no longer enter a blockade if your voyage type is not set to "blockade".
  • Vessels which are not a member of either flag contesting a blockade can now port and deport as if the blockade was not happening.
  • Login screen layout improvements: panels stay within a reasonable width and center in the window. The account picker grows with taller windows.
  • Fixed names for the "Berry pie" trinket and small "Dog plushie".
  • Foraging puzzle uprez: 2x versions of pieces, crates, ant, monkey, debris animations, and cursors.
  • Vampirate carpentry backgrounds and wood pieces updated at both resolutions. This makes them slightly brighter and easier to see.

2026-09-10

Several Fixes

From the Release Notes:
  • Allow duels to be rated
  • Increase duel history on notice board
  • "Houses" list on noticeboard:
    • Added stalls.
    • Ensured locations within ferry reach of yer home/current island do not consume a whisk.
  • Stop rack dialog boxes from growing over the chat band.
  • BK transactions now show in the building records
  • Fix for crash when logging off in options.
  • Fixed rigging piece names in difficulty option tooltips.
  • Added preference for exported data directory.
  • Vessel tooltip in shoppes: Fixed mass capacity.
  • Trading post: Re-worded "Only fetch duplicates" for clarity, added a tooltip description and fixed a minor bug.
  • Adding up-rezzed version of the alternate Bilge pieces for accessibility
  • Promising fix for stuck loading minimap
  • Fixed chat history wordwrapj
  • Fixed Obsidian access from classic YPP

2026-09-03

Dueling Debuts

From the Release Notes:
  • Introduced a new game mode for swordfighting: Dueling.
    • When dueling, players can see both puzzle boards side by side.
    • Duels are supported in challenges, tournaments, and table games.
    • Pirates can also spectate dueling matches using the Notice Board.
    • The Notice Board shows the 30 most recently completed duels since the last reboot.
  • Brigand King trinket collection cases have been added to the Trading Post.
    • Before placing, collection cases are "customized" to show a sub-collection. When customized the collection case changes appearance to match that theme.
    • Collection cases can hold one of each variant of each relevant trinket.
    • Collection cases can share a scene, if they have different collections set. Eg 1 x Admiral Finius collection and 1 x Vargas the Mad could share the same scene.
    • Collection cases can share a scene with a regular display case!
  • Puzzle difficulty selection:
    • You can now choose your own puzzle difficulty. A new "Difficulties" tab in the options panel provides a slider with tooltips describing what changes at each level.
    • If your experience in a puzzle is too low, your chosen difficulty is capped at your normal calculated difficulty.
    • Choosing a difficulty lower than your calculated one reduces your score slightly.
    • You must be narrow in order to adjust your puzzle difficulty.
  • Ye Known World Improvements:
    • Added a new export button that copies the visible league points. The print button now opens the printer dialogbox.
    • Tweaks to make nodes clearer and indicate colonized islands.
    • The league tracker now has a tooltip showing how far you are from your charted destination.
  • Duty Report Enhancements:
    • Duty report tooltips now include maneuver tokens and cannons loaded.
    • Double-clicking a duty report copies the data to the clipboard.
    • Added option to log pirates own duty performance. Found in the "general" options tab.
  • Shoppe Management and Labor Enhancements
    • Added a search bar to tailor racks.
    • Bid tickets now show percentage filled.
    • Added labor totals to lines in shoppe labor log.
    • Allow importing and exporting of CSV in shoppe management prices tables
    • Import/export through clipboard for now.
    • Double-click tab label to export, Shift-Double-click tab label to import.
    • Added a "Cancel Changes" button, closing the tab commits the changes as usual.
    • Pending changes are shown in bold.
    • Issues from importing (such as min stock > max stock) are not entered, but are highlighted as an Issue.
    • Pending orders can be delivered by double-clicking them.
    • Pending order table grows with orders, a bit.
    • Rack interface grows vertically if possible.
    • Buildings that have gone dark, or are not "open for business" have their labels display faded on the map.
    • Stalls that have gone dark, or are not "open for business" have their labels display faded on entry panel in the bazaar.
    • Show featured job in bold if already employed there.
    • Shows labor types in job panel.
    • "Houses" button on notice board now shows all buildings you own/manage. With the option to use a whisking potion where applicable.
    • A stall managed by you is shown underlined in the entry dialog list.
    • Stall and house entry dialog boxes grow with content.
  • Other QOL Improvements:
    • Added notification when a pirate enters/leaves a house or crew hall.
    • Added option to only "fetch duplicate trinkets" at the Trading Post. This means it will leave at least one of each trinket type if enabled, fetching duplicates found until the order is filled. For example, if you have 3 of any trinket, it will fetch two of them. This helps preserve your collections.
    • Added a "hearty who" command: /hwho
    • Increased max number of hearties to 400.
    • Added vessel class to engaged/intercept messages.
    • Made greedy purses untrashable.
    • Added /cheer and /cry commands, which strike the matching pose for everyone in the scene.
    • Added a means to export a pirates inventory to json via double-click on the "Booty" tab in the pirates info panel.
    • Fixed the hold inventory export, which now copies to the clipboard. (this may change)
    • Allow time choices in Treasure Drop turbo mode.
    • Monthly paints now have a tooltip showing which month they can be ordered in.
    • Vessels for sale in shipyards now show their mass and volume capacity.
    • Distilling: Added option to disable "Fire Furnace" on right click
  • Fixes
    • Fix for a disconnect when trading out a large volume of items.
    • Fix for the the min/max bid for dropping an island owned by a BK. Larges are now 3m and 12m.
    • Fix for some trinkets not showing their inscriptions.
    • Fix for ghostly familiars ghostliness in yoweb.
    • Fix for Blacksmithing clicks getting lost to the puzzling gods.
    • Fix for Patching tiles sometimes getting misaligned.
    • Fix for shortcut keys choking sometimes, and being disabled after opening the options panel.


2026-08-21

Flotillas and More Enbiggened Puzzles

From the Release Notes:
  • Brigand King flotillas no longer all appear at the weekly relocation time. Each flotilla now picks its own arrival time spread across the following week.
  • Flotillas no longer respawn on the reboot after already having been defeated.
  • Refreshed 2x puzzle art for Blacksmithing, Weaving, TH (pieces and the various treasure chests), the Foraging moths, the Rumble background, and the Poker and parlor card decks.
  • High-resolution tutorial images have been added for Sailing, Carpentry, Rigging, and Blacksmithing.

2026-08-06

Bug Fixes

From the Release Notes:
  • Fixed an issue where Team grouping of 5 dots does not show correctly in rumble during a larger group fight.
  • Fixed issues where the barrel disappeared in gunning post break. 
  • Fixed an issue where playing cards are impossible to read.  The art being used now may still be updated, but it should now be easier to tell a club from a spade.

2026-08-03

Standings Refinement and Bug Fixes

From the Release Notes:
  • Gunning duty reports and standings have been tuned further.
  • Hearts and spades now use the full standing curve, rather than everyone being the same standing.
  • Roulette can no longer be advertised in global or trade chat. To remind pirates of this change, we have added roulette to the filter. Please do not work around the filter or it will be considered spamming.
  • Fix for large SF/Rumble fights that didn't allow you to scroll to see all the enemies.
  • Fix for cards covering some of the face of the players in poker.
  • Fix for blacksmithing not showing the remaining pieces counter.

2026-07-27

Small Patch Notes

From the Release Notes:
  • Aimuari and Admiral will use the same bidding process as other islands.
  • Stock transfer search now matches more than the name: type part of a vessel's owner or class to find it, and results come back sorted by how well they match. Vessel thumbnails for the largest hulls no longer overflow their row.
  • Another fix for Limited-edition and monthly paints that are no longer on sale. The can now be applied whenever enough of the paint can be had at that island, either already in your hold or on sale at any shoppe on the island.
  • In the crafting duty report, long product names now wrap onto their own line instead of being clipped at both ends; the labor breakdown moved below the name.
  • The place-order screen no longer stretches to an absurd height in large windows or at larger UI scales.
  • Fixed a repaint bug where the invisible chat and sidebar resize handles forced the whole window to redraw on every layout pass, on top of the scene's own drawing.
  • Fixed a crash when a poker player who had come out ahead left the table.
  • Sealed war declarations now show their proper text, in the client and on the flag issue pages.

2026-07-23

Your Standing In UI Has Gone Up

From the Release Notes:

Standing & ratings

  • The fixed standing curves have been fine-tuned for each puzzle: the lower tiers are spaced more consistently and the upper tiers are pulled closer together without collapsing into one another. Ultimate is unchanged.
  • Shipwright duty reports have been adjusted to make Incredible more difficult, so it more accurately reflects the standing you should expect from it.
  • Fixed rating inflation adjustments to the parlor-game and puzzle rating percentiles.

Interface & scaling

  • Stock transfers are now searchable. When moving commodities, type part of a name to quickly find the destination vessel or shoppe instead of having to type the name exactly.
  • Shop order logs now include color (for new orders only).
  • A large batch of scaling and layout fixes at higher UI scales: notice board text wrapping and alignment, buy/sell table column widths, crafting duty report product names wrapping when needed, doubloon exchange scaling, the doubloon purchase screens, and the place-order screens all now lay out correctly.
  • Sidebar width limits are now more consistent.
  • Layout jumping in the blockade status panel has been reduced during status updates.
  • The vessel tab now condenses more eagerly rather than having a double scroll bar.
  • Chat resize handles are now hidden, letting the cursor indicate the edge instead.
  • Made room for error messages on the Steam login screen so they no longer overflow.
  • Fixed missing German and Spanish text on the sunshine tabs.

Bug Fixes (the first two went out earlier this week)

  • Brigand kings should no longer wrongly show zero strength.
  • Flag financials are visible again for royals in a flag.
  • Fixed a crash in the Foraging puzzle when a combo gets too big.
  • The login warning for overdue shop taxes now includes the island name.

2026-07-10

Small Patch Fixes

From the Release Notes:

More small fixes

  • Fix for some freezing and lag during longer voyages and encounters, like Atlantis.
  • Potential improvement for rumble's targeting at 125%
  • Fix for some art clipping in poker.
  • Fix for some bilge animation speeds.


2026-07-08

More small fixes

From the Release Notes:

More small fixes

  • Further improvements for click-and-drag behavior for gunnery arrow
  • Fixes for Treasure Drop when the puzzle is scaled up
  • Fix for screen transition in Carpentry when the puzzle is scaled up


2026-07-07

Release follow-up

From the Release Notes:

Fixes:

  • Animations in Foraging for the earthquake and monkey were slow
  • Distilling animations were sometimes slow
  • Gunning arrows weren't always placed if you were moving quickly
    • We are continuing to make follow-up releases to address remaining issues that have been reported with the arrows
  • Puzzle scaling was not fully enabled


2026-07-06

The Puzzle Embiggening

From the Release Notes:

Puzzle Embiggening

  • The puzzles are having the resolution of their art enlarged to make it more playable on modern systems. Currently we have started this project with puzzles, the most important part of the game. More details.
    • Please note that this is a work-in-progress and we are continuing to improve the appearance of many puzzle assets so that they look the best they can when displayed at these larger sizes. Things like tutorial puzzle art, the notice board, menus, etc are some of the areas we have not addressed.
    • This feature will go live after a quick follow-up release this evening.
  • There is now a dropdown in the Options panel that allows you to scale the display of Puzzles in the game to larger sizes. The default size is 100%, but this can be increased up to 200% if you'd like to see larger versions of the puzzles. You can find this in your options -> Graphics tab.
  • You can enlarge the game's text using the same graphics tab.
  • Players can now drag the boundaries of the User Interface (UI) in order to increase the space available for different areas, such as Chat or the Sunshine panel. The size of the text will automatically enlarge accordingly!
  • The chat, the sunshine sidebar, the puzzle sidebar, and in-world text each scale independently. Panels and dialogs throughout the game now resize to fit the larger text.

Rating & scoring

  • Some fixes for the duty puzzle scoring curves. The rating curve already used for labor puzzles now also applies to duties, most notably making Incredible Patching attainable again.
  • Fixed some parlor-game rating inflation in Drinking, Hearts, and Spades. This stops further inflation and existing ranks unchanged. It's possible we need to make further adjustments in the future.
  • Duty report and competitions now use the same performance calculation, for consistent scoring between the two.

Other

  • Players will soon be able to access the Obsidian ocean from the standard Puzzle Pirates client, when using Steam. This feature is currently a work-in-progress before it fully goes live. Eventually this means we can remove Dark Seas from Steam without removing your access to that ocean.
  • New command: /whisk <island>. This new command drinks a whisking potion and teleports you straight to the named island. Includes server-side item handling
  • Badges can now be extended. Buying more time adds onto an existing badge (up to 2× the original duration) instead of being wasted.
  • Fix for LE paints. Inactive limited-edition and monthly paints remain usable. They can still be applied, and shoppes can still adjust their prices, after they leave sale.
  • Hiring-while-on-break behavior made consistent across skirmish types (blockade, flotilla, skirmish, sea monster).
  • Several improvements have been made to the age verification process for creating new accounts, to make it simpler and less prone to accidental errors.
  • Fixed a bug with Expedition Maps that could sometimes cause them to not be destroyed correctly.


2026-06-29

Small Patch

From the Release Notes:
  • Blockade ship budgets, mercenary pay, and bid ranges now scale with the size of the island being contested, using a more stable formula. These will no longer be directly impacted by island population.
  • Brigand King strength is now capped according to the size of the island under attack.

2026-06-24

New Sign-In Process

From the Release Notes:
  • Updated the way all YPP accounts sign into the game and billing. Under this system, accounts will be accessible through the email associated with them. You’ll follow this process:
    • Load your client
    • Enter your email address and click on 'Send login link'
    • Check your email
    • Click confirm within an email from Puzzle Pirates (make sure to check your junk folder if you don't see it)
    • See the confirmation page on the Puzzle Pirates website
    • Open your game, select the account you want to play with.
  • You should still be able to use multiple accounts at the same time as long as they share an email.
  • If your account was originally created on Steam, please continue to use Steam as you normally do. However if it was created on our website and used a user/pass at some point in the past, you will need to make sure your email is updated regardless of whether or not you log into them using your Steam account.
  • Once you have gone through this process, your email will remain logged in for a period of time.
  • If your email is not correct on your account you can update it here: https://www.puzzlepirates.com/help.html
    • Update: After a recent release, that is no longer possible. If your email is not correct, contact us at support@puzzlepirates.com for assistance.
  • If you do not receive an email, please check your junk email. Sometimes services like Google will place them under "no reply emails" or something similar. You can also add noreply@puzzlepirates.com to your address book or safe sender list.
  • Just like with most websites, you should only get this email from us if YOU have requested it or tried to log in. We will not send one otherwise. If you have not, ignore it and delete it. If you're ever unsure you can contact support@puzzlepirates.com. Similarly we will never ask for your old password unless you are attempting to change your email on our website.


2026-06-18

Java Update

From the Release Notes:
  • Updated the Java version the clients use as a continuation of our massive modernization project. This update will force some of you to uninstall and reinstall the game to ensure you're using the correct (and modern) Java. You do not need to download anything extra since the installer will include all that you need. The update will work and let you in the game regardless of if a reinstall is needed the first time. However, if you see a Java error the next time you launch the game fresh, you will have to reinstall the game. You can do that from our website here: https://puzzlepirates.com/play.html. If you have any issues, please visit the Official:Installation page.