A customizable card game. The pieces are used to build clothing (or furniture) parts, similar to the concept of ship parts being built for shipwright. Unlike most games on YPP, this has no enemy -- no time limit, no clock, etc. It is modeled much like a solitaire card game -- you, a deck, and a goal.
Tangrams with wet paint! Objective: Use stencils and paint in the right sequence to recreate a given design to add the finishing touches to furniture items ~ be careful ~ wet paint!
Stack blocks to make table legs strong enough to bear a given weight. The more attractive the legs are (based on vertical and horizontal matching), the better.
Like shipwrightery, create pieces by manipulating blocks of different marerials however blocks are moved by firing blocks into the central playing board from all directions.
Fundamentally, it is a falling blocks puzzle, except we allow the user to rotate and position the piece at the top of the screen before pressing the 'drop' key, giving a time-relaxed turn-based feel to the game as is appropriate for crafting puzzles.
A linear puzzle based on the idea that in real-life good craftsmanship, all the grains in a plank of wood must flow continuously. Create planks of wood in as few moves as possible on the gameboard by switching different 'grain patterns.' (pieces)
A furnishing puzzle hybrid of 'Lights Out' & 'Destruct-o-match' (Son of Projects Manta and Guppy). Use enamel to color rectangular areas of wood the same color, then cut them out for varnishing.