Talk:Swordfighting drop pattern

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Since the swords menu references this page, logically it belongs on the page... plus there's a sample drop pattern on the page for each individual sword. Added the menu, kept the stub label. Might add a few words on which styles of drop pattern are best for which style of play later on. --Teeg 11:04, 7 January 2006 (PST)

Patterns, mirrors, duplicates

I notice that the page says which of the three colors do reversal.

But it doesn't say which they reverse.

Is a green pattern the reverse of yellow, for example?

Are white and black duplicates? If so, which color do they duplicate?

Now, it might not be shown because it varies by sword.--Behindcurtai 13:35, 17 February 2006 (PST)

Initial (limited) testing:
Purple == reverse yellow
blue == reverse orange
green == reverse red
White == Red
Black == Orange
(tested on two swords, not guaranteed for all of them)
Ranking by cost, that's
Yellow
Reverse Red (Green)
Reverse Orange (Blue)
Red
Orange
Reverse Yellow
--Behindcurtai 13:42, 17 February 2006 (PST)
The above is not quite true: Initially you have a drop pattern with 4 colours: A,B,C,D. These colours are not known yet - all swords of the same type have the same A,B,C,D pattern, and a reversal flag. Different colours will alter A=? B=? C=? D=? and Reverse=? only. The ABCD pattern is the "raw" drop pattern. Reversal mirrors this in the vertical axis.
Then come the colours. If memory serves, white=red, black=orange. Thus you need only consider 6 colours ( = Yellow, red, blue, green, orange, purple). Each colour has an index 1-6 inclusive. These indices are put into a 6x6 grid. In the grid, each cell maps a colour (red, yellow, blue, green) to a letter on the pattern (A,B,C,D). If the first colour is purple, blue, or green, the reverse flag is set to true (this mirrors the A,B,C,D pattern in the vertical axis). That in a nutshell is how drop patterns work. The table isn't symmetric or consistent - and the indices don't really correlate with the colours that are mapped onto the pattern. --Therobotdude 05:03, 16 August 2015 (PDT)

Actual Explaining

This article gives a basic explanation of what the drop pattern influences and advice on picking swords but doesn't actually give a clear definition of exactly how differnt drop patterns will influence sprinkles/swords.

The reason i bring this up is that even though i like to think of myself as a reasonably experienced pirate the only knowledge i have obtained has purely been through realising the drop patterns for swords and the swordfighting board is the same width.

Possibly if someone knowing in these things could write an explanation including an example as to what colours a sword landing in the opponents screen would turn into.

You mean something like the Black Death Sword and Sprinkle Placement Guide? --Belthazar451 04:10, 12 December 2008 (UTC)
Well, it took me four and a half years, but I've made a start on this. I've kept the article strictly to what the pattern is, how the pattern maps onto strikes and sprinkles received. sprinkle/strike mechanics are more suited to the swordfighting article though.
Things to fix with this article if possible: Better quality images and the removal of that opinion section to somewhere else. Additionally, if I've missed any aspect of how patterns map to swords/sprinkles, please add it up! :D --Therobotdude 06:15, 30 August 2013 (PDT)