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Revision as of 16:25, 29 July 2018 by Wrs1864b (talk | contribs) (War Galleon information: see forum thread)
Wikicities Migration
This page migrated from Wikicities (now Wikia) in July, 2005. The following contributors agreed to relicense their material here:
  • Barrister
  • Callistan
  • Ihope
  • Yaten

Commodity costs

Wasn't sure whether to put the commodity costs here, on Shipyard, or on the individual ship pages. Any thoughts? Ojacobson 04:30, 6 August 2005 (PDT)

Since costs can very from island to island and ocean to ocean, I'd leave that information off the page and in the game.--Fiddler 06:41, 6 August 2005 (PDT)
I don't mean the PoE costs, I mean the costs I put down in the table there -- how many wood, how much expert labour, and so on. Ojacobson 12:45, 6 August 2005 (PDT)
It should probably be incorporated into the ship template on each ship type page. I'm surprised nobody noticed it before, thanks! --Guppymomma 12:50, 6 August 2005 (PDT)
Done and done! Ojacobson 13:12, 6 August 2005 (PDT)
I'd say this is a good place. We have other recipes listed on the product page linked off the industry page and this follows the same pattern. Besides, when you're looking to build a ship you'll look at a shipyard, when you're looking to run a ship you'll look up its entry.--Fiddler 12:53, 6 August 2005 (PDT)
Do you mean the Ship section or the Shipyard section? It looks like we're not very consistent about where the recipes go (peeking at the distillery page and then the linked things)...most of the recipes go on the individual products' pages, but hemp oil doesn't have a recipe on its page. (stop posting, go get married! :)) --Guppymomma 12:57, 6 August 2005 (PDT)
This is the sort of thing that might belong in the style guide..? Ojacobson 13:12, 6 August 2005 (PDT)

Max Damage numbers

Is there a point to having decimal numbers? After all, I don't see how I'm going to be able to unload 6.66 medium cannonballs (rather than 7) into a sloop to sink it, or something. --Thunderbird 17:23, 2 September 2005 (PDT)

Actually, yes. Because ramming into rocks or different-sized ships don't always count as a single cannonball. What we really need to is to add information about ramming. --Barrister 17:28, 2 September 2005 (PDT)
To add information on ramming, we'd need to explain how each ship has, for lack of a better term, "hitpoints" during each battle. A sloop hitting a merchant brig, for instance, causes 10 of a possible 60 damage to the sloop and 5 of a possible 120 damage for the merchant brig. – Yaten talk 21:13, 2 September 2005 (PDT)
Further note. By not having the decimal point percentage, your numbers are incorrect for rumble. I personally think it would be better to have percentages and tell people then to correctly round than give wrong numbers (which is probably why Khaimm thinks the cutter numbers are wrong, which, they kind of are depending on the situation).--Rome 01:50, 12 April 2008 (PDT)

I just noticed that the numbers for the Cutter do not match those listed on its page. Can someone confirm which is correct, and change the other? --Khaimm 06:29, 1 February 2007 (PST)

Is the longship damage really correct? For all other ships the Lcb damage number is half of the Scb except the Longship. -- Angara 06:29, 23 November 2007 (PST)

Grand Frig Pirate #

Beyond the fact that it really is 159, I noticed that oddly going through the history, as far as I can tell it was put in before but then quietly disappeared (went back to 150 before this latest correcting edit) without an edit or rollback. Am I just blind? --Guppymomma 15:46, 2 November 2005 (PST)

I looked through the history of this article, and didn't ever see the Pirate count for Grand Frigate at 159 until the last edit. --Thunderbird 17:19, 2 November 2005 (PST)
Right, but I mistakenly rolled it back on the grand frigate page at one point. Until I got myself a screen shot of 159. --Barrister 17:25, 2 November 2005 (PST)
I'm obviously confused. :) Maybe I'm thinking of the grand frig page. That's probably it. Thanks guys! --Guppymomma 18:23, 2 November 2005 (PST)

Merchant Galleon

Are the cannon and cannon ball numbers correct? I did the math and it did not come out perfectly.

Are you referring to the number of cannon balls that can be loaded, the number of gunnery stations, or the number of shots taken for max damage? – Yaten talk 14:05, 8 November 2005 (PST)

No clue, for all other ships it seems that the number of shot was just the number of cannon stations multiplied by four. Only ship that it did not stay consistant on --Sulu 14:25, 8 November 2005 (PST)

We have high confidence that all numbers here are correct. If you have seen something that contradicts it, please let us know. --Barrister 15:03, 8 November 2005 (PST)
I know the cannon size is large. The original entry said the galleon had 10 cannons, but since that's not a multiple of 4, I changed it so that it was. I have never actually pillaged on one since the last modification of cannon counts (when the options to gun with 2 and 6 cannons were removed), so I'm not entirely sure how many cannons it might have. --Thunderbird 15:16, 8 November 2005 (PST)
There are 10 cannon stations on a Merchant Galleon (by this, I mean actual places where you could gun, not how many it would take to fill them). So it definitely DOESN'T have 20 cannons. I tried to check by jobbing an alt to the galleon in my crew, but I've found that I can't order to gun on a locked vessel not in my possession. --Thunderbird 15:26, 8 November 2005 (PST)

A merchant galleon can only have 12 guns loaded at once. I just tested this. --Barrister 15:50, 8 November 2005 (PST)

Glad I was able to point out the error. --Sulu 16:15, 9 November 2005 (PST)

Adding a section

Just a suggestion, but perhaps it would be nice to have ram damage numbers added to this section?

I think they're fairly applicable to the ship information, but I guess input is needed first.

I agree that ramming information would be useful. Feel free to add it. --Barrister 23:39, 2 January 2006 (PST)
Alright, I added in the information from the ram page, but only part of it. The ram page is somewhat obsolete now, it's possible that a redirect from that page could be done to the ramming section of this page, with the additional information on ramming that was left out inserted. HolyApoc 17:50, 11 January 2006 (PST)
Hmm, needs clarification. Which ship is dealing damage to which, and what are those damage amounts measured in? --Ihope127 09:02, 5 February 2006 (PST)


Needs correcting - No new ships should have any game tables. Old ones still will.--Nemesis 15:31, 16 January 2006 (PST)


Should this page have a terminology tag on it? --Fannon 15:02, 8 March 2006 (PST)

Sounds good to me. --Yaten talk 15:05, 8 March 2006 (PST)

Ramming Section

I've rephrased it as best I can, but I still think its awkward and could be done better, especially the column heading in the table. Still, it needs to mention somewhere that the Small/Medium/Large headings mean shot sizes, as I was thoroughly confused until I saw the same table on the Sea Battle page. – Covenant7 (t/c) 05:41, 2 June 2006 (PDT)

Reasonable minimum?

When it says a sloop can hold up to 7 pirates... it's right, but not only can you quite easily run a sloop solo with bots (or without if you're called Shuranthae), you probably shouldn't sail it with a full slate, because then you might start spawning brigs. Should we add a "reasonable minimum" column to the ship descriptions, perhaps haromonized with the requirements to influence buoys in blockades so as to avoid theory and NPOV, to clarify this? --Ponytailguy 11:11, 15 June 2006 (PDT)

Personally, I think that it's probably better information for the Sloop pillaging guide, but those guides should likely be linked from this page. --AtteSmythe 11:14, 15 June 2006 (PDT)

Ship capacity : Volume vs. Mass

It's been a while since I've worried about filling up a ship, but I noticed that the ship capacity limit is only stated in volume. For shops, I know that mass/weight is the limit. Is it the opposite on ships -- only volume matters? --Behindcurtai 12:35, 30 August 2006 (PDT)

I see two columns: one for mass and one for volume. I'm not really sure why you think mass is missing. --Barrister 01:45, 1 September 2006 (PDT)

Vessel Lists

So, what is the final word on vessel lists on pirate pages? In or out?--Arminius 16:29, 30 December 2006 (PST)

Cutter/Dhow SF max?

I just noticed someone has changed the cutter SF max damage to 7.2 on this page. According to Cutter and Talk:Cutter, however, 7.5 is correct. What gives? -- Thefirstdude (t/c) 22:40, 12 May 2007 (PDT)

Oh wow, just noticed that someone had commented on this way back in February. -- Thefirstdude (t/c) 22:53, 12 May 2007 (PDT)
Does anyone know? -- Thefirstdude (t/c) 22:00, 25 May 2007 (PDT)
Yes; this page is right and the Cutter page was wrong, I've updated to reflect the correct values. See also this forum post about cutter "hit points". Chupchup 10:03, 1 June 2007 (PDT)
Thanks so much!!! -- Thefirstdude (t/c) 14:17, 1 June 2007 (PDT)
Hold the phone, mates, it looks like all these creeping 7.2s are wrong (along with the whole line of damage numbers) and the error has propogated to Dhow, Sea battle and Cutter and even QuarterMaster! For reference, the old numbers are 7.5, 5, 3.75 SF / 12.5, 8.33, 6.25 Sinking. I'm waiting on confirmation on this in the forums. -- Chupchup 12:45, 9 June 2007 (PDT)

Longship Ram?

Seems the only bit of information missing here is the longship ram damage and the longship rock damage. There's some information that would suggest it does 0.5 scb on a ram, but also one person that contends is does 0.75.

Can someone do some definitive testing, post on the forum, and link to this talk page so we can update? For now I'm using 0.5 for my personal count and it hasn't been wrong yet, but I can't say for sure I've ever had a situation where it would have mattered if it was .5 or .75.

Varys 05:25, 26 December 2007 (PST)

Blockade influence?

There isn't a nice comparison listing of the blockade influence radius and pirate minimums on this page. Having to go to each ship page separately isn't nice. --Behindcurtai 20:07, 31 January 2008 (PST)

Influence. --Guppymomma 20:58, 31 January 2008 (PST)

Added a chart to compare influence as well as manpower, firepower, and sinking damage. --Bootlicker 16:51, 15 July 2009 (UTC)

Picture update

The picture of ships is missing the longship. And, the baghala looks out of place. --Behindcurtai 20:08, 31 January 2008 (PST)

And the Xebec. Coming up on a year that this has been here.--Plng 06:44, 10 October 2008 (UTC)


Is it standard to include full details on a page as prominent as this whilst it has not made it to a production ocean... wouldn't it be better to only include production ocean details, and simply have a note at the end of the article noting that the ship is in devlopment on ice, with appropriate linkage?--Therack 22:55, 5 March 2008 (PST)

The dhow and baghlah were added here in the same fashion that this ship now is. Personally, I think having it here now would be helpful. --Thunderbird 23:03, 5 March 2008 (PST)

Friendly Fire

I'm trying to find a place to put information about friendly fire and where it applies (blockades, Flotillas) and the fact that it's 50% damage. However, I'm not sure if this should be a subsection in Ship or possibly a new article or something altogether different. Opinions? --Burninat0r 16:48, 12 March 2008 (PDT)

I would think having it as part of the Damage subsection would make sense. I wouldn't think there would be enough contents for it to be an entirely new article on it's own. -- Vorky 16:50, 12 March 2008 (PDT)
Added a new sub-section to Damage for this. I'm not 100% sure on the BK blockade information (No Friendly Fire), but that is what I was told. Feel free to correct any misinformation. --Burninat0r 17:35, 12 March 2008 (PDT)


I rolled back KonfuZer's addition of the stations to the table. The numbers he used included all the gunning stations even though only a few can be manned at any given time. Thus, the information wasn't terribly useful. --Barrister 23:52, 13 March 2008 (PDT)

Actually, the numbers I used for gunners was accurate. I wasn't counting the number of cannons on the ship, but rather the number of guns that could be manned at any given time. For example, four for war brigs, six for frigates--there are far more than that many cannons on the ship, but those are the numbers that can be manned. --Konfuzer 11:14, 14 March 2008

Ah, I see what confused me. (Don't ask.) Your numbers appear to be correct, but I'm not sure how interesting they are since they're just the sum of the next 4 columns (+1 for dnav). -Barrister 12:23, 14 March 2008 (PDT)
It's useful for planning how many people to take on a blockade or atlantis run. ~KonfuZer


I know prices vary by ocean, and I know that there is a fundamental difference in prices between subscription and doubloon oceans. That being said, should we include a "rough price" anywhere? I know I would have used it when determining what type of ship to build. Jlh0605 14:48, 11 October 2008 (UTC)

Ship totals

The link for ship totals is broken, but I don't want to delete it because the page might exist. Can anyone link to the true page? Jlh0605 14:50, 11 October 2008 (UTC)

Ship totals? --Sagacious (talk) 17:11, 11 October 2008 (UTC)
It was one of the external links that pointed to a blog entry. It's fixed now --Cecidrake 18:11, 11 October 2008 (UTC)

Swabbie numbers

One of the more recent releases changed the number of swabbies you get on swabbie ship transport. You get more on most ships now, but at only 5 poe per swabbie. I think the numbers here are outdated now. Might want to check the individual ship pages too. --selgnij 6:30, 24 April 2009 (PDT)

The numbers got updated at Configure voyage#Swabbie Ship Transport - it really just needs someone to propagate them through. --Belthazar451 13:42, 24 April 2009 (UTC)
Done for this page. Checked the individual ships and they have already been done. --Lesleywalker 01:22, 27 April 2009 (UTC)

Proposed Section for Ship: Storage Capacities

I've got a rather large table here illustrating the storage capacities of each ship with regards to commodities. I am unsure as to whether to add it to the page or not to. The only further optimization that I can see to this table is to classify herbs as light / medium / heavy, but that might make it confusing. If it's too large, I'll be more than happy to make a new article called Storage and drop it there, where it would have the company of tables for shoppes as well. Here's the proposed section:

Storage: In addition to being excellent ships of war, they are also excellent warehouses, especially the Merchant vessels and Grand Frigate. Every pirate needs to hold something aboard a ship at some place in some point of the game. Please note that this table factors the maximum holding capacity for each ship for one particular commodity and does not account for rum or cannonballs should the ship need to be moved.

Commodity Name Mass Vol. Sloop Dhow Longship Cutter Baghlah Merchant Brig War Brig Merchant Galleon Xebec War Frigate Grand Frigate
Sugar cane 50 100 202 607 270 1350 810 4050 1822 3240 8100
Hemp 125 250 81 243 108 540 324 1620 729 1296 3240
Iron 7.8 1 1730 5192 2307 11538 6923 34615 15576 27692 69230
Wood 175 250 77 231 102 514 308 1542 694 1234 3085
Stone 2.6 1 5192 15576 6923 34615 20769 103846 46730 83076 207692
Hemp oil 1 1 13500 40500 18000 90000 54000 270000 121500 216000 540000
Varnish 1 1 13500 40500 18000 90000 54000 270000 121500 216000 540000
Lacquer 1 1 13500 40500 18000 90000 54000 270000 121500 216000 540000
Rum 1 1 13500 40500 18000 90000 54000 270000 121500 216000 540000
Small cannon balls 7.1 1 1901 5704 2535 12676 7605 38028 17112 30422 76056
Medium cannon balls 14.2 2 950 2852 1267 6338 3802 19014 8556 15211 38028
Large cannon balls 21.3 3 633 1901 845 4225 2535 12676 5704 10140 25352
Madder 0.4 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Old man's beard 0.8 1 16875 50625 22500 112500 67500 337500 151875 270000 675000
Yarrow 0.2 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Sassafras 0.5 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Iris root 0.3 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Weld 0.3 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Broom flower 0.2 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Lobelia 0.2 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Pokeweed berries 0.3 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Indigo 0.7 1 19285 57857 25714 128571 77142 385714 173571 308571 771428
Elderberries 0.7 1 19285 57857 25714 128571 77142 385714 173571 308571 771428
Cowslip 0.7 1 19285 57857 25714 128571 77142 385714 173571 308571 771428
Lily of the valley 0.3 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Nettle 0.3 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Butterfly weed 0.1 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Lorandite 5.5 1 2454 7363 3272 16363 9818 49090 22090 39272 98181
Leushite 4.4 1 3068 9204 4090 20454 12272 61363 27613 49090 122727
Tellurium 6.2 1 2177 6532 2903 14516 8709 43548 19596 34838 87096
Thorianite 0.1 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Chalcocite 5.7 1 2368 7105 3157 15789 9473 47368 21315 37894 94736
Cubanite 4.7 1 2872 8617 3829 19148 11489 57446 25851 45957 114893
Serandite 3.4 1 3970 11911 5294 26470 15882 79411 35735 63529 158823
Papagoite 3.3 1 4090 12272 5454 27272 16363 81818 36818 65454 163636
Sincosite 3 1 4500 13500 6000 30000 18000 90000 40500 72000 180000
Masuyite 5.1 1 2647 7941 3529 17647 10588 52941 23823 42352 105882
Gold nugget 0.4 1 20250 60750 27000 135000 81000 405000 182250 324000 810000
Cloth 0.7 1 19285 57857 25714 128571 77142 385714 173571 308571 771428
Dye 1 1 13500 40500 18000 90000 54000 270000 121500 216000 540000
Paint 1.2 1 11250 33750 15000 75000 45000 225000 101250 180000 450000
Enamel 5 1 2700 8100 3600 18000 10800 54000 24300 43200 108000
Fruit 125 100 108 324 144 720 432 2160 972 1728 4320

--Plng 18:23, 24 August 2009 (UTC)

NB: This table is now located at list of commodity storage capacities of ships. --Therobotdude 13:10, 27 July 2014 (PDT)

Midas frigate

I added it, but didn't want to add a column for gold nuggets, as I don't see any other ships using them. --Thunderbird 04:52, 6 January 2010 (UTC)

Changed the newly added gold nuggets column to an "other" column since we keep seeing one-time use commodities in these LE ship recipes. --Thunderbird 02:54, 2 February 2010 (UTC)
If we have an "other" column, is it worth sticking lacquer and tan cloth over there? Since not all ships have it, it'd let us make the table narrower. --Belthazar451 05:25, 2 February 2010 (UTC)
Would there be aby objection to my shifting lacquer and tan cloth into "other" on this article and the ship sidebar? --Belthazar451 01:38, 2 March 2010 (UTC)
I'm neutral on the shift. --Barrister 05:03, 2 March 2010 (UTC)

Ship performance

Since swabbie performance was adjusted, along with the normal output of the typical player, have the performance numbers / swabbies needed for maximum output / time to reach full speed values been checked? --Behindcurtai 17:07, 14 August 2010 (UTC)

Ram Damage

Is it yet known if the Junk is medium or large for ramming? Jlh0605 22:19, 18 November 2010 (UTC)

Article naming

It seems all ships in the game have the following two things which we don't reflect in our naming of ship articles:

  • All names are capitalised
  • Ships of a special class are named as "Some Ship (Special Class)".

Should we move the ship articles to reflect their in-game version, or is there a good reason to not use the in-game names? --Sagacious (talk) 00:44, 1 December 2010 (UTC)

The in-game text suffers from a lot of overcapitalization, and we already tend to smooth a lot of it over, especially on pirate pages: Look at Faulkston's edits for a lot of changes to "Ljamethyst is a Senior Officer in the Crew Tales from the Deep and a Prince of the Flag Jigsaw Tessellators and holds Legendary standing in Navigation." I don't think there's any harm in keeping the ship names smoothed out like that too. As for limited edition ships, I think it's a good idea to move those. If anything, it eases the sort order and rapid identification of articles to have them all start with the ship type instead of a random class. Chupchup 12:40, 1 December 2010 (UTC)
I'd be okay with having a redirect from "War Brig (Imperial Class)" to "Imperial class war brig". In some tables, it might make sense to use the first type of text. But, in written sentences, the latter makes far more sense. I researched the common usage among military ships and "[Foo] class [ship type]" is the common way of writing it. As Chupchup points out, the game suffers from overcapitalization and this "[Ship type] ([Foo] Class)" format is unworkable in a lot of places. --Barrister 05:16, 2 December 2010 (UTC)
Redirects it is! --Sagacious (talk) 05:41, 2 December 2010 (UTC)

Dividing construction costs

I think that separating the construction costs of basic unclassed ships from those of the Limited/Special Edition ships would make the table more usable. one could make then columns for how much of each additional labor/good and "paint color/amount"s each costs.Hrengito 02:34, 30 March 2011 (UTC)

I'm not entirely clear on how an additional costs table is benificial, besides personal interest. For actual construction it's not terribly great, as you'd have to reference two tables and add the values together to get what the ship requires. Unless you meant two columns - one for required amount and one for difference from the standard - in which case, the table would repidly become unwieldy. I do, however, think that some way to split or otherwise visially differentiate the limited edition ships from the standard ships would be helpful, especially since we're rapidly nearing the point where there are twice as many limited edition ships as standard ones. --Belthazar451 06:11, 30 March 2011 (UTC)
Perhaps creating a separate page for LE recipes would be good? Either that, or possibly add 2 columns - paint and minerals, which, combined, make up the vast majority of ingredients unique to LE ships. Jlh0605 00:23, 31 March 2011 (UTC)
Probably the best bet here for anyone with an idea for an overhaul is to make a demonstration version in your user space or the sandbox - much simpler than trying to describe it, and it lets you see if it actually is prettier or more useful or fits in your standard-size monitor. On a side note, Jlh, the "extra" column isn't limited to the limited edition ships - the longship and Arabic ships use it too. --Belthazar451 02:01, 31 March 2011 (UTC)
Good point, Belthazar. Anyways, I have 2 drafts, found here and here. The basic difference is whether or not to have a separate table for LE/deisgn ships. I would personally vote for having 2 separate tables, especially if there will be a lot more LE ships. There are a lot of empty spaces in the other one (in fact, only 2 ships use all the columns...) .Jlh0605 17:35, 31 March 2011 (UTC)
Bit of a bump for timing - since the addition of the Verdant Sloop, I thought a nudge for comments might be appropriate. We now have 21 LE/Design ships, compared to only 12 "standard" ships. Thoughts? Jlh0605 18:37, 11 April 2011 (UTC)
Of your two proposals, I prefer the second one, with two tables. That said, I'm still unsure about adding more columns, because they're getting pretty narrow as it is - that's why I added the "others" column in the first place, because it let me remove three other columns. The main worry here is the paint column - the column is winding up so narrow that the word "paint" is being pushed to the next line. Pondering if it's worth omitting the "paint", since it's in the header. You may want to look at tweaking the column widths too, because the table now wants to be 1125px wide, while the standard screen width is 755px, so it's squishing the columns on the run. Though, even the table on the ships page is already 925px. On a different note, I'm wondering if it might be worth having a one-cell-row sub-header between each type of ship on the LE table. --Belthazar451 22:17, 11 April 2011 (UTC)
The "paint, minerals, others" bits are as nasty in spreadsheets as here(paint needs its own sheet really!). I was going to point out all the relevant differences, but it appears I was the one asking the question! (For reference, the exceptions: Fortune junks don't require additional labor hours (unlike pretty much all LEs), Wondrous Xebecs have basic materials tweaked to fit in a Deluxe SY stall, Phantom Sloops require only basic labor reflecting their decrepit state, and Verdant Cutters require more wood-presumably to build the trees, and Midas GF requires 2.5x doubloons instead of the usual 2x to be a particularly pricy item.) Note that verdant/midas sloops and phantom frigates do not share these design considerations, sadly...also that these exceptions are just enough to require a differences table to span every column but Skilled Labor and thus, not be all that worthwhile.Hrengito 04:17, 2 October 2011 (PDT)
I know it's been a while, but I'd like to revisit the idea of splitting the tables again. I have tweaked my second proposal to take into account widths, and I've gotten the "Normal" ship table down to 513 pixels wide, and the "LE/Design" table down to 758 pixels wide. This is compared to 1,322 pixels on the current page. I also added Belthazar's suggestion of a one-cell-row sub-header. I didn't put all the ships in, but this table is enough to get a general idea of what it would look like. Is this table too confusing to read? Is it too narrow/wide? Jlh0605 (t/c) 17:01, 18 November 2014 (PST)
I moved the construction table to the end of the article simply because it is too large and not useful to most players. I think this set of tables is nicer. I'm not sure if it would make sense to move the smaller, standard ship table to the start of the article or not. Wrs1864b 04:40, 20 November 2014 (PST)

Need information about damage reset

I've been told that, when a damaged ship ports, and remains there, damage is automatically repaired with time. It would be good for the article to confirm this (if true), and to give information about how long the repair takes and whether any player actions will speed or retard it. Gascony 12:23, 28 September 2011 (PDT)

It's been added. I also want to add a note about abandonment but I'm not sure where to place it. Chupchup 12:43, 28 September 2011 (PDT)
I took the easy way out and added the link under "See Also". That link can be removed when and if someone adds a summary to the article. Thanks for the information about the damage reset! Gascony 07:32, 30 September 2011 (PDT)

"Dubs" column in "Construction" table

changed column's header from text to image, shortening that column, and letting the "Other" column have more elbow-room. hope that's ok.

if not, would it be ok to label that column as "Dbs." instead? (to give "Other" the breathing space it needed...)

thanks. -- Franklincain 15:40, 11 June 2012 (PDT)

I think having just one image looks kinda weird. Maybe "Doubs"? --Belthazar451 01:53, 12 June 2012 (PDT)


Any chance we could get thumbnails of all the ships in the table? Pookywb 10:40, 16 August 2012 (PDT)

Which table? There's maybe half a dozen tables in this page. -- Construction; (Storage/Cargo) Capacity; Handling/Performance; Blockade Usage...
If you mean the list of all ships and sub-classes that lists all of their construction costs (i.e. this table), I'd have to say no to this, as that table is big enough already, and should remain text-only. The respective image for each ship (main type or variant type) is in the Infobox within its own separate page.
-- Franklincain (t/c) 10:50, 16 August 2012 (PDT)

Fanchuan rock damage

Is there a good reason for the rock damages for a fanchuan to be marked as unknown? I can't find anywhere that gives a reason for it being omitted. I'd expect it to be a set of ghastly looking numbers with rounding errors but we already have .333s and .667s up in the table so that can't be it. Does anyone have data on this already? --Youngking822 07:12, 3 July 2013 (PDT)

Fixed here, you were right about the ghastly numbers! --Therobotdude 06:29, 17 August 2013 (PDT)

Blockade table width

After a few column width adjustments, the blockade table fits onto the page fine in IE and Chrome (barely), but is still too wide for FF to display without a horizontal scroll bar. While this can be rectified by zooming out, it is not a nice solution. Any ideas about how to reduce the table width further? (the width reduction needed is about the width of the text "Total" in one of the table headings). These are IE 10, FF 20, Chrome 29 I've tested it on. --Therobotdude 05:43, 23 August 2013 (PDT)

(Bearing in mind that you may have already moved on from this older talking point...) I'd suggest using abbreviations in the table headers and ship names. Use "M." instead of "Merchant", "frig." instead of "frigate", "FP" instead of "Firepower", and "Dmg." instead of "Damage", for starters. If it helps any, please look at my own consolidated Ship Info table in my personal notes in my user-space, for further ideas. -- Franklincain (t/c) 08:54, 4 July 2014 (PDT)
(Addendum)-- You'll actually need to check older versions of that page, to see some of the abbreviations I mentioned, as I'd forgotten I'd already adjusted that page of mine for this wider monitor I'm using...Sorry... -- Franklincain (t/c) 09:01, 4 July 2014 (PDT)

Ship indicators

Since the damage meter, the speed meter and the bilge meter are all closely related short articles, what about merging them into this article under a new short section (perhaps called "indicators")? If this succeeds, perhaps there would even be scope for adding some shipboard interfaces (navigation table, a ship's helm, booty chest) into a small section somewhere. Currently the page says a lot about ship types, classes and capabilities, but doesn't go into much detail about what one finds on a ship. --Therobotdude 15:13, 20 September 2013 (PDT)

Since these various meters are terms used in-game, we'd still need to have redirects pointing to the relevant section within this article (presuming we merge), with these redirects still having the "Category:Terminology" tags. As long as this is done, I've no objections to this merge. -- Franklincain (t/c) 20:36, 20 September 2013 (PDT)

a table listing total floor areas and wall areas

I've had a pirate ask me which shiptypes are better for value in terms of how much furniture can be stored upon them. How about a table giving the total amount of floor and wall space available on each ship? (I had to derive the values from the floorplans to provide an answer to the pirate in question.)

The table would only need to be something simple like this:

Ship name Total floor area Total wall area
Sloop a b
Cutter c d
Grand frigate y z

--Therobotdude 17:23, 27 June 2014 (PDT)

If we do this, do we add variants? The dream sloop has a LOT more furniture space than a normal one does... Jlh0605 23:48, 30 June 2014 (PDT)
True that - hm, i would keep it to the basic types for now to start with. But ideally yes, the variants should be included (or should get their own table somewhere) just to keep things encyclopaedic. I think the kind of people who'd need to use ships for furniture storage would easily be able to acquire one of the variants (so it'd be relevant). --Therobotdude 07:49, 4 July 2014 (PDT)
Based on my own experience, not all wall spaces are created equal. While placing a bunk or hammock is allowed in the under-deck of a sloop, I can not place a framed portrait or bulletin board there. How would you account for this discrepancies / fluctuations in your table? -- Franklincain (t/c) 08:58, 4 July 2014 (PDT)
Ah, I've noticed this too - it's a good point. it seems that the xml floorplans for each ship list how many wall spaces there are for "hanging" items as well as those that cannot hold hanging items (but may hold others), so perhaps it would be possible to distinguish between the two wall types by again using the floorplans.
You may also have meant that some wall and floor furniture items come in different shapes and sizes (e.g. 2x1, 1x2, 1x1, 2x3 etc). I suggest we only mention how many tile spaces there are in the scene as opposed to trying to count how may objects of each dimension we can fit in there. I think the framed portrait uses more than one tile space for its width, I can't remember about the bulletin board. --Therobotdude 09:59, 4 July 2014 (PDT)

Order of ship types

In-game, the order of ship deeds has Longship --> Merchant Brig --> Baghlah --> Junk. The tables in this article (and other places, such as the Ship 2 template) have them in the wrong order. Is there a reason they are listed in this order (other than historical)? I'm willing to switch the order to match in-game order, but I want to make sure that wouldn't cause some unforeseen problem. Jlh0605 16:32, 14 August 2014 (PDT)

What's the spawn order of ships at sea based on might ring power? Perhaps that could account for the difference. Chupchup 20:09, 14 August 2014 (PDT)
To be honest, I didn't know there was a specific order to the type of ships based on might ring. I don't know what that order is, or if it's possible to test. Jlh0605 23:53, 15 August 2014 (PDT)
The order in the article matches the order on the product order screen in the shipyards. I'm not sure why this wouldn't match the order in the deeds. Wrs1864b 13:18, 16 August 2014 (PDT)
Oh, now that's interesting. Both are in-game. I guess then, there's no reason to change it? Jlh0605 13:25, 16 August 2014 (PDT)

Special class

do the different classes of boat have an option to delete the special cannons,like on the tiburon class sloop,can you delete the shark cannons to get normal cannons in their place?—Preceding unsigned comment added by Clambeard8 (talkcontribs) 08:34, 3 December 2014

This would be an appropriate question to be asked on the Puzzle Pirates forums. I suggest the TTQ&A subforum. Chupchup 13:35, 3 December 2014 (PST)

Ship damage incorrect

The ship damage for the Cutter and Dhow is incorrect.

Every other ship works out as the following.

y = (x / 5) * 3

Where x is the "health", based on full damage from small cannon balls, and y is the max damage from small cannon balls. The correct max damage for the Cutter and Dhow with small cannon balls should be 7.2 not 7.5 Krystals91 09:22, 23 May 2015 (PDT)

War Galleon information

I've put the information that was discovered from Ice testing in the tables, aside from the ones using templates. It is also estimated that approximately 18 rock hits brings it to 100% damage. --Thunderbird 04:22, 21 March 2018 (UTC)

Now that the War Galleon has been released in-game on May 4th, isn't it time to include it here? --Scrappy 15:41, 29 July 2018 (UTC)
It is long past time, but there is one problem: only players add info like this to the yppedia and no one has quite figured out the details yet. Feel free to help. See the ypp forum thread: Wrs1864b 16:25, 29 July 2018 (UTC)