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Revision as of 17:23, 17 May 2018 by Chupchup (talk | contribs) (hdg)
Wikicities Migration
This page migrated from Wikicities (now Wikia) in July, 2005. The following contributors agreed to relicense their material here:
  • Barrister
  • Mercano
  • Zyborg

Other games

I'm wondering why other games don't have economy like this. It seems such an obvious design element. Take Puzzle Pirates and remove the puzzles and the pirates and you still got the core design of a great game. I hope OOO makes more games like this in the future ;-) --Ihope127 26 July 2005 16:26 (PDT)

Skellies are poe fountains?

How could a skelly fight be a poe fountain when all their booty comes from goods/poe taken from players? Seems like a closed loop to me unless they start off with some sort of booty.

There's a starter amount of PoE for skellie fights. Otherwise, no one would want to be the first group to challenge the skellies. --Barrister 09:12, 2 August 2005 (PDT)
They do. They give a base amount of 800 PoE, plus the division of whatever they won from previous fights. So if you defeat the skellies on the first fight after they spawn you'll win an item, your 100 PoE back, plus the bonus 800 PoE.--Fiddler 09:14, 2 August 2005 (PDT)
Didn't know that skellies came with a booty chest. Makes sense, thanks. -- Ken
I thought the bonus was 1000 poe? --VPeric


So, i'm interested in doing some serious work on this page. One of the things i was thinking about is to create a section on doubloon economies, on the doubloon exchange and what effects doubloon prices, how the economy is different when you have a lot of people who have to do more work to get PoE to buy doubloons, and others who can buy doubloons to sell off and get PoE, as well as how delivery prices change other sections of the economy. This is not entirely clear, however. Do people have any thoughts on this? --Bendotc 11:35, 16 August 2005 (PDT)

I think that'd be a very nifty idea to have a doubloon economy section. Most of obsessed with writing major piles of text folks haven't been too doubloony, so that's the only reason that such a section hasn't been added yet...we're glad to see you interested in doing so! (I also have a minor thought that you should click on the signature button to sign your comments ;)) --Guppymomma 15:00, 15 August 2005 (PDT)
Heh, sorry, i should know better. --Bendotc 11:35, 16 August 2005 (PDT)


This most recent addition is the main impetus for my placing the {{opinion}} (Usage) tag on the article. Phrases like "it may become more desirable" "it could eventually become" and all the examples which "limit a player's ability" are clear indications that this information is more of a speculative, subjective "how-to" rather than objective and factual. There is also quite a great deal in here which is analysis and explanation, which is not strictly opinion, but is a higher level than simply reporting how the mechanics work. Furthermore, I am not sure why you think they would need to be "fixed". YPPedia allows opinion-based articles to exist just fine. If you feel they have no place in this article, then we could break them out into another one. Chupchup 17:22, 17 May 2018 (UTC)