Difference between revisions of "Official:Releases"

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Here be a little summary of our recent releases; the complete archive of past releases can be viewed [[Release/all|here]].  Our Alpha and Beta releases are available at [[Release (Alpha)]] and [[Release (Beta)]], respectively.  If ye want to view what we have in public beta testing, please see the [[Ice Ocean changelog]]
Here be a little summary of our recent releases; the complete archive of past releases can be viewed [[Release/all|here]].  Our Alpha and Beta releases are available at [[Release (Alpha)]] and [[Release (Beta)]], respectively.  If ye want to view what we have in public beta testing, please see the [[Ice Ocean changelog]]
{{:Release 2010-03-23}}

Revision as of 20:41, 23 March 2010

Release Notes

Here be a little summary of our recent releases; the complete archive of past releases can be viewed here. Our Alpha and Beta releases are available at Release (Alpha) and Release (Beta), respectively. If ye want to view what we have in public beta testing, please see the Ice Ocean changelog


Painted Eggs

From the Release Notes:


Weftover weftovers

From the Release Notes:
  • Fix bug causing some orders requiring Designs to fail to be properly placed.



From the Release Notes:
  • Fix bug with sound library causing some players to be unable to start/login the client.
  • Fix bug causing some orders requiring Designs to fail to be properly placed.
  • Fix bug with the poker buy-in screen causing the table to not render.


Straightening Some Warps

From the Release Notes:


Weave It To Cleaver

From the Release Notes:
  • New crafting puzzle: Weaving
  • New Attraction building: The Black Market
    • Black markets sell black boxes with random prizes inside
  • New Limited Edition Portrait Backgrounds: Adrielle's Lucky Swirls, Corkskooner's Celtic Castle, Damayi's Fortune Gate, Kiziak's Luck, Pishkirlin's Good Omens
  • Imperial Outposts now award trinkets to "dedicated hands" (subscribers & pirate badge holders) similarly to the Brigand King trinkets
  • New type of item: "Design" - Some items can be made at normal shoppes but require the orderer to supply an appropriate Design item
  • New items at the trading post: Shako Hat Design, Cockade Hat Design, Imperial Banner Design, Explorers' Banner, Brass Telescope, Rogue Class Ship Designs
  • Removed the move counter from Alchemistry.
  • Show missions for crafting puzzles on their free days to pirates that aren't subscribed/don't have labor badges
  • Allow palaces, forts, and attraction buildings to have managers
  • Add several new player-created Cursed Isles scenes
  • Improve performance of Bumblebeard
  • Fix some graphical glitches with Bumblebeard
  • Don't allow bots to be ordered to Treasure Haul
  • Fix issues with audio under 64-bit Java
  • Fix bug where parts of scenes would sometimes fail to draw
  • Fix formatting for some numbers in poker
  • Fix a bug where Pirate News Page slowness would lock the entire client
  • Fix some bugs with deluxe labor badges
  • Fix a bug in labor calculations related to exceptionally large amounts of reserve labor
  • Fix a bug where if you left the ship too quickly after setting sail on a swabbie transport voyage, the swabbies wouldn't correctly take their stations
  • Fix bugs preventing proper snow thaw


She Buys Sea Shells (And Other Things) By The Sea Shore

From the Release Notes:
  • Add new Attraction building: The Trading Post
    • Trading Posts sell various goods (currently chromas and Brigand King eggs) in exchange for various trinkets and Pieces of Eight
    • The value of a given type of trinket at Trading Posts changes over time based on how many have been used in purchases
    • Merchant brigands are more inclined to ship to islands with Trading Posts
  • Pirates at low to mid performance levels on duty stations now contribute more to the ship's functionality
    • Swabbie skills and performance have been lowered so their contribution is the same as before
  • Swabbies now arrive to replace players that leave ships in all skirmish types except blockades. This functions the same as before in battle, with one for the first player, then one for every third
  • New limited edition narwhal figurehead for manufacture at furnishers
  • Newly delivered limited edition vessels now come with custom adjectives in their names
  • The rowboats on all newly delivered vessels now let you leave the ship (some older ships have working arrows, but the rowboats themselves aren't clickable)
  • Pirates cashing out of a poker table with more than their last buyin go into the victory pose
  • The bar shelves below decks on war brigs may now be dusted
  • Merchants now more accurately estimate the cost to ship their goods to different islands
  • Allow more rotations of the tropical potted plant (this also means the ones on frost class sloops may now be dusted)


Job Board Bugfixes

From the Release Notes:
  • Fix a bug where sorting the tables of job offers could sometimes lead to the wrong boat receiving your job application.
  • Fix a bug where blockade job offers were getting lost.


Job, Job, Job Your Boat

From the Release Notes:
  • Overhauled the "Voyages" tab on the notice board
    • Voyages are now shown in sortable tables with columns for the ship, officer, jobber pay, etc. instead of giant description text.
    • Jobbers may sign up to auto-apply for voyages of specific types (e.g. sea monster, pillage) and their application will be sent if any vessel starts hiring for that type of voyage.
  • Added "Manage Jobbers" control on board vessels (on the helm and nav table) to specify the officer in charge and a short mission statement for the voyage.
  • Added a "Hire Swabbies" button on the manage jobbers dialog to hire swabbies to your vessel without posting a job offer to the notice board. (Note that swabbies are still automatically hired as normal when you do post a normal offer)
  • Moved the "Call all hands" button onto the Manage Jobbers dialog.
  • Make the color range on the voyage configuration difficulty slider more accurate
  • Show the max crew, not just the count of pirates aboard, on /vwho results
  • Fix some recipes listing their labor requirements sorted inconsistently


But What About Flame-Painting?

From the Release Notes:

Immediately after client update:

  • Painting the hull of a dhow, baghlah, or xebec no longer leaves an all-wood racing stripe.
  • Ice on ships is no longer strangely colored based on the hull's paint
  • Adjust the color of gold paint on ship hulls.
  • Do not show all-hands messages if you have DND on.
  • Always display all-hands message to the person that sent it even if they otherwise wouldn't see it.

After the next reboot:

  • Fix issues with persimmon familiars not being recolorable & not being able to recolor familiars to persimmon.
  • Allow snow furniture to be placed in the lobby scene outside houses.
  • Puzzle sessions under a minute no longer count towards competitions.
  • Restrict the new Atlantis & Cursed Isle trinkets to the normal color palettes for those.


All Hands to the Paintbrush

From the Release Notes:
  • Allow players to recolor and rename familiars for the normal fees and with the normal restrictions without filing a petition to involve an OM.
  • Allow ship hulls to be painted just like railings and sideboards.
  • Improve performance of scene rendering in certain situations, especially scrolling.
  • Add a button on the Vessel tab to allow officers to request all hands (or some subset) to come aboard their vessel.
  • Adjust the rate random dragoons board from the water in Atlantis.
  • Reduce the number of dragoons boarding from Gorgonyxes and Archelons in Atlantis.
  • Adjust monster spawn rates in Atlantis.
  • Added new prizes for both Atlantis and CI: New trinkets and (rare) Atlantean and Indigo Chromas.
  • Reduced the price of Imperial Outpost maps.
  • Adjust recipes for several products (See Hermes' post here)
  • Add new style of gift wrap in the palace shoppe.
  • Add new holiday trinkets in the palace shoppe.
  • Add new holiday portrait backgrounds: Ariastess's Candyland Inn, Damayi's Tropical Christmas, Dexla's Candied New Year, Greylady's Holiday Welcome, Molasses's Cozy Maiden.
  • Bring back the Candy Cane trinket.
  • Fixed a bug related to using up labor hours.
  • Fixed a bug where Explorers' Halls would still sell maps after they've gone dark.


Imperial Bugfixes

From the Release Notes:
  • Fix bug causing graphical lag when navigating in imperial outposts
  • Fix bug preventing the creation of new trophy boxes (Fixed at next reboot)
  • Fix bug where ships sometimes couldn't enter imperial outposts (Fixed at next reboot)
  • Fix incorrectly translated Imperial ship names in German (Opal).
  • Adjust payouts in imperial outposts - change most of the commodities into pieces of eight and adjust how much is set aside for the ship owner/operator. (Changed at next reboot)


Colonel Bug's Formidable Garrison

From the Release Notes:
  • New limited edition portrait backgrounds: Amethethon's Waterfall Walk, Cassopia's Mermaid Map, Harlech's Commodities Market, Halech's Still Thirsty, Trollsb's Cursed Isles
  • Disable job posting while off-ship at an expedition
  • Lower the commodity payouts from Imperial Outposts
  • Automatically move 10% of the PoE earned by defeating an Imperial Outpost to the ship's hold
  • In building records for Explorers' Halls, don't claim the money spent purchasing a map went to the hall (since it didn't)
  • Fix bug where certain rare boards for Imperial Outposts would break
  • Fix bug that sometimes caused no trophies to be displayed for a pirate
  • Fix some missing translations


Exploring the Transcendent

From the Release Notes:
  • Add new Attraction building: The Explorers' Hall
    • Explorers' Halls sell charts to new expeditions nearby, currently specifically:
  • Raids on Imperial Outposts
    • The tyrannical Empire has started encroaching on the piratey high seas.
    • Attack the outposts, sink their defences, and fight the soldiers to plunder their supplies
  • Count "Learning" as poor, not fine when calculating blockade pay
  • Split Able into Able and Proficient
  • Split Aspiring into Aspiring and Obscure
  • Add new experience levels beyond Sublime: Revered, Exalted, Transcendent
  • New bronze cannons and helm available for manufacture
  • New figurehead available for large vessels
  • Don't allow greeter pillages or ships being transported by swabbies to enter expeditions
  • Fix a bug that caused some shop orders to not show



From the Release Notes:
  • Pirates, Crews, and Flags now each have 4 types of Reputation, viewable via the pirate, crew, and flag pages. Each category of reputation may be earned through various in-game activities. Different activities earn different amounts of reputation. Additionally, activities performed more recently are worth more reputation than past activities.
  • New shoppe portrait background - Weavery
  • New limited edition portrait - Greylady's Tailor


Now With 50% More Deluxe

From the Release Notes:
  • Fix issues with deluxe labor badges not allowing the extra labor they should.
  • Fix message given when placing an order for a shoppe; point towards the correct place to see and deliver it.
  • Various sundry tweaks to translations.


All That Glitters Is Gilded

From the Release Notes:
  • New Deluxe Labor Badges: lasts as long as a regular labor badges, but allows 72 hours of labor per day.
  • New Items for Manufacture:
    • Fighting dummies (Swordfighting & Rumble versions) - ye can associate these with a particular pirate and fight a dummy dressed and armed like them
    • Buccaneer hat
    • Furniture that can replace existing items on ships:
      • Gilded cannons and helms
      • Figureheads: Sea Serpent, Gryphon, Mermaid
  • Include hours spent foraging in labor reports.
  • Offline labor is now allocated more reliably to top-paying jobs.
  • On subscription oceans, if a pirate doesn't use their offline labor hours, they are now provided to other pirates on the same account.
  • Combine all of the shoppe/vessel commodity management interfaces onto one tabbed interface to make it easier to switch between them.
  • Use a smaller icon for furniture on the product pricing interface to fit more at a time.
  • Put shoppe recipes on their very own panel, accessible to everyone. Shopkeepers can find it on the shop management radial menu, others will find it where the management radial would be.
  • Orders may now be placed on behalf of your shoppe with any appropriate shoppe on the island (ones that make commodities or the same shoppe type) - the cost will be paid from the shoppe's coffers. These orders will be deliverable by any manager at your shoppe from the Manage Orders interface. On doubloon ocean, any doubloon delivery fee will still need to be paid by the delivering pirate.
  • Managers must now pay full price even at their own shoppe - they should generally use the Order for yer Shoppe mechanism to pay straight out of the shoppe coffers.
  • Log to the building records when someone works at a shoppe either on reserve labor or on anything else not covered by escrow.
  • Combine employee payment records in shoppe logs.
  • Combine foraging records in vessel logs.
  • Adjust the gold nuggets needed to manufacture dive helms.
  • Small adjustment to cursed isles chest distribution to gunners and fighters.
  • Cutters now have in-scene bowsprits to match their icon.
  • Increase the reward for defeating the Atlantis Citadel

Bug Fixes

  • Fix bug with wrapping of certain item names (e.g. Poniard) on the Completed Orders panel.
  • Fix bug where overfull skellie/zombie fights would always eject the first people in.
  • Fix some boochy behavior with typing prices into some of the commodity interfaces.


We're Painting the Parrots Red

From the Release Notes:
  • Fix bug with some parrots being shown with incorrect colors on pirate pages.
  • Fix bug that could result in employees showing up repeatedly in reports.
  • Make the "warnspot" chat message reflect how blackspots really work.
  • Fix various typos in the spanish translations.

After tomorrow's reboots:

  • Fix bug requiring a current subscription to equip the box set's backsword.


Pillaging is Hard, Let's Go Shopping

From the Release Notes:
  • Revamp shoppe purchasing interface.
  • Provide up to 2 hours of labor per puzzle completed for in-game/active labor if the hours are available and the puzzle isn't booched.
  • Play a celebration sound when ye are awarded a trophy or complete a mission.
  • Add new furniture items: pedestal and female pirate bust.
  • Add persimmon to available colors for prizes from Treasure Chests.
  • Display an ahoy panel of completed orders that allows their delivery. The ahoy appears when the order is completed or at logon.
  • Bugfixes:
    • Fix division of booty at server shutdown.
    • Fix that some /who panels still auto-closed.
    • Fix that eights paid for jobbing on trade voyages weren't written to the vessel log.
    • Allow certain rewards to be received and redeemed without logging out.
    • Fix bug that would consume labor hours when immediately abandoning a crafting puzzle.


Trading: Keep it in the Family

From the Release Notes:
  • Bugfixes:
    • Fix that trades weren't allowed on family servers.
    • Fix logging of pay from reserved labor.
    • Fix several Spanish translations.
    • Fix that some pirate names couldn't be said after logging back in on a family server.
    • Fix the large font on Mac OS X.


Speak Somewhat Freely

From the Release Notes:
  • Add several words to the family server white list.
  • Bugfixes:
    • Fix the small dog in portraits.
    • Fix that rats given out in the tutorial mission could be placed on islands.
    • Fix several Spanish translations.
    • Fix editing flag news.
    • Fix issues where stalls/shops would inappropriately apply labor to reserve.


¡Por las barbas de Neptuno!

From the Release Notes:
  • Add new family ocean, Crimson.
  • Add new Spanish ocean, Jade.
  • Add Reserve Labor in Shoppes & Stalls. This allows employees to perform work ahead of time (either online or offline) which will be automatically applied to any future orders made at that stall/shoppe. Buyers purchasing from a shoppe with sufficient labor to cover their order will see the delivery time as "Immediate" and will indeed be able to pick up their order any time after placing it.
  • Allow flag & crest tapestries to be hung on the side of larger ships (such as in place of the white ones which are there by default).
  • Add captain's bandana hat for sale.
  • Add pirate bust furniture that can be inscribed with information about a pirate.
  • Add large display case furniture that holds up to 80 trinkets.
  • Add new color: persimmon. The color isn't available for production in cloth, paint or enamel yet.
  • Show blockade job offers on all islands.
  • Move the Vote on Booty button to its own ahoy panel.
  • Display counts of chests foraged and chests available on buried treasure expeditions.
  • Allow non-subscribers to make hearty invitations.
  • Sink a portion of a vessel's eights along with the vessel when it goes down in Atlantis, blockades and flotillas rather than adding it to the sunken treasure.
  • Give out the rat and furni with the tutorial mission.
  • Highlight ships with a bright blue outline on the Where are My Vessels display.
  • Stop playing the intro music in the gunnery puzzle for if it's reentered soon after it's been exited.
  • Add a note that by logging on, you agree to the Terms of Service.
  • Teach Sea Monsters to attack ships off the edge of the board (but not those in safe zones).
  • Add rose, lavender, mint, light green, magenta, lemon, peach, and light blue as colors for gems on rings.
  • Bugfixes:
    • Fix inflated values being shown for total eights from chests.
    • Fix the bilge clear sound.
    • Fix a bug in generating shop labor reports that could sometimes misreport labor remaining in queue.
    • Fix a bug where bots on tutorial missions constantly booch.
    • Fix Bumblebeard taking over the top right panel of the map.
    • Fix Barnabas getting a woefully underskilled crew against some ship types.
    • Fix bonus moves returning if used when entering the citadel.
    • Fix multiple waves attacking at the end of foraging rounds in rare circumstances in the gauntlet.


Fixes by Land or by Sea

From the Release Notes:
  • Fix the Party Boat portrait background name.
  • Fix a problem causing clients on some machine to fail during startup.

After reboots:

  • Fix some problem with German names for Brigand King vessels and Barbarians.


Party by Land or by Sea

From the Release Notes:

After reboots:

  • Add two limited edition portraits: Nova's Party Boat and Kirppu's Garden Party.
  • Fix inheritance mission not starting properly.


Bugs from the Deepest Depths

From the Release Notes:


Bugs from the Deep

From the Release Notes:
  • Bugfixes:
    • Fix NPPs going on drinking binges.
    • Fix men-at-arms selections for fights being disregarded in Atlantis and the Cursed Isles.
    • Fix puzzles failing to register after a round in blockades.
    • Fix skellie and zombie missions disappearing soon after the skellies or zombies spawned.
    • Fix that items from skellies and zombies always went to the first pirates to enter the fray.


Bounty from the Deep

From the Release Notes:
  • New Expedition: shipwrecks.
  • New Furniture: rowboat bed and ship's bell.
  • New limited edition pet: cougar.
  • More evenly award performance-based chests.
  • Calculate the doubloon surcharge for items involving purple, black, and gold cloth and enamel from the amount of each commodity of that type used.
  • Include the amount of evenly split treasure on the SMH division summary.
  • Add Atlantis and Cursed Isle specific map icons.
  • Remove the item requirement from skellies/zombies.
  • If no one is fighting them, skellies/zombies will now get bored and start leaving one at a time.
  • Allow mugs, postcards and postage stamps of portraits to be created through Zazzle.
  • Highlight curse words and stopwords in the chat interface.
  • Give referrers a bandana for referring a new player instead of eights.
  • Adjust high end rumble AI to be less extraordinarily skillful at surviving with a nearly full board.
  • Bugfixes:
    • Fix chests foraged near the end of a gauntlet round not counting.
    • Fix thralls in the Cursed Isles not following their new master if their current master leaves and extra, inactive thralls showing up in fights.
    • Fix crew and flag fame calculations.
    • Fix calculation of shipwrightery scores in abandoned games.
    • Fix bug with competition rankings booching when not participating in every puzzle
    • Fix bug that prevents a disconnected pirate in an atoll from being able to set sail after reconnecting.
    • Fix improper dumping of the booty and hold in non-sinking blockades and flotillas. Booty is now dumped and the hold is now kept in both situations.
    • Remove eights from a ship's booty when it's sunk in a non-sinking blockade.
    • Rename Atlantean Princess Statue to Atlantean Priestess.


It Looks Like You're Trying to Play a Puzzle

From the Release Notes:

Active client update:

  • Fix missing translations for Rigging tutorial on the Puzzle Board
  • Add the ability to close out Bumblebeard when he's giving his mission cancellation speech

After reboots:

  • Fix bug with tutorial missions thinking they were canceled after having finished normally



From the Release Notes:
  • New Puzzle: Rigging. Note that performance-based trophies will not be enabled initially, and will be turned on once scoring has stabilized somewhat.
  • Navy missions and crew creation now allow rigging experience as an alternative to sailing in their requirements. Additionally, for crew creation - rumble is allowed instead of swordfighting and any duty puzzle experience is allowed for non-established server crew requirements.
  • Include crew restocking cut on job notices.
  • If you're on a vessel, default to vessel chat regardless of chat-circleness.
  • Bugfixes:
    • Fix a bug that could result in not logging a pirate transacting with a ship's coffers.
    • Fix bug where placing an Enthralling maneuver while there are more thralls on your boat than pirates would cause boochiness.


Time Takes Its Atoll

From the Release Notes:

After client update:

  • Fix bug that could sometimes cause Bumblebeard to stick around when he shouldn't

After reboots:

  • Better approximate whether a merchant is catchable based on courses
  • Award incredible forager trophies when digging up buried treasure
  • Fix corner case awarding expeditions that could break booty payout
  • Fix another bug that could cause woefull underskilled brigands to spawn in extreme cases
  • Fix bug causing erroneous booched reports when one doesn't actually forage on the atoll


The Phantom Atollbooth

From the Release Notes:
  • New seasonal pet available in the Palace Shoppe: rabbits
  • New egg-competition winners - egg furniture items available in the Palace Shoppe or through various events
  • New colors of cloth, paint, enamel, and clothing: lemon, peach, light blue
  • Cats are now available for purchase in a new color: blue-grey
  • When defeating brigands, you sometimes gain information about other goodies they knew about, such as buried treasure or juicy merchants
  • When set to the trade voyage type, do not ramp up difficulty of future brigands based on winning
  • New "Evading" voyage type; this is the same as a trade voyage, except without paying jobbers per league. You can also change to this type at any time, however once it's on, you cannot turn it off until you're at an island
  • Adjust brigand payouts based on firepower of their vessel
  • Update German translations of some color names for improved consistency
  • Update sound library to hopefully fix skipping or stopping sounds
  • Brigands in melees are now more willing to give up the ghost when hopelessly outnumbered instead of dragging out fights
  • Fix bug that would sometimes spawn woefully under-skilled brigands


Taste the Rainbow

From the Release Notes:
  • Many changes to brigand spawning; things should be a lot more consistent.
  • Adjustments to might calculations; the firepower of vessels is now considered.
  • Lessen effects of older battles on the ramp in pillaging.
  • Increase minimum crew numbers for brigand vessels.
  • Adjust the impact of duty navigation performance on brigand spawn.
  • Alter how payouts from brigand vessels are calculated.
  • Adjust route difficulties to smoothly transition instead of abruptly changing at islands.
  • Display route difficulty on Yer Known World; darker leagues mean more dangerous waters.
  • Various visual tweaks to the chart interface
  • Change the default crew cut for new crews to 20%.
  • Make the Monkey Boat a little less aggressive towards vessels with high-value cargo.
  • Show vessels' helmsmen & crew counts in the results of /vwho.
  • In Cursed Isles, assign a share for the booty divide after each swordfight win, plus one more when leaving the isle.
  • Slight adjustments to the contents of chests in Cursed Isles
  • Only allow small ships (those with a single mast) to be used for greeter pillages.
  • New limited edition portrait backgrounds for spring: Sharktail's Blooming Meadow, Happyharlot's Spring Garden, and Bootlegpatch's Twilight Garden (will be turned on at a future date)
  • Swabbie Ship Transport costs have increased - you now get more swabbies for a better manned boat and faster service from one island to another
  • Adjust the spawn distribution of some Atlantis boards

Bug Fixes

  • Fix various timing bugs in spades and hearts.
  • Fix bug in poker involving side pots with multiple folds and all-ins.
  • Fix timing bug in drinking involving drunkenness.
  • Fix bug involving vessels sinking while being hijacked.
  • Fix colorization of foamy mugs in portraits.
  • Fix various bugs with brigands that could spawn in places that they wouldn't encounter you on the sea.


If A Homunculus Sees His Shadow, Does That Mean Six More Weeks of Cursed Fog?

From the Release Notes:

Portraits and New Items

  • New limited edition portrait backgrounds: Damayi's Cupid's Party, Damayi's Pirate o' Love, Happyharlot's Valentine's Day, Roseash's Lakeside Snow, Merethif's Winter Cabin
  • Returning seasonal portrait backgrounds: Valentine's Day Heart, Valentine's Day Swan
  • Limited edition white elephants are available in the Palace Shoppe
  • Seasonal Valentine's Day trinkets are available in the Palace Shoppe
  • New seasonal valentine furniture available in the Palace Shoppe: Rose wreath
  • Flower trinkets may now be held in portraits
  • Mugs may now be held in portraits
    • Solid or greater experience in drinking allows foam in the held mug
  • New clothing available for tailors to manufacture: plain knickers for ladies
  • New starter clothing, also available from tailors: patchy pants and solid shirts for both genders

New Player Experience

  • New tutorial mission for first-time pirates
  • Make navy gunnery mission only require Apprentice instead of Narrow in the 3 basic duty puzzles
  • Make navy vessels better understand their available duty stations
  • Tweaks to the pirate creation interface
  • Allow pirate creation during initial game download when launching from the web page

Cursed Isles

  • New sounds on the Cursed Isle
  • Cultists and Enlightened Ones now wield weapons of their own making
  • New Cursed Islanders have been spotted in frays: Vargas and Homunculi
  • Adjust bot AI for rumbling
  • New Cursed Isle loot is available for plundering

Miscellaneous Tweaks

  • Decreased the number of dragoons boarding from sea monsters
  • New titles assignable to crew members
  • Scale blacksmithing scoring with difficulty level
  • Restrict what html is usable in trinket inscriptions/wrapped present text
  • Warp to portal arrows if necessary instead of complaining that they are unreachable
  • Use antialiased text throughout the game
  • Flotillas now only blockade an island after at least two weeks of existence, versus one before
  • Always show the 'To home' button, even when at home (and tell users as much if they try to use it there)
  • Don't require officerhood to see vessel lock status from the docks
  • Adjustments to mugs in drinking:
    • Fix skull mug to properly only penalize by 40 pts on PLAYING the special, not drinking it
    • Stein - Make it +15/-10 instead of +15/-5
    • Horn - On playing specials, lose 10 points

Bug Fixes

  • Fix bug with foraging scores in puzzle competitions
  • Fix bug with inconsistently aged bandanas from item tutorial mission
  • Fix bug with vessels sunk between the time they pull into the CI cove and the end of the turn
  • Fix bug in ship placement coming out of cursed isle gauntlet - previously never placed to upper right of primary exit point.
  • Fix bug with the notice board's inn button when the inn is your home
  • Show "Board" instead of "Apply" on the jobbing board when a pirate is already jobbed into that crew
  • Add missing layers for dreadlocks & long-straight hair in portraits
  • Fix misaligned buccaneer jacket sleeves in portraits
  • Fix timing issues with some messages relating to scoring and drunkenness; this includes timing issues causing incorrect scores to be displayed game-end involving tankards


Ghost of Gunnery Past

From the Release Notes:
  • Add a speed slider to gunnery to set a desired speed; the puzzle will run at either that desired speed or the speed based on your rating, whichever is higher.
  • New player-made holiday trinkets available for purchase in the palace shoppe
  • Prefer still-fighting zombies to those that have already been defeated when applying the zombie defeat and control bonus move in the Cursed Isles.
  • Add more island scenes for the Cursed Isles.
  • Vessels taken over in Atlantis and Cursed Isles now show with a red outline.
  • Reduce the weight given to gunnery and defence of the ship in Cursed Isle payouts, and better spread out the number of chests given to everyone puzzling.
  • Make one-on-one fights against saboteurs unrated.
  • Monkeys in male portraits are no longer double-jointed & able to hide their arms complete behind their backs.
  • Zombie thralls lack the dexterity to wield swords and now go into battle with sticks.
  • When awarding sea monster charts, be more likely to hand out Cursed Isles maps than Atlantis ones.
  • When seeding gems to a market, set the price to an average of the existing gems at their lowered price and new gems at their normal price.
  • Navy ships now better understand what stations they have available when selecting where to go for a mission.
  • Randomize the order of items in skelly/zombie wagers.
  • Wait a bit before playing entrance music in sinking situations so the music doesn't overlap with the danger whistle.
  • Sounds in skirmishes caused by distant ships are now quieter.
  • Don't play vessel ambient sounds while standing on a cursed isle.
  • Add a notification when logging on while a reboot is pending.
  • Clarify messages for different ways saboteurs can board vessels.
  • Bugfixes
    • Fix bug with booty division screens coping badly with wardrobe changes (especially removing certain hats).
    • Fix the border on crew chat for certain cases, such as large-font mode.
    • Fix blue-screen in reconnecting after a disconnect in the Cursed Isles.
    • Fix a huge number of punctuation and grammar inconsistencies.
    • Fix misalignment of animation when labor is applied to an order.
    • Adjust graphics on playing cards to better line up.
    • Fix dock interface to stop it truncating vessel names so prematurely.
    • Fix bungalow outdoor scene not allowing snow pirates and similar furniture.


The Frogurt is also Cursed

From the Release Notes:
  • Turn on holiday trinkets, furniture, backgrounds. NOTE: Festive Firs and Holiday Wreaths will not be able to be produced or ordered until the next ocean reboots.
  • Minor fixes to puzzle competition page layout.
  • Fix performance problem when running on java 1.6.0_10+ on Windows.
  • Fix a problem with pirates being unexpectedly logged off as if they were idle.
  • Fix problem with not all dragoons/zombies being pulled into the ship-takeover fray in Atlantis & Cursed Isles.


A Mighty Wind

From the Release Notes:
  • Squares more than one space beyond the edge of a battle board now have double strength wind in them. It pushes a vessel two squares towards the board.
  • Provide enlightened ones with sturdier wood to carve their masks from. The lifespan of masks increases to 30 days.
  • Fix bug where enlightened ones would continue to taunt vessels after being defeated in the gauntlet.
  • Fix swabbies no longer responding to orders after they were asked to move.
  • Fix scores not being reported in foraging puzzle competitions.


Rusting Old Ironsides

From the Release Notes:


Applying the Swabbie-Prod

From the Release Notes:
  • Fix swabbies not taking stations when ordered to do so
  • Fix swabbies not making it back to the ship when leaving the Cursed Isles


Cursed Isles

From the Release Notes:
  • Cursed Isles
  • Add a leader board to show rankings during puzzle competitions
  • In puzzle competitions, don't consider puzzle sessions started before the competition
  • Allow people to win more than one prize during a performance bracket competition
  • Change border around battle navigation view on sinking battles
  • Add chests hauled to the score board in Atlantis
  • Don't swap ships between safe zones when exiting & reentering sea monster skirmishes
  • Skellies/zombies no longer take: regular sea charts, mostly-used whisking potions, injury repair potions
  • Let people trash sticks
  • Fix booch where gorgonyxes and archelons didn't drop dragoons on player vessels when pulling up next to them. They were always intended to transfer dragoons in addition to their normal attacks. The number of dragoons spawned normally has been dropped to compensate.
  • Fix problems with some male clothing and monkeys in portraits
  • Fix problems with sometimes displaying stale duty reports
  • Fix bug with reconnecting when aboard a now-sunk vessel
  • Fix booched non-scaling border around battle navigation view


Monster Mishmash

From the Release Notes:
  • Playing poker at high-buyin tables now requires some poker experience
  • Pirates ordered to navigate may change a ship's course.
  • Brigand Kings holding islands display their power on the blockade board.
  • While in a safe zone, vessels no longer generate special maneuver tokens (double-move, etc)
  • Navy vessels no longer appear on radar or display a might ring, since they cannot be attacked.
  • Hearties' names are now underlined when shown with just their face as well as with their full pirate.
  • When all 4 cannons are filled in the gunning mission, the cannons are fired to allow them to be filled without leaving the puzzle.
  • Atlantis treasure awarding now better takes into account how long pirates were in Atlantis.
  • Vessel Speed indicator now indicates speed as a percentage of the maximum speed of the vessel.
  • Layout change to the palace shoppe's top area.
  • Increased time before users are auto-logged-out after idling.
  • Autumn Leaves will be reappearing for the fall.
  • New limited edition portraits: Bootlegpatch's Night of the Living Pumpkins, Ickessler's Skellies, Merethif's Fruit Manor, and Nordenx's Dragoon Kin.
  • Bring back Halloween portraits: Ye Dread Dead, Jack O Lantern, Nordenx's Skull Island.
  • Bug Fixes:
    • Fixed layout problems with Notice Board news page.
    • Fixed problems with the whisk to home/houses button on news page.
    • Fixed bug where a brigand king taking over an outpost could cancel already-finished orders in a shoppe on the outpost.
    • Fixed bug that sometimes sent errors to chat while in foraging practice mode reminding them (repeatedly) that they cannot get commodities.
    • Fixed bug with intro mission navy payouts.
    • Fixed bug in drinking where inaccurate final scores were sometimes reported.
    • Fixed bug where users whose chat circle has disappeared while on board a vessel didn't go back to vessel chat mode automatically.
    • Fixed sound bug in Java 6 on Macs.


Fruits of yer Labor

From the Release Notes:
  • New Puzzle - Foraging - clear the crates to collect the fruit, gems, and gold. Replaces the old click-to-forage mechanism.
  • Fleet Officers and above (and deed holders) can create foraging offers to pay their crew for the commodities they forage, and these can be posted to the notice board.
  • Only fleet officers and above (and deed holders) can now conduct trading voyages or set the vessel to be transported by swabbies.
  • Sound changes
    • Added drinking puzzle intro song
    • Added intro music
    • Added intro music for most types of buildings
    • Added ambient sounds while on docks/vessels
    • Increase number of sound levels on the volume control
  • Rapacious bands of monkeys have been sighted on the oceans. Early reports indicate they target ships battling amongst themselves while heavily laden with commodities.
  • Gem sales prices now begin much higher and slowly drop in price.
  • Carrying large numbers of gems on your vessel (25 or more) can attract the attention of gem thieves who may sneak aboard and take a portion of your stash of gems.
  • Gold Ore has been replaced by Gold Nuggets, which are 1/10 the size and value and 10 times as easily found. Existing recipes have been switched over to use 10 times as many nuggets as they did ore and existing ore has been broken into nuggets.
  • Performance enhancements intended to address some of the recent lag issues
  • Tweaked Treasure Haul scoring
  • Allow the newer colors to be used on trinkets and wrapped presents from the palace shoppe.
  • Allow pets to join pirates in portraits.
  • Bug Fixes:
    • Fixed a bug that allowed furniture to sometimes leave behind a prop when rearranged in certain ways.
    • Fixed bugs with puzzle competition countdown timer and disconnects


Bumblebeard Begins

From the Release Notes:
  • Add ocean-wide duty and crafting puzzle competitions. Prizes are awarded for performance in the individual duty or crafting puzzles, or across multiple types of puzzles in a single competition.
  • Debut Bumblebeard in his new role as puzzle tutor. In the introductory missions, Bumblebeard will now appear to help new players along.
  • Add a league tracker showing the number of leagues between the last island and the next one coming up while on voyages.
  • Include locations within a ferry ride of your current or home island in buttons on the noticeboard and to find spots for challenge missions.
  • Allow items to be placed on clear portions of bar segments.
  • Require Java 1.5 or greater.
  • Allow managers to buy display-only items from the rack.
  • Restrict /gift to subscription oceans.
  • Bug fixes:
    • Fix full score being given for loading only the cannonball in gunnery.


Bug Hunt: The Adventure

From the Release Notes:
  • Bug fixes:
    • Fix inability to start tourneys with certain stored game configurations.
    • Fix swords dusting to foils instead of sticks.
    • Fix the chat entry bar not appearing in scenes in Adventures.
    • Fix finding the right adventure after following an Adventure invite link.


Release the Sharks

From the Release Notes:


Apply the Brigand-Prod

From the Release Notes:


Bound for Adventure

From the Release Notes:


It's not easy being light green

From the Release Notes:


New Ocean: Malachite

From the Release Notes:
  • New Ocean: Malachite
  • Bugfixes:
    • Fix problem where island overview maps could become confused between different oceans.
    • Fix layout problem on pirate pages for pirates owning many marketplaces.

Previous Releases

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