Ship
A ship is your vessel for moving pirates, commodities, going pillaging, foraging and holding other events. The various decks and rooms of a ship have the props to access the ship duty puzzles, configuration, and management.
From the ship's helm (or "navigation wheel") and navigation table, officers may configure voyage, manage jobbers, and view the officer bulletin board. The hold provides access to manage inventory, trade commodities, bid at the market, and access vessel records.
Contents
Construction
There are twelve basic kinds of ships made at shipyards and several limited edition or design-based variations. Each one requires different amounts of various commodities, labor, and doubloons (doubloon oceans only).
Ship Name | Iron | Sail cloth | Wood | Basic labor | Skilled labor | Expert labor | Doubloons | Others |
---|---|---|---|---|---|---|---|---|
Sloop | 50 | 75 | 66 | 160 | 60 | 0 | 20 | - |
Cupid class sloop | 50 | 75 | 66 | 160 | 60 | 50 | 40 | 5 masuyite 30 red paint 70 white paint |
Emerald class sloop | 50 | 75 | 66 | 160 | 60 | 50 | 40 | 80 green paint 5 gold nuggets |
Frost class sloop | 50 | 75 | 66 | 160 | 60 | 60 | 40 | - |
Harvest class sloop | 50 | 75 | 66 | 160 | 60 | 50 | 40 | 70 brown paint 5 masuyite 30 persimmon paint |
Inferno class sloop | 50 | 75 | 66 | 160 | 60 | 50 | 40 | 5 masuyite 5 lorandite 70 red paint 70 orange paint 30 yellow paint 50 stone |
Midas class sloop | 50 | 75 | 66 | 160 | 60 | 100 | 40 | 10 gold nuggets 40 maroon paint 25 white paint |
Phantom class sloop | 50 | 75 | 66 | 250 | 0 | 0 | 40 | 5 masuyite 100 grey paint |
Rogue class sloop* | 50 | 75 | 66 | 160 | 60 | 0 | 20 | 20 black paint 30 grey paint 4 gold nuggets 2 masuyite |
Verdant class sloop | 50 | 75 | 66 | 160 | 60 | 50 | 40 | 40 lemon paint 40 lavender paint 10 white paint 5 gold nuggets |
Cutter | 100 | 150 | 150 | 250 | 100 | 0 | 30 | - |
Verdant class cutter | 100 | 150 | 200 | 250 | 100 | 75 | 60 | 50 lemon paint 50 mint paint 5 gold nuggets |
Dhow | 125 | 150 | 150 | 200 | 125 | 50 | 32 | 3 lacquer 25 tan cloth |
Longship | 250 | 175 | 350 | 250 | 150 | 50 | 36 | 75 tan cloth |
Frost class longship* | 250 | 175 | 350 | 250 | 150 | 50 | 36 | 75 tan cloth 70 light blue paint |
Baghlah | 150 | 200 | 350 | 300 | 175 | 50 | 38 | 6 lacquer 50 tan cloth |
Merchant brig | 125 | 200 | 400 | 400 | 150 | 50 | 40 | - |
Junk | 200 | 200 | 400 | 300 | 175 | 70 | 38 | - |
Fortune class junk | 200 | 200 | 400 | 300 | 175 | 70 | 76 | 150 maroon paint 70 yellow paint |
War brig | 150 | 200 | 450 | 400 | 200 | 90 | 50 | - |
Cupid class war brig | 150 | 200 | 450 | 400 | 220 | 150 | 100 | 50 stone 150 red paint 100 white paint |
Gingerbread class war brig | 150 | 200 | 450 | 350 | 220 | 150 | 100 | 7 gold nuggets 25 sugar cane 70 red paint 50 lime paint |
Imperial class war brig | 150 | 200 | 450 | 400 | 220 | 120 | 100 | 5 masuyite 50 red paint 70 white paint |
Rogue class war brig* | 150 | 200 | 450 | 400 | 200 | 90 | 50 | 60 black paint 90 grey paint 6 gold nuggets 6 masuyite |
Merchant galleon | 225 | 325 | 600 | 650 | 375 | 125 | 60 | - |
Xebec | 210 | 300 | 560 | 525 | 350 | 115 | 55 | 15 lacquer 180 tan cloth |
War frigate | 250 | 400 | 650 | 700 | 450 | 175 | 75 | - |
Atlantean class war frigate* | 250 | 400 | 650 | 700 | 450 | 175 | 75 | 150 blue paint 100 grey paint 100 white paint 50 yellow paint 5 gold nuggets |
Imperial class war frigate | 250 | 400 | 650 | 700 | 450 | 250 | 150 | 10 masuyite 150 red paint 150 white paint |
Rogue class war frigate* | 250 | 400 | 650 | 700 | 450 | 175 | 75 | 100 black paint 150 grey paint 10 gold nuggets 10 masuyite |
Grand frigate | 500 | 600 | 1200 | 1200 | 850 | 350 | 100 | - |
Midas class grand frigate | 550 | 600 | 1300 | 1200 | 1000 | 700 | 250 | 30 gold nuggets |
Rogue class grand frigate* | 500 | 600 | 1200 | 1200 | 850 | 350 | 100 | 150 black paint 200 grey paint 12 gold nuggets 10 masuyite |
*These ships require a design that matches the ship name.
Capacity
Each ship class has a different capacity of total pirates, duty stations and commodities it can carry.
Ship Name | Pirates | Sails | Carp | Bilge | Guns | Gun Size | Shots | Volume | Mass |
---|---|---|---|---|---|---|---|---|---|
Sloop | 7 | 3 | 2 | 2 | 1 | small | 4 | 20,250 | 13,500 |
Cutter | 12 | 5 | 3 | 2 | 2 | small | 8 | 60,750 | 40,500 |
Dhow | 12 | 5 | 3 | 2 | 1 | medium | 4 | 20,250 | 13,500 |
Longship | 15 | 5 | 3 | 3 | 3 | small | 12 | 20,250 | 13,500 |
Baghlah | 18 | 6 | 4 | 4 | 3 | medium | 12 | 27,000 | 18,000 |
Merchant brig | 20 | 6 | 9 | 6 | 2 | medium | 8 | 135,000 | 90,000 |
Junk | 18 | 6 | 4 | 4 | 3 | large | 12 | 27,000 | 18,000 |
War brig | 30 | 9 | 6 | 4 | 4 | medium | 16 | 81,000 | 54,000 |
Merchant galleon | 30 | 9 | 14 | 14 | 3 | large | 12 | 405,000 | 270,000 |
Xebec | 45 | 14 | 9 | 8 | 6 | medium | 24 | 182,250 | 121,500 |
War frigate | 75 | 18 | 18 | 12 | 6 | large | 24 | 324,000 | 216,000 |
Grand frigate | 159 | 30 | 24 | 16 | 6 | large | 24 | 810,000 | 540,000 |
Ship Handling and Station Performance
All ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating). Assigning swabbies or pirates to some stations improves performance. This will raise the speed or keep damage and bilge low respectively.
With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge. Players can perform much better though the max and min speed of each vessel is fixed. (Referring to diagonal leagues. Horizontal are 40% longer)
Ship Name | Swabbies | Min Carp | Min Bilge | Min speed minutes/LP |
Max speed minutes/LP |
---|---|---|---|---|---|
Sloop | 4 | 1 | 1 | 5 | 1:00 (100%) |
Cutter | 7 | 1 | 1 | 5 | 1:00 (100%) |
Dhow | 7 | 1 | 1 | 5 | 1:00 (100%) |
Longship | 9 | no data available | |||
Baghlah | 10 | 2 | 1 | 5 | 1:15 (80%) |
Merchant brig | 12 | 2 | 1 | 5 | 1:15 (80%) |
War brig | 14 | 2 | 1 | 5 | 1:15 (80%) |
Junk | no data available | ||||
Merchant galleon | 19 | 4 | 3 | 5 | 1:40 (60%) |
Xebec | 22 | no data available | |||
War frigate | 33 | 6 | 3 | 5 | 1:40 (60%) |
Grand frigate | 46 | 12 | partial data available | 1:40 (60%) |
Note that you get the max number of swabbies only with swabbie transport. With all other voyage types you will get only 4, with the exception of a sloop in which you will have only 3. (You may get some temporary additional ones if a player leaves in battle)
If no sails station is worked at any longer the ships will decelerate with time. Also they will accelerate to full speed if there are enough sailors working. Swabbies will always perform a high fine rating during the voyage, player ratings will vary depending on their skill. The following numbers assume swabbie performance.
Ship Name | in | Sailors (full speed range covered) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |||
Sloop | minutes LP |
-10:10 -5.75 |
8:00 4.5 |
6:30 3.67 |
|||||||||||
Cutter | minutes LP |
-10:10 -5.75 |
8:00 4.5 |
7:25 4.20 |
|||||||||||
Dhow | minutes LP |
-9:15 -5.2 |
20:25 11.5 |
8:00 4.5 |
|||||||||||
Longship | minutes LP |
no data available | |||||||||||||
Baghlah | minutes LP |
-10:00 -4.8 |
18:15 8.8 |
8:00 3.85 |
|||||||||||
Merchant brig | minutes LP |
-10:00 -4.8 |
18:10 8.75 |
8:10 4.00 |
7:40 3.70 |
6:50 3.30 |
|||||||||
War brig | minutes LP |
-10:00 -4.8 |
23:35 11.4 |
13:05 6.3 |
8:15 4.0 |
7:30 3.6 |
|||||||||
Junk | minutes LP |
no data available | |||||||||||||
Merchant galleon | minutes LP |
-9:45 -3.8 |
12:10 4.75 |
8:40 3.4 |
7:35 2.95 |
7:30 2.9 |
7:35 2.95 |
||||||||
Xebec | minutes LP |
no data available | |||||||||||||
War frigate | minutes LP |
-10:40 -4.15 |
69:15 27.0 |
15:15 5.95 |
10:10 3.95 |
7:35 2.95 |
|||||||||
Grand frigate | minutes LP |
no data available |
Damage
Each ship class can handle a different amount of damage in battle. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.
Shot damage
Ship Name | Max SF/Rumble Damage | Full Damage | ||||
---|---|---|---|---|---|---|
Small | Med | Large | Small | Med | Large | |
Sloop | 6 | 4 | 3 | 10 | 6.667 | 5 |
Cutter | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Dhow | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Fanchuan | 7.875 | 5.225 | 3.9375 | 13.125 | 8.75 | 6.5625 |
Longship | 9 | 6 | 4.5 | 15 | 10 | 7.5 |
Baghlah | 12 | 8 | 6 | 20 | 13.333 | 10 |
Merchant brig | 12 | 8 | 6 | 20 | 13.333 | 10 |
Junk | 15 | 10 | 7.5 | 25 | 16.66 | 12.5 |
War brig | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
Merchant galleon | 18 | 12 | 9 | 30 | 20 | 15 |
Xebec | 21 | 14 | 10.5 | 35 | 23.333 | 17.5 |
War galleon | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
War frigate | 30 | 20 | 15 | 50 | 33.333 | 25 |
Grand frigate | 36 | 24 | 18 | 60 | 40 | 30 |
Friendly Fire
When ships from the same faction in a normal blockade shoot or ram each other, Friendly Fire applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in blockades for all ships in the same faction, and flotillas for all player ships, but not in Brigand King blockades, or Atlantis.
Ram Damage
When a ship runs into another ship, rocks, or some edges of the board, it also receives damage. The mechanics of ram movement are detailed on the Ramming page, including the amount of damage, included below.
Ram damage
Ship Name | Damage dealt by this ship
(Equivalent hits by shot size) |
Size class | ||
---|---|---|---|---|
Small | Medium | Large | ||
Sloop | 0.5 | 0.333 | 0.25 | Small |
Cutter | 0.5 | 0.333 | 0.25 | Small |
Dhow | 0.5 | 0.333 | 0.25 | Small |
Fanchuan | 0.5 | 0.333 | 0.25 | Small |
Longship | 0.5 | 0.333 | 0.25 | Medium |
Baghlah | 1 | 0.667 | 0.5 | Medium |
Merchant brig | 1 | 0.667 | 0.5 | Medium |
Junk | 1.5 | 1 | 0.75 | Medium |
War brig | 2 | 1.333 | 1 | Medium |
Merchant galleon | 2.5 | 1.667 | 1.25 | Large |
Xebec | 2.5 | 1.667 | 1.25 | Large |
War galleon (verify) | Large | |||
War frigate | 3 | 2 | 1.5 | Large |
Grand frigate | 4 | 2.667 | 2 | Grand |
Rock damage
Ship Name | Equivalent no. of hits by shot size | ||
---|---|---|---|
Small | Medium | Large | |
Sloop | 0.5 | 0.333 | 0.25 |
Cutter | 0.625 | 0.417 | 0.3125 |
Dhow | 0.625 | 0.417 | 0.3125 |
Fanchuan | 0.65625 | 0.4375 | 0.328125 |
Longship | 0.75 | 0.5 | 0.375 |
Baghlah | 1 | 0.667 | 0.5 |
Merchant brig | 1 | 0.667 | 0.5 |
Junk | 1.25 | 0.833 | 0.625 |
War brig | 1.25 | 0.833 | 0.625 |
Merchant galleon | 1.5 | 1 | 0.75 |
Xebec | 1.75 | 1.167 | 0.875 |
War galleon (verify) | 1.25 | 0.833 | 0.625 |
War frigate | 2.5 | 1.667 | 1.25 |
Grand frigate | 3 | 2 | 1.5 |
Blockades
In blockades, each ship class also has a different influence diameter. When choosing which ship to use in a blockade, it is important to know the trade-offs between influence diameter, firepower, damage capacity, and manpower required to run the ship.
Ship Name | Minimum pirates for influence | Maximum pirate capacity | Total # of stations | Influence diameter | Firepower (small shot equivalent per turn) | Sinking damage (small shot equivalent) |
---|---|---|---|---|---|---|
Sloop | 3 | 7 | 8 | 1 | 1 | 10 |
Cutter | 4 | 12 | 12 | 2 | 1 | 12.5 |
Dhow | 4 | 12 | 11 | 2 | 1.5 | 12.5 |
Longship | 5 | 15 | 14 | 2 | 2 | 15 |
Baghlah | 6 | 18 | 17 | 4 | 3 | 20 |
Merchant brig | 7 | 20 | 23 | 4 | 1.5 | 20 |
Junk | 6 | 18 | 18 | 4 | 2 | 25 |
War brig | 8 | 30 | 23 | 6 | 3 | 25 |
Merchant galleon | 10 | 30 | 40 | 6 | 2 | 30 |
Xebec | 13 | 45 | 37 | 6 | 3 | 35 |
War frigate | 17 | 75 | 54 | 8 | 4 | 50 |
Grand frigate | 29 | 159 | 76 | 10 | 4 | 60 |
Historical Notes
Prior to release 2004-04-28, there was no such thing as grappling. The swordfight began when both ships occupied the same square on the battle navigation board. Also, before this, the edges of the board acted like winds that pushed ships back onto the board.
The manage jobber control was added with release 2009-12-18, and vessel records were added with release 2004-05-07.
See Also
- Collision mechanics
- YPPedia Ships Portal
- Ship Buying Guide
- List of known ship name fish names
- List of known ship name adjectives
- Ship icons displayed on dockside and when targeted
External/Other Links
- Commonly discussed ideas from Game Design
- Ship totals from each ocean (Feb 6, 2007)
- Total ship counts 31st July 2009
- Ship Graphics (Outside)
- Ship Graphics (Inside)
- Ships Types resource, listing Stations, Capacities, etc... by Baldwin
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See also: | Shipyard | Shipwrightery | Pillaging | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Limited edition ship | Ships requiring designs for construction |