Ship

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Revision as of 00:33, 5 April 2011 by Princesskyli (talk | contribs) (+verdant sloop)

A ship is your vessel for moving pirates, commodities, going pillaging, foraging and holding other events. The various decks and rooms of a ship have the props to access the ship duty puzzles, configuration, and management.

From the ship's helm (or "navigation wheel") and navigation table, officers may configure voyage, manage jobbers, and view the officer bulletin board. The hold provides access to manage inventory, trade commodities, bid at the market, and access vessel records.

A scaled down image showing all the ships' main decks. From left to right: sloop, cutter, dhow, longship, baghlah, merchant brig, junk, war brig, merchant galleon, xebec, war frigate, and grand frigate.

Construction

There are twelve basic kinds of ships made at shipyards and several limited edition or design-based variations. Each one requires different amounts of various commodities, labor, and doubloons (doubloon oceans only).

Ship Name Iron Sail cloth Wood Basic labor Skilled labor Expert labor Doubloons Others
Sloop 50 75 66 160 60 0 20 -
Cupid class sloop 50 75 66 160 60 50 40 5 masuyite
30 red paint
70 white paint
Emerald class sloop 50 75 66 160 60 50 40 80 green paint
5 gold nuggets
Frost class sloop 50 75 66 160 60 60 40 -
Harvest class sloop 50 75 66 160 60 50 40 70 brown paint
5 masuyite
30 persimmon paint
Inferno class sloop 50 75 66 160 60 50 40 5 masuyite
5 lorandite
70 red paint
70 orange paint
30 yellow paint
50 stone
Midas class sloop 50 75 66 160 60 100 40 10 gold nuggets
40 maroon paint
25 white paint
Phantom class sloop 50 75 66 250 0 0 40 5 masuyite
100 grey paint
Rogue class sloop* 50 75 66 160 60 0 20 20 black paint
30 grey paint
4 gold nuggets
2 masuyite
Verdant class sloop 50 75 66 160 60 50 40 40 lemon paint
40 lavender paint
10 white paint
5 gold nuggets
Cutter 100 150 150 250 100 0 30 -
Verdant class cutter 100 150 200 250 100 75 60 50 lemon paint
50 mint paint
5 gold nuggets
Dhow 125 150 150 200 125 50 32 3 lacquer
25 tan cloth
Longship 250 175 350 250 150 50 36 75 tan cloth
Frost class longship* 250 175 350 250 150 50 36 75 tan cloth
70 light blue paint
Baghlah 150 200 350 300 175 50 38 6 lacquer
50 tan cloth
Merchant brig 125 200 400 400 150 50 40 -
Junk 200 200 400 300 175 70 38 -
Fortune class junk 200 200 400 300 175 70 76 150 maroon paint
70 yellow paint
War brig 150 200 450 400 200 90 50 -
Cupid class war brig 150 200 450 400 220 150 100 50 stone
150 red paint
100 white paint
Gingerbread class war brig 150 200 450 350 220 150 100 7 gold nuggets
25 sugar cane
70 red paint
50 lime paint
Imperial class war brig 150 200 450 400 220 120 100 5 masuyite
50 red paint
70 white paint
Rogue class war brig* 150 200 450 400 200 90 50 60 black paint
90 grey paint
6 gold nuggets
6 masuyite
Merchant galleon 225 325 600 650 375 125 60 -
Xebec 210 300 560 525 350 115 55 15 lacquer
180 tan cloth
War frigate 250 400 650 700 450 175 75 -
Atlantean class war frigate* 250 400 650 700 450 175 75 150 blue paint
100 grey paint
100 white paint
50 yellow paint
5 gold nuggets
Imperial class war frigate 250 400 650 700 450 250 150 10 masuyite
150 red paint
150 white paint
Rogue class war frigate* 250 400 650 700 450 175 75 100 black paint
150 grey paint
10 gold nuggets
10 masuyite
Grand frigate 500 600 1200 1200 850 350 100 -
Midas class grand frigate 550 600 1300 1200 1000 700 250 30 gold nuggets
Rogue class grand frigate* 500 600 1200 1200 850 350 100 150 black paint
200 grey paint
12 gold nuggets
10 masuyite

*These ships require a design that matches the ship name.

Capacity

Each ship class has a different capacity of total pirates, duty stations and commodities it can carry.

Ship Name Pirates Sails Carp Bilge Guns Gun Size Shots Volume Mass
Sloop 7 3 2 2 1 small 4 20,250 13,500
Cutter 12 5 3 2 2 small 8 60,750 40,500
Dhow 12 5 3 2 1 medium 4 20,250 13,500
Longship 15 5 3 3 3 small 12 20,250 13,500
Baghlah 18 6 4 4 3 medium 12 27,000 18,000
Merchant brig 20 6 9 6 2 medium 8 135,000 90,000
Junk 18 6 4 4 3 large 12 27,000 18,000
War brig 30 9 6 4 4 medium 16 81,000 54,000
Merchant galleon 30 9 14 14 3 large 12 405,000 270,000
Xebec 45 14 9 8 6 medium 24 182,250 121,500
War frigate 75 18 18 12 6 large 24 324,000 216,000
Grand frigate 159 30 24 16 6 large 24 810,000 540,000


A Comparison of Ship Volumes

Ship Handling and Station Performance

All ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating). Assigning swabbies or pirates to some stations improves performance. This will raise the speed or keep damage and bilge low respectively.

With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge. Players can perform much better though the max and min speed of each vessel is fixed. (Referring to diagonal leagues. Horizontal are 40% longer)

Ship Name Swabbies Min Carp Min Bilge Min speed
minutes/LP
Max speed
minutes/LP
Sloop 4 1 1 5 1:00 (100%)
Cutter 7 1 1 5 1:00 (100%)
Dhow 7 1 1 5 1:00 (100%)
Longship 9 no data available
Baghlah 10 2 1 5 1:15 (80%)
Merchant brig 12 2 1 5 1:15 (80%)
War brig 14 2 1 5 1:15 (80%)
Junk no data available
Merchant galleon 19 4 3 5 1:40 (60%)
Xebec 22 no data available
War frigate 33 6 3 5 1:40 (60%)
Grand frigate 46 12 partial data available 1:40 (60%)

Note that you get the max number of swabbies only with swabbie transport. With all other voyage types you will get only 4, with the exception of a sloop in which you will have only 3. (You may get some temporary additional ones if a player leaves in battle)

If no sails station is worked at any longer the ships will decelerate with time. Also they will accelerate to full speed if there are enough sailors working. Swabbies will always perform a high fine rating during the voyage, player ratings will vary depending on their skill. The following numbers assume swabbie performance.

Ship Name in Sailors (full speed range covered)
0 1 2 3 4 5 6 7 8 9 10 11 12
Sloop minutes
LP
-10:10
-5.75
8:00
4.5
6:30
3.67
Cutter minutes
LP
-10:10
-5.75
8:00
4.5
7:25
4.20
Dhow minutes
LP
-9:15
-5.2
20:25
11.5
8:00
4.5
Longship minutes
LP
no data available
Baghlah minutes
LP
-10:00
-4.8
18:15
8.8
8:00
3.85
Merchant brig minutes
LP
-10:00
-4.8
18:10
8.75
8:10
4.00
7:40
3.70
6:50
3.30
War brig minutes
LP
-10:00
-4.8
23:35
11.4
13:05
6.3
8:15
4.0
7:30
3.6
Junk minutes
LP
no data available
Merchant galleon minutes
LP
-9:45
-3.8
12:10
4.75
8:40
3.4
7:35
2.95
7:30
2.9
7:35
2.95
Xebec minutes
LP
no data available
War frigate minutes
LP
-10:40
-4.15
69:15
27.0
15:15
5.95
10:10
3.95
7:35
2.95
Grand frigate minutes
LP
no data available

Damage

Each ship class can handle a different amount of damage in battle. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.

Shot damage

Ship Name Max SF/Rumble Damage Full Damage
Small Med Large Small Med Large
Sloop 6 4 3 10 6.667 5
Cutter 7.5 5 3.75 12 8 6
Dhow 7.5 5 3.75 12 8 6
Fanchuan 7.875 5.225 3.9375 13.125 8.75 6.5625
Longship 9 6 4.5 15 10 7.5
Baghlah 12 8 6 20 13.333 10
Merchant brig 12 8 6 20 13.333 10
Junk 15 10 7.5 25 16.66 12.5
War brig 15 10 7.5 25 16.667 12.5
Merchant galleon 18 12 9 30 20 15
Xebec 21 14 10.5 35 23.333 17.5
War galleon 15 10 7.5 25 16.667 12.5
War frigate 30 20 15 50 33.333 25
Grand frigate 36 24 18 60 40 30

Friendly Fire

When ships from the same faction in a normal blockade shoot or ram each other, Friendly Fire applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in blockades for all ships in the same faction, and flotillas for all player ships, but not in Brigand King blockades, or Atlantis.

Ram Damage

See main article: Ram

When a ship runs into another ship, rocks, or some edges of the board, it also receives damage. The mechanics of ram movement are detailed on the Ramming page, including the amount of damage, included below.

Ram damage

Ship Name Damage dealt by this ship

(Equivalent hits by shot size)

Size class
Small Medium Large
Sloop 0.5 0.333 0.25 Small
Cutter 0.5 0.333 0.25 Small
Dhow 0.5 0.333 0.25 Small
Fanchuan 0.5 0.333 0.25 Small
Longship 0.5 0.333 0.25 Medium
Baghlah 1 0.667 0.5 Medium
Merchant brig 1 0.667 0.5 Medium
Junk 1.5 1 0.75 Medium
War brig 2 1.333 1 Medium
Merchant galleon 2.5 1.667 1.25 Large
Xebec 2.5 1.667 1.25 Large
War galleon (verify)       Large
War frigate 3 2 1.5 Large
Grand frigate 4 2.667 2 Grand

Rock damage

Ship Name Equivalent no. of hits by shot size
Small Medium Large
Sloop 0.5 0.333 0.25
Cutter 0.625 0.417 0.3125
Dhow 0.625 0.417 0.3125
Fanchuan 0.65625 0.4375 0.328125
Longship 0.75 0.5 0.375
Baghlah 1 0.667 0.5
Merchant brig 1 0.667 0.5
Junk 1.25 0.833 0.625
War brig 1.25 0.833 0.625
Merchant galleon 1.5 1 0.75
Xebec 1.75 1.167 0.875
War galleon (verify) 1.25 0.833 0.625
War frigate 2.5 1.667 1.25
Grand frigate 3 2 1.5

Blockades

In blockades, each ship class also has a different influence diameter. When choosing which ship to use in a blockade, it is important to know the trade-offs between influence diameter, firepower, damage capacity, and manpower required to run the ship.

Ship Name Minimum pirates for influence Maximum pirate capacity Total # of stations Influence diameter Firepower (small shot equivalent per turn) Sinking damage (small shot equivalent)
Sloop 3 7 8 1 1 10
Cutter 4 12 12 2 1 12.5
Dhow 4 12 11 2 1.5 12.5
Longship 5 15 14 2 2 15
Baghlah 6 18 17 4 3 20
Merchant brig 7 20 23 4 1.5 20
Junk 6 18 18 4 2 25
War brig 8 30 23 6 3 25
Merchant galleon 10 30 40 6 2 30
Xebec 13 45 37 6 3 35
War frigate 17 75 54 8 4 50
Grand frigate 29 159 76 10 4 60

Historical Notes

Prior to release 2004-04-28, there was no such thing as grappling. The swordfight began when both ships occupied the same square on the battle navigation board. Also, before this, the edges of the board acted like winds that pushed ships back onto the board.

The manage jobber control was added with release 2009-12-18, and vessel records were added with release 2004-05-07.

See Also


External/Other Links

Shipyard Ship
Sloop (Mark II, Alice, Ancient, Arctic, Bardic, Blizzard, Casino, Celestial, Chocolate, Crimson, Cupid, Cursed, Dark, Defiant,
Dream, Emerald, Explorer, Frost, Funhouse, Gingerbread, Gold, Gunpowder, Harvest, Howl, Hunter,
Inferno, Jungle, Lagoon, Legendary, Lovestruck, Midas, Olympus, Phantom, Rainbow, Rogue, Roister, Scrooge,
Serpent, Shadow, Skelly, Smuggler, Steam, Tiburon, Torrid, Tropic, Undead, Valkyrie, Vampirate, Vampire, Verdant, Yuletide)
Cutter (Calamity, Harvest, Verdant) | Dhow (Rogue) | Fanchuan (Dragon)
Longship (Frost) | Baghlah (Verdant) | Merchant brig | Junk (Fortune)
War brig (Cupid, Dark, Gingerbread, Gold, Haunted, Imperial, Inferno, Rogue, Skelly, Smuggler)
Merchant galleon | Xebec (Wondrous) | War galleon (Quest, Shadow)
War frigate (Atlantean, Casino, Dark, Gold, Imperial, Phantom, Rogue) | Grand frigate (Midas, Rogue)

See also: Shipyard | Shipwrightery | Pillaging
Limited edition ship | Ships requiring designs for construction