Talk:Ship
Previous contributors:
- Barrister
- Callistan
- Ihope
- Yaten
Contents
[hide]Commodity costs
Wasn't sure whether to put the commodity costs here, on Shipyard, or on the individual ship pages. Any thoughts? Ojacobson 04:30, 6 August 2005 (PDT)
- Since costs can very from island to island and ocean to ocean, I'd leave that information off the page and in the game.--Fiddler 06:41, 6 August 2005 (PDT)
- I don't mean the PoE costs, I mean the costs I put down in the table there -- how many wood, how much expert labour, and so on. Ojacobson 12:45, 6 August 2005 (PDT)
- It should probably be incorporated into the ship template on each ship type page. I'm surprised nobody noticed it before, thanks! --Guppymomma 12:50, 6 August 2005 (PDT)
- Done and done! Ojacobson 13:12, 6 August 2005 (PDT)
- I'd say this is a good place. We have other recipes listed on the product page linked off the industry page and this follows the same pattern. Besides, when you're looking to build a ship you'll look at a shipyard, when you're looking to run a ship you'll look up its entry.--Fiddler 12:53, 6 August 2005 (PDT)
- Do you mean the Ship section or the Shipyard section? It looks like we're not very consistent about where the recipes go (peeking at the distillery page and then the linked things)...most of the recipes go on the individual products' pages, but hemp oil doesn't have a recipe on its page. (stop posting, go get married! :)) --Guppymomma 12:57, 6 August 2005 (PDT)
- This is the sort of thing that might belong in the style guide..? Ojacobson 13:12, 6 August 2005 (PDT)
- Do you mean the Ship section or the Shipyard section? It looks like we're not very consistent about where the recipes go (peeking at the distillery page and then the linked things)...most of the recipes go on the individual products' pages, but hemp oil doesn't have a recipe on its page. (stop posting, go get married! :)) --Guppymomma 12:57, 6 August 2005 (PDT)
- It should probably be incorporated into the ship template on each ship type page. I'm surprised nobody noticed it before, thanks! --Guppymomma 12:50, 6 August 2005 (PDT)
- I don't mean the PoE costs, I mean the costs I put down in the table there -- how many wood, how much expert labour, and so on. Ojacobson 12:45, 6 August 2005 (PDT)
Max Damage numbers
Is there a point to having decimal numbers? After all, I don't see how I'm going to be able to unload 6.66 medium cannonballs (rather than 7) into a sloop to sink it, or something. --Thunderbird 17:23, 2 September 2005 (PDT)
- Actually, yes. Because ramming into rocks or different-sized ships don't always count as a single cannonball. What we really need to is to add information about ramming. --Barrister 17:28, 2 September 2005 (PDT)
- To add information on ramming, we'd need to explain how each ship has, for lack of a better term, "hitpoints" during each battle. A sloop hitting a merchant brig, for instance, causes 10 of a possible 60 damage to the sloop and 5 of a possible 120 damage for the merchant brig. – Yaten talk 21:13, 2 September 2005 (PDT)
Grand Frig Pirate #
Beyond the fact that it really is 159, I noticed that oddly going through the history, as far as I can tell it was put in before but then quietly disappeared (went back to 150 before this latest correcting edit) without an edit or rollback. Am I just blind? --Guppymomma 15:46, 2 November 2005 (PST)
- I looked through the history of this article, and didn't ever see the Pirate count for Grand Frigate at 159 until the last edit. --Thunderbird 17:19, 2 November 2005 (PST)
- Right, but I mistakenly rolled it back on the grand frigate page at one point. Until I got myself a screen shot of 159. --Barrister 17:25, 2 November 2005 (PST)
- I'm obviously confused. :) Maybe I'm thinking of the grand frig page. That's probably it. Thanks guys! --Guppymomma 18:23, 2 November 2005 (PST)
- Right, but I mistakenly rolled it back on the grand frigate page at one point. Until I got myself a screen shot of 159. --Barrister 17:25, 2 November 2005 (PST)
Merchant Galleon
Are the cannon and cannon ball numbers correct? I did the math and it did not come out perfectly.
- Are you referring to the number of cannon balls that can be loaded, the number of gunnery stations, or the number of shots taken for max damage? – Yaten talk 14:05, 8 November 2005 (PST)
No clue, for all other ships it seems that the number of shot was just the number of cannon stations multiplied by four. Only ship that it did not stay consistant on --Sulu 14:25, 8 November 2005 (PST)
- We have high confidence that all numbers here are correct. If you have seen something that contradicts it, please let us know. --Barrister 15:03, 8 November 2005 (PST)
- I know the cannon size is large. The original entry said the galleon had 10 cannons, but since that's not a multiple of 4, I changed it so that it was. I have never actually pillaged on one since the last modification of cannon counts (when the options to gun with 2 and 6 cannons were removed), so I'm not entirely sure how many cannons it might have. --Thunderbird 15:16, 8 November 2005 (PST)
- There are 10 cannon stations on a Merchant Galleon (by this, I mean actual places where you could gun, not how many it would take to fill them). So it definitely DOESN'T have 20 cannons. I tried to check by jobbing an alt to the galleon in my crew, but I've found that I can't order to gun on a locked vessel not in my possession. --Thunderbird 15:26, 8 November 2005 (PST)
A merchant galleon can only have 12 guns loaded at once. I just tested this. --Barrister 15:50, 8 November 2005 (PST)
Glad I was able to point out the error. --Sulu 16:15, 9 November 2005 (PST)
Adding a section
Just a suggestion, but perhaps it would be nice to have ram damage numbers added to this section?
I think they're fairly applicable to the ship information, but I guess input is needed first.
- I agree that ramming information would be useful. Feel free to add it. --Barrister 23:39, 2 January 2006 (PST)
- Alright, I added in the information from the ram page, but only part of it. The ram page is somewhat obsolete now, it's possible that a redirect from that page could be done to the ramming section of this page, with the additional information on ramming that was left out inserted. HolyApoc 17:50, 11 January 2006 (PST)
- Hmm, needs clarification. Which ship is dealing damage to which, and what are those damage amounts measured in? --Ihope127 09:02, 5 February 2006 (PST)
Changes
Needs correcting - No new ships should have any game tables. Old ones still will.--Nemesis 15:31, 16 January 2006 (PST)