Apothecary

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Revision as of 23:18, 16 August 2005 by Crystallina (talk | contribs) (Historical Notes: spelling etc)

An apothecary shoppe produces various potions and accessories for use in the game. The associated crafting puzzle is alchemistry.

Produces

Construction

Construction Costs
Bazaar Basic Upgrade Downgrade
Basic labor 600 400 200 40
Skilled labor 225 150 75 15
Expert labor 100 100 50 10
Iron 250 150 75 N/A
Stone 6,000 3,500 1,750 N/A
Tan cloth 140 70 35 N/A
Wood 180 90 45 N/A
A basic apothecary also requires 20 doubloons

An apothecary bazaar must be completed before an apothecary shoppe can be built. (Exception: outpost islands.)

Storage

  • Small stall - 3400 kg / 17,000 L
  • Medium stall - 5600 kg / 28,000 L
  • Deluxe stall - 7600 kg / 38,000 L
  • Shoppe - 15,000 kg / 75,000 L
  • Upgraded shoppe - 22,600 kg / 113,000 L


Rooms and Furnishings

Left-facing bazaar

This area is unpaintable.

Right-facing bazaar

This area is unpaintable.

Small stall

  • 3 unit(s) of paint for the ???.

Medium stall

  • 4 unit(s) of paint for the ???.

Deluxe stall

  • 4 unit(s) of paint for the ???.
  • 1 unit(s) of paint for the ???.

Left-facing shoppe

  • 8 unit(s) of paint for the ???.
  • 4 unit(s) of paint for the ???.

Right-facing shoppe

  • 8 unit(s) of paint for the ???.
  • 4 unit(s) of paint for the ???.

Left-facing upgraded shoppe

  • 10 unit(s) of paint for the ???.
  • 10 unit(s) of paint for the ???.

Right-facing upgraded shoppe

  • 11 unit(s) of paint for the ???.
  • 11 unit(s) of paint for the ???.

A note on labor and wages

There are very few products at the apothecary that require expert labor. Often, unscrupulous business owners will advertise wages with extremely high expert pay in hopes of atracting employees even though they have ordering on these products turned off.

Only the following items require expert labor to produce:

Historical Notes

The role of the Apothecary has changed greatly since the oceans were originally opened. Initially, the apothecary produced only four dyes. As shoppekeepers only needed to stock four raw materials, and they only sold their finished goods to weavery owners, they were among the easiest shoppes to run, but lowest in profit margin. Nonetheless, durring the Midnight shoppe auctions during launch, many crews and flags bought apothecaries knowing that the Ringers planned on expanding their line at some point down the road. Their investment has eventually paid off, as the apothecary's range has been expanded on four seperate occasions and now plays a part in the production or improvement of almost all finished goods in the game.

See Also

Alchemistry

External Links

Faulkston's tables