Pet
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This article documents a recently-released or modified feature. |
Information is still being collected and may change rapidly. |
- For the pig and turtle furniture objects, see their entries at Furniture (floor). For the walking sheep and pigs found on islands, see the animal article.
Pets can be purchased from the Palace shoppe. They are available in a variety of custom colors & types, and will follow their owners around in non-congested areas.
Contents
Controls
By clicking on the pet from the Booty panel, the following options are given:
- Name yer pet - The name can only be entered once. All pet names are shown in white text. The name may only consist of A-Z, hypens, and spaces.
- Walk - Only available for inactive pets. This option will enable the pet, causing it to be shown in the scene in any unrestricted area.
- Let yer Pet Roam - Allows your pet to wander independently within your home, or any area where you have permissions. Once your pet is roaming, they will be removed from the booty panel, and will acquire a radial menu when you click on them, similar to pirates, with the following options:
- Pick up Pet - Places the pet back into the booty panel.
- Let pet roam - Forces the pet to move to a new location or chat circle within the same scene.
- Stay - Forces the pet to stay in the current position, in the current scene, regardless of its owner's movement.
- Return to owner - Only available when a pet is not owned by you, but is roaming in a building or ship you own; places the pet back into the booty panel of its owner.
- Trash - Permanently deletes the pet.
Roaming and Permissions
In a building, only owners or managers (and roommates in houses) can let their pets roam. On a ship, only the owner has permissions. However, all pets enabled in the booty menu will still be shown in the scene, provided the scene has not reached it's pet capacity. There is a limit of 5 pets per scene, with an exception of 25 per scene in houses. Pets are also restricted from following their owners into Inns or outside areas on any island.
Disallowing
Building & ship owners have control to forbid pets from following pirates into their building/ship. On ships, the control appears next to Lock helm on the navigation table for deed-holders. In buildings, it is a button on the House panel. Inn owners do not have this control, as all Inns are no-pet zones by default. Note: if someone already is in your scene, disallowing will not boot that pet out. Rather, it will take effect when they next change scenes (to another room or enter/leave the house). The control also has no effect on pets roaming/placed directly into a scene by the scene's ownership.
Ownership
When a pirate allows a pet to roam, it leaves the pirate's inventory. From that point, it is tracked on the pirate's info page under the Placed Pets tab. The pirate continues to own the pet even if ownership of the building or ship changes. Pets can be reclaimed from any location by pressing the Reclaim button on the Placed Pets tab.
The new owner can remove pets belonging to another pirate, but the pet returns to the original pirate's inventory. If the original owner has been deleted, the pet is deleted as well.
When a house is returned or a stall closes, any placed pets return to the inventory of the pirate who allowed it to roam. Any pet that belongs to a deleted pirate will be lost.
Sounds
When entering or leaving a chat circle that a pet is in, each type will randomly let themselves be known with a short bit of text. Each sound will be given inside normal /speak quotes, for example: MyCatsName says, "Meow!".
Available Pets
Pet | Appearance | Sounds | Price | Colors |
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Rat |
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*Free |
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Cat |
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*12,000 PoE
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Dog |
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*12,000 PoE
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Sheep |
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*25,000 PoE
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Pig |
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*25,000 PoE
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Not customizable | |
Big cat |
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*100,000 PoE
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Elephant |
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*100,000 PoE
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