Attraction

In addition to shoppes and infrastructure buildings, governors are able to construct special attractions on their islands. These buildings provide various services, and unlock additional content for their ocean's citizens.

Attraction buildings are nearly identical to regular infrastructure buildings, in that they change ownership with an island's governance, and they do not count against an island's building limit on medium islands. There are however a few differences:


 * Attraction buildings typically have higher tax rates than standard buildings, and decay a week after failing to have their taxes paid.
 * A limited number of attractions can be built on a given island: 1 on medium islands and 2 on large islands. Outpost islands cannot build attractions.
 * Only one of any type of attraction can be built on an island at a time.

Currently, there are three types of island attractions available: a black market, an explorers' hall and a trading post.

Each attraction building has a different effect when it is built.
 * A black market will increase the density of brigands and barbarians around nearby leagues.
 * Flags that build an explorers' hall on their island can look forward to an influx of patron and explorer reputation every time a pirate uses their building to snag a new expedition chart.
 * A trading post will make the island more attractive to merchant brigands.

Black market


The black market was the third Island Attraction available for governors to build. The hall allows pirates to purchase a black box for 10,000 PoE.

Explorers' hall


The explorers' hall was the first Island Attraction available for governors to build. The hall allows pirates to purchase expedition charts to Imperial outposts and Viking raids located in the waters nearby.

Trading post


The trading post was the second Island Attraction available for governors to build. The post allows pirates to exchange trinkets for various goods.

Historical information

 * Explorers' halls came with.
 * Trading posts came with