Release 2009-08-04

Pillaging is Hard, Let's Go Shopping


 * Revamp shoppe purchasing interface.
 * Provide up to 2 hours of labor per puzzle completed for in-game/active labor if the hours are available and the puzzle isn't booched.
 * Play a celebration sound when ye are awarded a trophy or complete a mission.
 * Add new furniture items: pedestal and female pirate bust.
 * Add persimmon to available colors for prizes from Treasure Chests.
 * Display an ahoy panel of completed orders that allows their delivery. The ahoy appears when the order is completed or at logon.
 * Bugfixes:
 * Fix division of booty at server shutdown.
 * Fix that some /who panels still auto-closed.
 * Fix that eights paid for jobbing on trade voyages weren't written to the vessel log.
 * Allow certain rewards to be received and redeemed without logging out.
 * Fix bug that would consume labor hours when immediately abandoning a crafting puzzle.