User:Konintje

Arrrr,

I hope to enter the contest of Three Rings, so that my vaporware project on GameGarden will get some support ;)

Skills : Java, BeanShell, Pascal, C, ABAP, BSP, lua, Flex.

The idea : since Puzzle Pirates allows for creating paintings fairly easy, we could use those images and cut them up into threads.

horizontal threads would be about 12 pixels high and follow a slow sinus curve, there would be also vertical threads that are of course about 12 pixels wide and follow a similar slow curve.

The game 'board' would show the target drawing on the bottom or on the right, on the left or top you would have the loom.

Approach 1: Next to the loom a new thread thread would appear when the game starts, a new thread appears everytime you place a thread on the loom

Approach 2: All the threads are laying on each other, somewhat more realistic but not sure if it makes a better game.

The more threads you go for, the more money you get.

If you move a thread on the loom because you made a mistake, you ruffle all the threads in between the old and new location of the moved thread.

If you ruffle 1 thread too many times ( too be decided based on gameplay ) ya booched the weavin'.

Cheers, T.

Coding effort : fairly ok, in scenario 1, medium complex in scenario 2 ( guess which one I would prefer ;)

Art effort : -1- A backdrop related to weaving ? Could be funny with sheap sheerers in the background ;) -2- An easel with the example picture -3- A loom with a sport for threads to appear

My art is bad, seriously, I can draw place holders though and get someones puzzle pirates picture in a house.