Template talk:Room table

As you can see from here and User:Sagacious/Sandbox - this template is compact and tasty. My only setback is room images. Ideally, I'd like to re-upload them with caps on each word. This is because then I don't have to add more template entry fields just for the images. Would it be a problem if I re-uploaded the images with caps? There are also a few images where the name doesn't quite match the actual room name - an example is the room 'Lobby' has an image labelled 'gateway'. I'd rename those aswell. --Sagacious (talk) 17:41, 14 July 2006 (PDT)

Hey, good start! Looks like you're seeing the same issue I saw with the thumbnails. The following needs some work to look good with the borders you've chosen, but this is my workaround - looks like you're headed that way anyway, so maybe this'll save you a little time. --AtteSmythe 16:10, 12 July 2006 (PDT)
 * You have no idea how long it would have taken me to figure out that would work so well. Ta muchly ;-) --Sagacious (talk) 16:15, 12 July 2006 (PDT)
 * Yes, I do! I just went through it with the blockade-at-a-glance templates (c.f. Vilya) - quite frustrating, and I'm glad I could help! --AtteSmythe 16:18, 12 July 2006 (PDT)

Clarity
I'm wondering if it might be useful to note that the Exterior and Lobby are totally seperate from the interior rooms. I just have bad visions of greenies seeing these tables then whining about how they can't paint their lobby. /em shrugs --Ponytailguy 16:25, 12 July 2006 (PDT)
 * I'm sure I can craft in indications as to who can paint what. --Sagacious (talk) 16:31, 12 July 2006 (PDT)

One last brainstorm
I'm just about out of ideas regarding this template, but one things still sticks in my head: On pages with more than one template (e.g. Cabin), the templates themselves are of different horizontal sizes. This is because while the images are a standard 180px, the paint info cells are often somewhat larger. I tried earlier to come up with a less verbose description, but it wasn't pleasant. Is there anything to be done with graphics/icons that would let us fit the painting info in a smaller space? Also, while I'm writing, does it make sense to use this table for the shoppe interiors, as well, or does the presence of props make it too cumbersome? --AtteSmythe 15:24, 17 July 2006 (PDT)
 * Re-writing the way paint units are displayed was on my agenda...I like the way you've done it. I always likes inclusion of 'units' - I'm thinking...
 * I thought of using this template for shop interiors aswell, but it will need a few more variables - probably a table redesign in order to accomodate props. I will play with that when this phase of housing pages passes, unless you feel like taking on the task. I suggest using similar layout and code, but probably a new template, such as Template:Shoppe table. --Sagacious (talk) 15:36, 17 July 2006 (PDT)
 * What about that? --Sagacious (talk) 15:48, 17 July 2006 (PDT)
 * Looks good to me - gets it across, pretty succinct. We'll be pushing it if any of the descriptors are wider than "walls", but hopefully that'll be rare enough. --AtteSmythe 15:52, 17 July 2006 (PDT)
 * The longest line is 'Walls: 103 units of paint' which does push it out a bit. Cellpadding++ for all the cells might not just fix that, but make the table look smarter anyway. Alternative is to bump image size to more px - but I think option A would work better. --Sagacious (talk) 15:54, 17 July 2006 (PDT)
 * Actually, we don't need to bother with any of that. The images we had here were 150px not 180px which is used in the template.--Sagacious (talk) 16:13, 17 July 2006 (PDT)

NOEDITSECTION?
What's the rationale for the NOEDITSECTION in this template? Thanks. --Barrister 14:14, 25 December 2006 (PST)
 * I remember when developing the template, it had lots of random [Edit] links everywhere in the table. Using NOEDITSECTION cleared up that issue. --Sagacious (talk) 16:13, 25 December 2006 (PST)
 * Thanks! --Barrister 17:14, 25 December 2006 (PST)
 * Bump for great justice. Has some change been made in the intervening three and a half years? Only I tried removing the NOEDITSECTION and NOTOC because they were causing inconveniencies on the Pirate hall article, and there doesn't seem to be any particular excess of headings or edit links. --Belthazar451 05:38, 14 May 2010 (UTC)

New parameter
Sooooo! How would someone like to take a stab at adding an optional floorplan parameter that took a floorplan template as the argument? Pretty please? My only concern is how this would appear for larger rooms like those in an estate or manor. --Barrister 00:18, 26 December 2006 (PST)
 * Imma stab at it later - when I get back from family :-) --Sagacious (talk) 02:10, 26 December 2006 (PST)
 * Whew. It took alot of fiddling but I think I have a good solution. I've made a show/hide bar that will appear when it gets a 'plan#=yes' parameter. Add the plan after the 'room#_plan=' parameter and it works! Success. The only tweak needed is to remove the border around the show/hide bar. If anyone can help me do that - the code is on Template:Floor plan. Seeking approval before I update all the /cell-# template subs to support the new params. An incorrect preview can be found here. --Sagacious (talk) 12:59, 26 December 2006 (PST)
 * Overall, that looks nice. Let me run a few experiments with a large floor plan to see what happens.  --Barrister 13:25, 26 December 2006 (PST)
 * Use the Townhouse if you can - because it's the only large page able to support the new feature right now. Unless you need/want me to make a larger template support it for testing? --Sagacious (talk) 13:29, 26 December 2006 (PST)
 * I did the first 9 rooms of the manor using the 9-cell template.  They're at User:Barrister/Sandbox3.  You can see the floating boxes around the word "Floorplan".  Also, it turns out that "floor plan" has a space in it.  I discovered this after I started creating some templates.
 * Fixed the odd positioning problem. I am still finding a fix for the outline boxes. I don't know the right code >.< --Sagacious (talk) 17:15, 26 December 2006 (PST)
 * My...head...hurts! Nightmare coding issues thar. I can't seem to form a new row that easily...hrm. But I corrected minor things. So, what would you like to see changed? --Sagacious (talk) 17:52, 26 December 2006 (PST)
 * I think what you've got right now is good enough to release. You (or others) can make tweaks as fixes are found.  --Barrister 17:55, 26 December 2006 (PST)