Seraphie

Seraphie is currently a senior officer in the crew Sex Pistols of the flag Exposed on the Emerald Ocean. She is also an officer of the crew U-Turn of the flag Knockout on the Meridian Ocean.

Seraphie is the founder of the crew Moral Solitude, formerly known as Solitude prior to the ocean merges on January 31, 2012, as well as the flag Infallible Fallacy, both on the Emerald Ocean, originally from the Hunter Ocean.

Biography
Seraphie began on the Sage Ocean in October of 2005. She played only for the fun of the puzzles for months before becoming friends with Snarrf, now retired, who invited her to his crew and taught her more about the game.

When Snarrf decided to move his crew to the Hunter Ocean when it opened in spring of 2006, she loyally followed her captain. Seraphie was made senior officer of the crew upon switching oceans.

She had remained with her first crew for a year before leaving to join hearty Lanilane in the crew Dominance of the flag Wasted Potential. However, Dominance and Wasted Potential soon fell apart. Seraphie followed Lanilane once again to become a senior officer in the crew Sex Pistols.

Seraphie remained in Sex Pistols for a few months before moving on to the crew Dream Crushers in early autumn of 2007. She moved quickly through the ranks and became close friends with the crew in a short amount of time.

In November of 2007, her friend and captain retired. The crew was devastated and didn't know which direction to take for months. Eventually Seraphie took over the crew as the new captain so that her friends and crew mates could continue playing without feeling any pressure of responsibility.

, the flag Dream Crushers was in at Fritz's retirement, soon fell apart without it's biggest contributor. Seraphie decided it was time to take Dream Crushers elsewhere and joined the flag Coerced Coexistence. After reuniting with hearty Lanilane, Seraphie became a diligent member and titled person in her new flag. She was active in flag events, blockades, and aiding the flag for a year before crew-wide and personal issues caused her to move yet again.

Seraphie and Dream Crushers joined the flag Seas the Day in the summer of 2009. After a brief period of royalty in STD, she decided that politics in her new flag was not the right position for her. She stepped down and decided personal ambitions and shoppes were the right track for her.

In the late spring of 2010, Seraphie chose to make a "vacation crew" named Solitude and "vacation flag" named Infallible Fallacy in order to have some alone time when needed. She opens her home to hearties in need of a place to stay while they sort themselves out, and encourages them to stay for as long or as little as they need.

After political movements began to affect her game play economically, Seraphie and good friend Yassenn entered the blockade scene with the flag Illusion to send a message to those involved. Once she found that she still enjoyed blockading, Seraphie decided to crew hop until she found a home in a blockade active flag that she could settle in. Eventually long time hearty Justsilly approached her with his plans to create a new crew and flag and she agreed to help take part. Good to Go was formed in November of 2010 and she instantly became an active member to get it up and running.

Seraphie helped Good to Go blockade two islands successfully as a princess before the flag underwent major turnover and she was assigned monarch. As monarch she helped defend both islands, attack and win a third, and changed the name of the flag to Cocytus in order to signify the difference in people and play style. Seraphie and Cocytus flourished until April of 2011, when many of the players felt that they did not have enough time to spend on the flag. Seraphie and Cocytus announced their retirement on May 22, 2011.

After leaving Cocytus behind, Seraphie took another break from the game and returned to her vacation flag, Infallible Fallacy. During her "vacation," she was most often found on Viridian, in the crew U-Turn of the flag Knockout.

With the massive changes to the game, Seraphie is seen playing more often on both new doubloon oceans, Emerald and Meridian. While trying to keep a distance from any political entanglements, she still enjoys helping her friends whenever she can. From time to time Seraphie can be found on staff in blockades which need her assistance.

Achievements

 * Completed memorizing the Hunter Ocean on June 2, 2010
 * Competed with Yassenn in Galene's September Familiar Auction "Friends in Forks!" and won a Grey Monkey
 * United with Yassenn to form Apple Juice Productions, a blockading team which allowed the two players to maintain their different backgrounds while working together to cause blockade mischief on the Hunter ocean
 * Helped Illusion attack and win Hubble's Eye on April 23, 2010
 * Helped Illusion attack and win Pukru Island on October 23, 2010
 * Won an Orange Monkey for carpentry in a Monthly Familiar Puzzle Competition on November 11, 2010
 * Helped found flag Good to Go with Justsilly and Luxory in November, 2010
 * Helped successfully blockade Marlowe Island on December 18, 2010
 * Helped successfully blockade Anegada Island on January 16, 2011
 * Replaced Luxory as monarch in late January, 2011
 * Helped successfully defend both Marlowe Island from a Brigand King while simultaneously defending Anegada Island in a PVP blockade
 * Renamed Good to Go to Cocytus on March 7, 2011
 * Helped successfully blockade The Lowland Hundred on March 13, 2011
 * Helped successfully defend Anegada Island from a Brigand King on April 9, 2011
 * Won an aqua/navy parrot for Bilging in a Colored Familiar Event on September 3, 2011

The Trading Card
In early Autumn of 2010, Seraphie commissioned a trading card from Schwzala of Hunter.




 * The Seraphie card functions as a defensive character, but more than that, she's good in control-themed decks for her incredible disruption-centric Innate.
 * Her innate ability can COMPLETELY destroy an opponent's strategy-- but if the opponent has the right cards it can be turned against the wielder too.
 * Her one attack is very strong but unconventional as an offensive card, since it can't be used twice in a row and deals varying damage.