Seadogs of Sage

Seadogs of Sage was a crew that sailed the Sage Ocean. The crew flew the flag of Hardcore Explorers.

History
Seadogs of Sage was founded on 5 December, 2005 by Captaindredd.

By August of 2007 the crew had disbanded.

Public statement
We are one of the more mature and experienced crews on Sage. If you like to pillage, puzzle hard, have fun and earn good booty for the nicer things on here. Then probably this is the right crew for you ! Cerebrus was here... Yo... Ho...

General rules

 * 1) Please keep quiet on vessel chat when in battle! (a) It distracts the Bnaver. (b) You should be working at a station!
 * 2) Anyone who does not attend a duty station will be planked on the 3rd call.
 * 3) Anyone who leaves during battle will have ther booty cut at the end of the pillage.
 * 4) Team in 2s or 3s only during swordfighting, each dot represents a person. keep your eye on your personal dot ( white boarder around the enemy) and make sure your not on your own or in a 4 or more.
 * 5) Obey all officer commands at all times. Any dessent and it will be reported to me and i will deal with it accordingly!
 * 6) Watch your language when on crew or vessel chat there are young people on here. Only swear if you really really annoyed and then try and bite your lip!
 * 7) Dont whinge or whine on board a vessel take the station you have bin ordered to. If you dont like it get off the vessel
 * 8) Dont beg, trade or play tourneys during pillage! this will result in instant planking!
 * 9) Any thieving from crew or bullying will result in instant dismissal
 * 10) Most importantley!! Enjoy yourselves, have fun, work hard and earn plenty of booty!

Pillaging 101
Duty stations have on order of importance on a vessel at different times of pillage. Cannons need to be priority and then sails with one eye on carp and bilge when first setting sail, and as long as the vessel dosent get tagged in battle this should be the order of priority. If however the vessel sustains damage, Carp should be moved to the front, followed by bilge and then sails. The duty gunner (usually an officer) will move back and forth from an open station to guns to maximize his of her output. The reason for the change in importance is that it is very hard to generate move tokens when bilge is up as the boat drags in the water. The bilge will not go down untill the carpentry damage is down, hence the order of importance: CARP/BILGE/SAIL!

Promotion requirements

 * Cabin Person: Just ask any officer after pillage or in port.
 * Pirate: Must have minimum of 3 Narrows in Pillage duty puzzles. 1 of those being at least distingushed in gunning.
 * Officer: To enter officer training you will need: at least narrow/distinguished bnav and 3 broads in duty puzzles with at least master -including- at least broad gunning
 * You will need to pass your first officer training class with in 2 weeks and activley lead pillages at least 3 times a week. Your may not lead a pillage without supervision by an FO or SO until you achieve master b-nav. Once this is achieved, you will be expected to lead at least 1 pillage every time you log on during the day or evening.
 * Fleet Officer: Must have passed all officer training classes and also Meet all requirments for Officer -plus- Have at least 2 renowned and 1 grand-master piracy stats All solid or better piracy stats At least master bnav Be well trusted and known in the crew
 * Senior Officer: Meet all above requirements This rank has no other stat requirements. Must be trusted and respected by the captain and well-known and loyal to the crew. This rank is reserved for crew trainers and promoting officers.