Explorers' hall

An explorers' hall is an island attraction building placed on a medium or large colonized island. It is the perfect staging point for new piratey expeditions.

Attraction buildings are nearly identical to regular infrastructure buildings: they change ownership along with an island's governance and they do not count against an island's building limit on medium islands. There are however a few differences:
 * Attraction buildings typically have a higher tax rate than standard buildings, and decay a week after failing to have their taxes paid. An explorers' hall has a base tax of 5,000 PoE.
 * A limited number of attractions can be built on a given island: 1 on medium islands and 2 on large islands. Outpost islands cannot build attractions.
 * Only one of any type of attraction can be built on an island at a time.
 * Each attraction building has a different effect when it is built. Flags that build an explorers' hall on their island can look forward to an influx of patron and explorer reputation every time a pirate uses their building to snag a new expedition chart.

Construction
An island needs only a completed fort to begin construction of an explorers' hall.



Use
Available from its well-appointed foyer are a number of expedition charts that pirates can use to guide their vessel to one of two types of adventures:  Raids upon the encroaching Imperial outposts, and defending the island village against Vikings. Additionally Brigand King compasses may be bought.

Storage
An explorers' hall has no hold.

Historical notes

 * The rent was reduced further to 5,000 pieces of eight on.
 * The rent was halved from 30,000 pieces of eight to 15,000 on.
 * Explorers' halls were released on production oceans on.
 * Explorers' halls were first released on the Ice Ocean on 2009-11-11.

External/other links

 * List of islands with explorers' halls
 * Official announcement
 * Game Design discussion thread