User:Agon/Assistant's copy

= The Event = The event will be held on September the 9th. Lock up your sisters and wake yer mama, we're gonna blow stuff up!

Preregistration
Preregistration will begin on Monday July 31st.

There are 96 spots in the bakeoff overall. 40 of these will be put in a lottery. More about that later. The remaining 56 are "first-come-first-served" preregistration. The first 56 people to preregister (and qualify) will get one of these spots

In order to qualify for preregistration:
 * You must be Officer or higher in a Midnight crew
 * You must have Oceanwide gunnery of Renowned or higher
 * You must know the codeword (in other words, you must have read the rules! It's hidden in there somewhere.)

To preregister, send a PM to Agon with the subject of "Preregistration - Piratename". In the body, include the codeword, and any questions/comments/whatevers you have or wish to make. I'm especially partial to cheesecake recipes.

As for the lottery: Preregistration will remain open up to 5 days before the event begins. After the first-come-first-served seats are snapped up, everyone who preregisters after that point will be put into a lottery for the remaining 40 spots. The winners of these spots will be announced 5 days before the event.

If circumstances change and you become unable to participate in the bakeoff despite preregistering, please inform me.

And a reminder: Even if you don't make it as a preregistrant, odds are that at least a handful of people will just not show up on the day of. Public boarding will allow anyone, regardless of skills or preregistration status, to get a seat. Just gotta be quick and pay attention!

Logistical Runthrough
All of the assistants are expected to show up to a logistical runthrough a week before the actual event. It shouldn't take longer than 30-45 minutes. Everyone will have specific places to be at the various stages of the event, this is to make sure they know what they are, and that it's possible for them to get there. Also an opportunity to spot and correct last-minute trouble that might crop up.

Boarding & Setup
The event itself will begin at 12:00 noon pirate standard time. Assistants are expected to show up for 10:00 at the latest, for final briefings, officering-up, last-minute bulletins, and so we can begin preboarding at 10:30.

Preboarding is for preregistrants only. Assistants may decide for themselves if preregistrants need to stick around, or if they can leave to do other stuff once they've signed in with them. Preboarding finishes at 11:20-30ish, when assistants should let Agon know how many open spots they have. Agon will then job from the walk-ins to get each boat to 8 participants. 12 war brigs will be used for the preliminary round. Walk-in boarding will end once 96 people have been jobbed into the crew, or 11:55 rolls around.

At 11:55, the rules will be summarized by a designated assistant (who will not be Agon, so he can worry about other stuff.) Questions should be directed to your boat's assistant, not relayed over /cr. If anyone asks a particularly good question on /vessel chat, the assistant should relay it over /officer so the one doing the summarizing can answer it for everyone. (This would also be a good time to do a final hold check. Rum isn't necessary for this round, but cannonballs are.)

First Round: Prep
The first round will begin at 12:00, or whenever rules summary is finished. All the boats will deport, and PVP one another (BE VERY VERY CAREFUL ABOUT MIGHT RINGS! DO NOT GET BLACKSHIPPED!)

Once you are in PVP, the assistant will ensure that all 16 cannons are loaded. (Assistants are strongly encouraged to accomplish this by allowing participants to do "practice boards) Once all 16 are loaded, fire them off so they get gunky. You may now begin the event.

First Round: Actual
Call the first competitor's name. Once they've found a gun, but BEFORE they enter the puzzle, they should call "Start!". Once they have called it, they may begin gunning. They should load all 16 guns as quickly as they can. If they go over four minutes, they are automtaically disqualified. Once all 16 are loaded, they should call "Fire!"

They may do whatever they feel necessary in order to load efficiently; leave boards partially completed, board-shop (but only while the clock is ticking), and anything else they think helps them.

Fire the guns, call another competitor, and work through all eight participants. Go through competitors either alphabetically or reverse-alphabetically.

Competitors who are not gunning should be allowed to gather in the Roundhouse or below deck and tart, puzzle, etc. until it's their turn. Competitors who are finished may leave the vessel, provided they stay jobbed to the crew; you may wish to stipulate that players may only leave the vessel while nobody is competing.

When everyone on your boat has finished gunning, do NOT disengage. Instead, correspond with the assistant aboard the boat you've PVP'd to determine when everyone on both boats has finished, and THEN disengage. Report back to port ASAP.

First Round: Scoring
Assistants will port, and then use chat logs to determine how long it took each participant to load their 16 guns. (The difference between Start! and Fire! should be conclusive for this.) The top three (lowest) times from their vessel will move onto the second round.

Second Round: Prep
Assistants should move to their pre-assigned war frigates for this round; somebody might want to set up a quick turbo tdrop local-only tournament to keep the losers entertained.

Assistants will know who to send to where, and should do so in /tells. "If you did not get a /tell, I'm afraid that you have not moved onto the second round, so please do not board a boat. Thank you." For this round, 12 war frigates of 3 participants each will be dispatched.

Again, PVP one another (Watch the might rings!), offer them the opportunity to help prep the guns, then fire them, and begin.

Second Round: Actual
Determine an order of competitors as you like. Alphabetical, "who wants to go first?", etc. Same procedure as the first round, but with a six-minute disqualification line.

Again, co-ordinate with the person you've PVP'd to determine when you're both finished.

Second Round: Scoring
Once you're done and ported, again calculate the time, and forward all times to Agon or the designated calculator, who will discern the two quickest gunners in the competition. They will move onto the finals.

Final Round: Prep
One of the finalists will be jobbed into an event flag, the other will remain in Death's Banner. Both finalists will board war frigates (fresh war frigates, empty bilge/carp), and anyone who wants to come sinking will be invited to board the Death's Banner war frigate, provided they remain totally silent. There is no need to pre-load and pre-dirty guns for this round. Those along for the sinking should be encouraged to take sailing and bilging stations. Do not allow them to carpent.

Deport and PVP one another. This time, it will be sinking.

Final Round: Actual
DO NOT LET THE PARTICIPANTS BEGIN GUNNING. Instead, the assistant running the Death's Banner war frigate should maneouver it, using sail tokens generated by those riding along for the sink, into a position from which both war frigates can shoot one another. Once this position is achieved, on the next turn of the hourglass (one turn AFTER the boats are in position), the entrants may enter the puzzle and begin gunning.

The assistants should fire every gun loaded, as soon as it's loaded. Enter the token as soon as it appears, and LSM if necessary. Guns should be loaded going down instead of across... if you have three tokens, you should enter three moves of one token each, instead of one move of two and one move of one. If you have more than four tokens, you can double them up, but avoid this if at all possible. Make sure you put the tokens on the correct side of the boat!

The c0deword is "Montgomeryshire".

Final Round: Scoring
The participant who doesn't sink, wins.

A Tie? A TIE? Oh nose!

If there's a tie, take out two war frigates and PVP each other. Both participants board one, and load all the guns. Whichever one can finish their 24 guns first wins. If they tie AGAIN, fire them all off and keep going until somebody finishes after the other.

Afterword
If the Death's Banner war frigate doesn't sink, send out a cutter with some assistants aboard to do it for them. Have them bang into the rocks a few times with their initial tokens, then have the cutter fire off a few volleys until they go down, just to thank the people who helped out.

Top prize
Top 10-15 (depending on how donations and fundraising goes) get to select their prize off of the kitty list. Once a prize is taken, it cannot be taken again. The top 3 participants will also recieve a fancy ribbon; the remainder of the top 20 will recieve a plain ribbon.
 * Gray-black Parrot
 * Renamed War Brig, the "Sunken Gunner"
 * Renamed sloop, the "Gunning Starfish"
 * Renamed sloop, the "Loud Bang"
 * Renamed sloop, the "Powder Wad Ball" or "Powder Rag Ball" or "Powder Wad Regards"
 * 1000 small, 750 medium or 500 large cannonballs
 * Black-colour outfit of the winner's choosing. Outfit may not include gold or gold ore, and may not be black-black. (Outfit will be magicked on the spot by an OM)
 * Complete Brawling Set (SF, Drinking & Rumble tables, Sword Rack, Mug Shelf, Bludgeon Trunk, and fancy chest to hold the filthy lucre.)
 * Sleeping turtle
 * Lump of coal trinket
 * Black clam shell trinket
 * Black (or maroon) lily trinket
 * BONB Golden Ticketses

Other prizes
Donation of items worth more than 2500 PoE will be greatly recieved. Some fundraised PoE will also be put into other prizes, with the goal of going as deep as we can; possibly as deep as 36th place. Same kittied system.

Personnel

 * 12 day-of assistants, ideally on suitably demonic alts, but above all else subscribed so they can be Officer'd up. CO, bakeoff or event-running experience preferred.
 * Up to 96 participants.
 * Anyone who wants to help with scheduling-wrangling-fundraising-planning-question-answering-etc.