Talk:Event E2/Proposal Hedgehog2005

Cheating?
Any thoughts on handling cheating at Spades? Jacquilynne / Jasandrea 14:24, 12 January 2006 (PST)

I admit I don't know Spades well. So, I did a search on the forums for previously held Spades Tournaments. One hosted by Furshizzle provided an description of how handling would be investigated, which I found suitable. Since cheating can be performed through outside communication means, its' difficult to prove cheating. However, I would encourage all players to be aware of any suspicious activity and report any in-game comments about cards. Also, OM assistance my be required to investigate whether players are using the same IP address, which I would call for an automatic DQ. In the rules, I would specify that partners must have different IP addresses to participate. This would be explained as a method to discourage cheating. --Hedgehog2005 11:12, 13 January 2006 (PST)

Prizes
I've toned down the prizes a bit. I realized that this event could potentially be a 400K event. I seriously need to start pillaging a bit and start fundraising! If shortlisted, I will do my best to reach my 400K goal. --Hedgehog2005 09:55, 24 January 2006 (PST)

Final spades
Although I havent tested it... The final spades players are trying to lose... To lose all one team has to do is achieve a negative score of 300 points. If both teams bid 13 repeatedly, this would run stale mate over and over as both teams obviously get set and go back 130 points each time. I dont see how either side can win by losing over the other team. Shandra (Taco)

I did just test this and your assumption is correct. Maybe if I implement particular rules about final table, such as, each team must only bid 6 per round. Or should I just scrap the idea? --Hedgehog2005 17:44, 29 January 2006 (PST)

You might try Suicide Spades. That is a variation where one member of each team must bid niland the other member is not allowed to. That would make an interesting situation in which teams were trying to bust their own nils and protect the other guys :) --Jpcarol 08:07, 8 February 2006 (PST)

Why I will never win a familiar...

 * Each participant must submit an essay of up to 500 words about a true experience at their worst Piracy Puzzling station

Not that I am trying to tell you how to run your event...but since you cant possibly confirm the validity of someones essay you might as well make it so they can be totally made up but they do at least have to be believable. Shandra (Taco)

I agree. Changed the language of the details to be less restrictive. --Hedgehog2005 17:29, 29 January 2006 (PST)

Spades Final (cont.)
I changed the game type to 200. Also, reaching -200 declares the team the Actual Winner wins the 2nd Place Prize. This encourages the teams to exercise their Spades skill to bid appropriately and gauge their scores compared to the other team to strategize their bids. I will ask some good Spades players to test this out since I'm inept. --Hedgehog2005 09:07, 31 January 2006 (PST)

Spades
The idea of + or - 200 does look good at first glance, but thinking on it (Im a spades tart =] ) it would still be very easy to achieve the -200. Two hands and it would be done (you can get to -180 in one hand). However, if you want it to be challenging, I recommend playing to 500 (positive only) as this is much more difficult than the standard 300 game. Shandra (Taco)

Reaching -200 is not what you want either. Since in Spades, it's not really possible to actually throw the game one-sidedly, I had to alter the settings to make it increase the chances of winning the game. If you reach -200, for the purposes of this tournament, you would win the match, although the mechanics of the table would state that you lost the match. So in theory, if Team A has 200 points to Team B's 192 points, Team A obviously is the Actual Winner, and for the tournament is the 2nd Place team. If Team A has -183 points and Team B has -200 points, since Team B hit the -200 point threshold, they would be declared the Actual Winner and would receive 2nd Place in the tournament, even though the game declares Team B the loser.

As you stated before, reaching -200 points only requires a team to bid 13, easily they reach -180 points. By stating that -200 would also declare the team the Actual Winner, this would prevent teams from losing quickly. The key to this tournament is about managing your score and what can a team do to push a team over 200 points or under -200 points. This format works on a spectrum. It's Lose-to-Win when teams are scoring in the positive range, and it's Win-to-Win when teams are scoring points in the negative range. Now I feel I've rambled. I'm still awaiting volunteers to test this game theory out :) --Hedgehog2005 21:29, 31 January 2006 (PST)

Im usually floating around on Midnight but do have a Taco on Cobalt, hunt me down and I would love to help test this out. I *think* I understand what ya mean and it does sound more doable. Shandra (Taco)

Intentional Loosing
How will you discourage intentional loosing? Seems to me, especially with drinking and TDrop, it will be pretty easy to get to the end and simply lose, to guarantee you move on. Or are we intentionally saying it's a contest to see who can lose quickest?--Muroni 08:06, 8 February 2006 (PST)

I hope I'm understanding your question correctly with this response. For the TD and Drinking tournaments, your goal during the first round of each tournament is to end up with the losing score, under the pre-defined rules and mechanics of the game. You are actively encouraging your opponent to complete rows in drinking and to drop coins in the large point areas in TD. Basically, you want to avoid scoring as much as pirately possible. However, you must play until the game declares the actual winner. Obviously, if an opponent plays a few stains or drops a few coins, and then says to him or herself, "I'll just click the Dismiss button and end the game now so I can move on to the next round!"; They are delusional. I've stated on the proposal page that any premature dismissal of a game results in an automatic disqualification and that the runner-up must stay in the game and an event judge must verify that they are the runner-up on fair terms. You want to lose, but in a fair, methodical way. For the Hearts and Spades tournament, it's not until the final table where losing is the way to go. For me, it was a challenge to try and lose in a 200 Game in Hearts (I ended up winning with the lowest score), and I imagine it will be just as difficult in Spades. --Hedgehog2005 10:29, 8 February 2006 (PST)

Alternate Idea to Drinking Tournies
I don't know why this idea didn't smack me in the face before. I know that Puffnstuff is doing that Mug Master event. What if I made each cascading tournament have a different mug to lose with. I like the idea of versatility in losing :) Oh well, I hope I get to be shortlisted! So many fabulous entries!--Hedgehog2005 10:32, 8 February 2006 (PST)