Werewolf



Werewolves are non-player pirates that can be challenged to rumble brawls. They can spawn in groups on islands. They are one of three types of fray-based monsters, the other two being skellies and zombies. Werewolves that are defeated will distribute Pieces of Eight and trinkets to the victors, before fleeing the island. One fortunate pirate will receive a Sea Monster Hunt map.

Players can take on the appearance of werewolves by using a moon amulet or the lunar libation. Additionally, some players may be temporarily turned into werewolves following a defeat in a werewolf fray.

Finding werewolves
Werewolves are sighted only on days of the full moon, unless they are being spawned as part of an event. They can spawn on a random island (provided no other monsters are present) in a group of 5 to 29, and may be challenged to rumble brawls. If werewolves are present on an island, it will be cursed with a dark red light until they are defeated. They often appear near a portal arrow (either the dock arrow or a building arrow). If an island has buildings, they may be near multiple arrows. On uninhabited islands, they may occasionally appear near the island's inscription instead, if the island has one.

Werewolves which have spawned on a heavily built-up island may be difficult or impossible to find, since they can spawn behind buildings.

Werewolves, unlike their skellie and zombie counterparts, cannot be summoned to an island.

Frays
Players may enter the fray in order to help remove werewolves from an island.

Joining
In order to defeat werewolves, pirates must first volunteer to fight the werewolves. This is done by selecting "Join the fray" from a werewolf's radial menu. When a pirate chooses to join the fray, a confirmation box will appear reading, "I'll be havin' 100 pieces of eight if ye lose.". Accepting this will place the pirate in the fray and deduct 100 PoE from their purse. Any number of pirates can join the fray.

Pirates who have joined the fray are known as "challengers" and the werewolves will welcome them with a /tell:

If a pirate cannot afford to join the fray, they will receive the following tell:

Werewolves will also keep challengers informed via /tells about the current number of challengers (X) and werewolves (Y):

If a pirate tries to join the fray but has already joined, they will receive a message:

Leaving the fray
Pirates may also leave the fray by clicking on any werewolf and selecting "Leave the fray". Doing so will refund the 100 PoE entry fee. In addition, if a pirate is whisked away from that island outdoor scene, they automatically leave the fray.

Pirates who have left the fray are sent the following message:

Getting bored
If no frays are started against a group of werewolves for a set period of time, the werewolves will get bored and begin to leave the island, one at a time, every five minutes. This makes it easier to fill werewolf fights should they appear in very large numbers.

After a werewolf leaves, all challengers will receive a message stating the new number of werewolves: Werewolves will stop leaving the island once they reach 5 in number.

Voting
Challengers vote to start the fight by selecting "Vote to start the fight" on any werewolf's radial menu. It is possible to vote at any time, although many prefer to wait until the number of challengers equals the number of werewolves. Upon voting, a werewolf will issue a tell to that pirate:

The fight will begin once a simple majority has been reached: half the challengers in the fray plus one. Players cannot retract their vote once it has been made, except by leaving and rejoining the fray.

Werewolves will not allow players to outnumber them in the fight, and will choose random pirates to participate. Those who were not selected will be refunded their 100 PoE, and will be sent the following message:

Fighting
Werewolves fight using the Rumble puzzle, like zombies, and are able to wield various bludgeons in the same fashion. Werewolves are tough fighters, and several attempts may be necessary to defeat them.

Ye be defeated!
Should a group of pirates lose the fight, the werewolves will keep all fray entry fees. Pirates can join the fray again instantly for 100 PoE, but they cannot vote to begin the fray again for a short time. If a pirate tries to vote during this time, they will receive the following message:

Some of the pirates who took part in the fray may be turned into werewolves. This is temporary, and can be reversed by logging out and in again.

Werewolves will remain on an island until they are defeated.

Winning
Once the group of werewolves has been defeated, they will flee the island and the darkness will begin to lift.

All winning pirates receive an equal share of PoE; 1,000 PoE per werewolf, as well as all fray entry fees that have been collected (this may include previous frays). One randomly chosen pirate will win a random map to a Cursed Isles, Atlantis, or Haunted Seas location. That pirate does not have to survive the fray to be awarded the map.

Pirates who were not eliminated in the fray will also be awarded a tuft of fur trinket, which may be held in portraits. These pirates will also be sent the following phrase by a random werewolf:

Sometimes a werewolf will make a remark before the group leaves the island:

Werewolf mission
A "Defeat the werewolves" mission will appear on any notice board, subject to werewolf availability, if a pirate meets all of the following criteria:
 * A puzzle standing of Renowned and an experience level of Narrow in rumble
 * At least 100 PoE on hand with which to enter the werewolf battle

Clicking the button will randomly whisk pirates to a group of island werewolves. If there are multiple groups present on different islands in the ocean, the mission will whisk a pirate to a random group of werewolves.

This mission, as well as both the Defeat the skellies! and Defeat the zombies! missions, is a way for a pirate to explore islands which would be otherwise difficult to reach. Since islands which are visited once are memorized, pirates who regularly go on these missions are likely to have many islands plotted on their known world map.

Historical notes

 * Werewolves first appeared for the 2011 Halloween events. They have since been sighted on the days of the full moon. The first sighting after the Halloween events was November 10, 2011.
 * Werewolves were spawned throughout the month of October leading up to the 2013 Halloween events.

Other links

 * Commonly discussed ideas from Game Design