GCPP:Proposal-Banana

''Team Banana still requires artistic and developmental help. Join today!'' {{Grand Crafting Puzzle Project


 * codename = Banana
 * username = Sivius
 * extra contact = N/A


 * game concept = A radial puzzle similar to bilging with different scoring mechanisms. More of a fast-paced "action-puzzle" with a timer to avoid the slow boring atmosphere that current crafting puzzles seem to provide.


 * objective = Remove all special pieces and build your score high before the timer (three minutes) runs out.


 * scoring = scoring will work numerically behind the scenesSimilar to bilge, pieces swapped will decrease score slightly to have people avoid building up large combos before using them. Clearing lines will make add to your score. Clearing multiple lines at once will multiply the score of the lines cleared by the number of lines. Removing all special pieces will result in a bonus being added to the score, the sooner they're all cleared, the more the bonus is worth.

Possible score worths
These scores may need to be tweaked as the puzzles creation progresses, and should only be used as a general outline
 * Swapping pieces: -5
 * Line: +(X*5)
 * Multiple lines: (Y*Z)
 * Special piece bonus: +(300-T)

A = Score of a line. B = Score of the second line in a combo. C = Score of the third line in a combo. D = Score of the fourth line in a combo. T = Number of seconds that have passed since the puzzle started. X = Number of pieces in a line. Y = Total score of a number of lines in a combo. Z = Total number of lines.

Possible report outcomes
These scores may need to be tweaked as the puzzles creation progresses, and should only be used as a general outline
 * Booched: 100 and less.
 * Poor: 101-175
 * Fine: 176-240
 * Good: 241-300
 * Excellent: 301-350
 * Incredible: 351 and above
 * gameplay = Pieces must be swapped with pieces connected by a path to create lines of three of the same color, once a line is made, the pieces will be removed and new pieces will spawn and move in from the center-out. Any specially marked pieces of the same color in a line will also be removed and count to the "All special pieces removed" bonus.


 * variability = Specific bonus path pieces (rare) can increase your score for a line that passes over it or remove all instances of that lines color already on the board.


 * end criteria = Timer runs out.


 * difficulty scaling =
 * Number of special pieces that need to be removed for the "all specials removed bonus" may vary by the players standing.
 * Two or three paths may be removed at the highest levels to make the puzzle harder.


 * crafting type = Iron Mongers (removing pieces hammers them into the metal, the more metal you can process before time's up, the better you do).


 * known problems = N/A


 * notes = I've decided to set the timer to three minutes to avoid people falsely harvesting basic labor.


 * images = Coming VERY soon.


 * discussion = Discussion

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