Conference of Monarchs:Hypnos' Sage notes (October 2006)

Game Design

 * destroy the 20-200k poker tables; ridiculously high payouts, more than would ever be gotten anyplace else in the game
 * a limit to the # of event blockades per week?
 * navy mission to navigate a war brig
 * bots should do Good, rather than Fine
 * make the mission system more lucrative for casual players; right now the pillaging is very time intensive and the casual player really has no way to earn a living with 10 minute logins
 * multi player missions, so that folks can go navying together or work together
 * a request for more red routes on Sage- suggestion for Amity area, in Pelican
 * option to up spawn when configuring voyage
 * more social hangouts and areas
 * designated commanding officer on a ship
 * and turn off the damned jobber whistle for those not in command
 * /tell forwarding
 * once an /away message is seen once, you don't see it any more - NONONO FOR ALL OCEANMASTERS NO
 * a way to see the latest duty report
 * ship whisking- pay and the navy will move it. Can be moved empty; ship moving for blockades just blows and it may encourage to blockade more
 * Inns
 * player manager controls
 * ability to have house charges on parlor games
 * furniture that is not a prop cannot be destroyed or moved, limiting the layout customization of the inn
 * commands like /plank and /pay, all things needing confirmation do not work in the game table
 * palaces need managers
 * make flag and crew statements more like shop news and house news- ability to space, italicize, color chat etc.
 * large font hides buttons and chat and does not scroll
 * ability to leave messages for offline pirates, as IRC has a system for offline mates
 * a test of game knowledge for greetership
 * raise crew starting requirements. suggestions:
 * have to have served as an SO in a crew
 * raise battle nav and other officership stat requirements
 * recommendation process (won't scale?)

Game Balance

 * there are 4 Ringer-owned islands on Sage, more than the other oceans
 * drop doubloon costs on ships; the costs are more than double those for subscription oceans and are mighty cost prohibitive for flags blockading
 * fame- people are questioning the point of fame
 * medium islands are wasted space without the ability to change shops or bazaars on it

Support Issues

 * hot topics should get an OM post that says, "Hey calm down, we're looking into it" and an OM regular moderator that takes over the issue
 * when it's decided, just post this is what we did, this is why we did it, now that's it

Miscellaneous

 * more distinction between the oceans when a new pirate is asked to choose