Official:Gunnery tablet

=Gunnery=

Ha har! The Gunner's art is a noble one, perhaps the most challenging of the voyaging Duties. Gunnery is critical to a Pirate Crew's success in Sea Battle, yet requires much practice to master. By dropping arrows onto the deck, the Gunner directs the wildly rolling implements of his trade into the four cannons in the right order. But speed is of the essence! The Captain counts on this twitchy endeavor for his ammunition in battle!

The Gun Deck
The Gunnery puzzle is arrayed with four cannons. Rolling about the Deck is the Barrel, which dispenses all a Gunner needs: Cannon Balls, Powder, Wad (crumpled fabric), and Buckets of Water. These pieces roll around the deck, turning whenever they hit an obstruction.



Placing Arrows
The art of Gunnery is to place Arrows on the board. Using your finger, tap and hold to place an Arrow, then slide your finger up, down, left, or right to point the Arrow in a direction. Once an Arrow is placed it will direct pieces in that direction. The Gunner can place up to three Arrows on the deck at once. Placing a fourth Arrow removes the first, and so on.

Filling Cannons
The Gunner's objective is to fill each cannon with the correct sequence of Pieces. First, the Powder must be loaded. Then, the Wad. Finally, the Cannon Ball must be put in place. The Cannon is then ready to be fired by the Commanding Officer during Sea Battle.



Remember: Powder! Wad! Shot!

Cleaning Out Cannons with Water
If an incorrect piece slides into the Cannon the Gunner must wash the Cannon out using the Water. Likewise the Cannon can be washed out unintentionally unless one is careful.



Once a Cannon has been fired an ugly mess is left behind. This must be cleaned out using Water to prepare the Cannon for the next shot.



Out the Hatch!
If the Gunner doesn't want a piece he can toss it overboard by pointing it out one of the cannon hatches. Cannon balls sent overboard are NOT lost from the hold.



Gunnery Scoring
More than any other duty puzzle, speed is the key in gunnery. Your captain cares first how quickly you ready his cannons, then how efficiently you managed it. Try to quickly fill the cannons while placing as few arrows as possible. The real indication of Gunnery success is how many cannons ye have armed!