Talk:Island

Spawns vs. Forages
Although technically incorrect, the recent Gold ore edits bring up a point. Should there be a direct link to what can be foraged at an island, as distinct from what it spawns?--Vurogj 19:30, 1 October 2005 (PDT)
 * Yay, replyin' to me own edit. Simplest thing is probably to add to the Natural resources section of uncolonized islands "This island may currently be foraged.". Does that seem reasonable?--Vurogj 19:35, 1 October 2005 (PDT)
 * Heh, I like to reply to myself too :) Anyhow, probably a better method of doing this would be to do an automatic category by tacking it into the uncolonized island header something like Category:Uncolonized Islands (putting it in the Category:Island) and then linking to that category from the Gold ore page (something obvious like For a list of islands where it can be foraged, see uncolonized islands). --Guppymomma 20:27, 1 October 2005 (PDT)

Ponssly I have no idiea how the forageing systym works...--Paaaad 16:53, 2 May 2008 (PDT)

Bazaars and Medium Islands
Bazaars are currently labeled as an infrastructure building, but they also count as a trade structure when building on Medium islands. They transfer with ownership like the other infrastructure buildings, but function more like shops for construction purposes. I'm not sure where/how to include this info in the wiki. --Belgarion 08:15, 14 November 2005 (PDT)

Taxes and Medium Islands
Curious about the line that says "Baseline weekly property taxes and stall opening fees on Medium islands are roughly 65% as high as on Large islands." That doesnt seem true. Looking at Kent and at the Ringer islands, the opening costs and rent are identical once you factor in the current 20% tax on Kent. The same holds true for the pair Olive and Kirin (Cobalt) as well (both 5% tax). Also, I'm told that there's some sort of popluation limit - if less than 250 people live on an island (a medium island?), then the taxes are not in full effect - Anyone have an idea how that works? I've never heard it before. -- Zava 10:11, 14 November 2005 (PST)

Accuracy dispute
Inns aren't transferred ("all the infrastructure buildings" ... "transfer to the victors"). Also the role of bazaars and houses (boarding houses) should be mentioned, since they are not considered infrastructure buildings by the linked article. Pointing out the differnce to stalls and houses (set of rooms) that don't transfer would be a good thing. Ideas how to word/present this ? --Alfwyn 16:21, 10 September 2009 (UTC)

Inscription in "History" section?
Why is an island's inscription listed in the "History" section of that island's article? That info is not historical; it's part of the basic info for that island. As such, it should be in the very first paragraph for that island (along with the island's size, which is already in the first paragraph). I can see why the pre-merge info on an island would be in "History". But not the island's inscription; that has not changed; it's still in the same location on its associated island...(If there is a valid reason to list the inscription's location further on down in the island's article, I'd be grateful for that explanation, please...Thanks!) -- Franklincain (t/c) 11:08, 21 June 2012 (PDT)
 * The person who created the island is part of the island's history. --Belthazar451 13:09, 21 June 2012 (PDT)
 * ok, I can see that. but I still think it would be -more- appropriate to list the inscription up front.  (for ex.: "(X) is a (size) island in the (A) arch on the (O) ocean.  There are (N) routes...There is an inscription at (L) which reads 'blah.'")  thanks!!  -- Franklincain (t/c) 14:10, 21 June 2012 (PDT)