Navy (Idea Links)
From YPPedia
YPPedia links
General
- Cleaver's original intent
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=2049#2049
Enlisting in
Helping in blockades
Missions
Allow more pirates to simultaneously play the gunnery puzzle
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=17168
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=23513
Don't spam the abandoned station message for gunnery
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=32819
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=52744
Fire guns when all four are loaded
Less time spent at league points and porting/deporting
Navigation / attack brigands
Delay before course charted to allow checking of memorized league points
Inviting others on defeat brigand missions
Larger ships than sloops
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=15883
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=22426
Paying for the privilege
Memorizing routes is not a bug/exploit
- One thing I will say is this; I don't think you should focus on memorisation, but rather on playing the game. The change that led to this was a consequence of oodles of bug reports regarding memorisation. Memorisation is intended to be a consequence of nav'ing around, not a game in itself. Just imagine that we don't have it at all. I'm beginning to wish that we didn't. - Cleaver
- The game is not about memorising routes. I could be persuaded to extend the life of charts, though. - Cleaver
- It's not so much a bug. We really don't have a problem with it. - Nemo
NPPs
Better
Won't stay at their stations
Set sail button
NPPs
Order to stations by players with high navy ranks
Return faster to stations when moved by a player
Slower speed for more puzzling
- Note that navy pay is per league point not time, therefore the payout per time unit would decrease
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=28953









